Is there a way to make Sonic Balance like this: I'm using Damizean's 360 engine from the site.
I have tried this:
//Edge Wobling
if (hsp = 0 && collision_sensor_right_line( x, y, angle, obj_walls ) == true )
{
animation=19;
}
if (hsp = 0 && collision_sensor_left_line( x, y, angle, obj_walls ) == true )
{
animation=19;
}
But this makes him play the Animation even though he is not close the an edge.