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Sponick

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Everything posted by Sponick

  1. when someone release a public engine, Am I right when I think that while the original author is in the credits, I can modify that engine and release it? I hope someone could understand me xD
  2. Found some bugs. Next beta coming soon
  3. Well, here it is. Stuff in rev0: -360º movement -advance style -normal and invincible shields -ringloss, lives, checkpoints and death systems -spindash, homming attack and light dash -grinding with layering -perfect moving platforms -springs -without the famous Spike bug Controls: -Arrows to move -A for jump -X for light dash Looking for ceiling landing and bumpers for next rev credits at the game info have fun SonicUltimateEngine rev0.rar
  4. New HUD, perfect ringloss, working normal shield, sonic horizontal movement adapted to platforms that you collisde only when falling,grinding...something more? And now, also added invincible shield, grinding layering and an improved (yes, more) homing attack. Now a collision line checks if there's a wall between sonic and the object before execute it. What's next? Death system, bumpers and a engine releasing.
  5. Here it is! http://es.youtube.com/watch?v=OoEnCLHGaII
  6. I had problems with the ringloss collisions. The system was working nice, but the ring movement was... weird. Because of this, I decided to pick the ringloss system made by Damizean (a really awesome system xDD). I'm disapointed with myself to pick the system of another person, but I want to make de ultimate sonic engine (and I'm not in the wrong way) and if I need help to do this... well...The engine improved seriously!! Now, have a nice grinding stuff (by me!), but I have to make it work with the layers, for avoid problems. Also added shields (normal and invencible).Most of you will tink that sonic zx engine already have them...yeah, but I reworked on the code for a correct working. And perfect platform movement!!! With no collision when you are jumping. Only when you are falling!! xDD Words...words...and more words. I know: new engine video coming soon!
  7. I have no enough skills to make good tiles. Remember the previous posts, everyone said that my tiles...don't look righ. Finally and after think a lot, I've decided to use ripped tiles, because it was the only way to make the game look nice. If someday I get enough ability to make the tiles, I will make the tiles xDD but not at the moment. Thanks DimensionWarped for all your advises and for your gramatical correction!! And about my english...thanks ..but really....I don't think so xDD notice that I only write in this post. If I not write in the others is because I don't understand all and I got lost and then I don't know what to say. thanks again bye
  8. Don't say that I have to modify the tiles please...I did a big effort to make it look right. Ok!!! Modified the ring dash system and after a few expiriments I can say that this new system have 0 bugs. I'm sure! Also, I've just picked ringloss in the engine. Works nice!! xD But It's not configured the hurt animation yet. When I finish this animation, I will finish the level layout and release a new demo. I don't make another levels after finish the engine at 100%. Thanks, bye!
  9. Sorry about the double-post. I've finally finished all my homework and now I have more time to work on "other things". Handmade art removed and background problem removed. New unfinished hUD too!: better now ??
  10. Good job!! If you finally succeed picking that stuff on the game, you will made an awesome fangamel Good luck for SAGE, I want to "compete" too, but I don't know if I should, really. bye!
  11. thanks Turbox, pleased to see you here xD. Yes, I know, the moving platforms need some improvements (a lot, really) working on that EDIT: Speed lines finally removed. Don't look good in any case. I added some hud changues too and removed the stage ending system of the engine. I want to remove as many original things of the zx engine as possible. Screens soon
  12. Added alpha to the lines. If someone wants, this lines can be removed in the options. I've tried straigh lines...but it looks too straight xDD I like more the current ones. I will work hard to make a good light dash system. No more things to say bye!
  13. light dash comments understood! Thanks! Well, let's work with the speed lines....
  14. About the light dash: Maybe it's terrible, but I think that include it does not look bad at all. And you have reason with the tiles xDD that was the process to create them, but really sucks? I think they could be worst....jaja And talking about the lines...I just added the possibility to change it in the options menu. And thanks for the rest. Really, I dont want to make just another sonic fangame, it's not the same using ripped graphics. If someone says clearly that this game sucks because of the handmader tiles, then, I will change it. bye!
  15. xDD. Everyone is complaining about the tiles and the background. Maybe it's better to use ripped ones, but I want to use original graphics. Someday I would try to improve them. Not by the moment. Bye!
  16. That means you like the rest, right? Thanks, you give me an idea, add this option in the options menu, good.
  17. Thanks ironrind!! ok, I'll fix it. As I've said, I have problems with the moving platforms. Until I solve them, the level will be more linear, with more speed than another thing xD Bad tiles? well...they are handmade!! And I am not a master at drawing, sorry xD and bad animation too? I think that the animation is...good, but thanks for your opinion. It's difficult to make your own tiles, and more make them match perfectly. At the moment, I will work on another parts, insteads of the tiles. I will pick a death heigh too. And I forgot to explain these three dots: are the homming attack level, when all are red, it means that the level is max. thanks again guys!! And excuse my english, again xD
  18. Here it's!! The first demo: http://files.filefront.com/Sonic+Blue+Storm+alpha+22rar/;9708480;/fileinfo.html Controls: -Hommin attack: press space near an enemy or spring. It's level-based: 0-29 rings: level 1. >30 rings: level 2 >50 rings. level 3 only takes effect with the distance. -Ring dash: hold "z" to run through the rings. -Spin Dash: no words needed. -Rocket accel (a little add): press "x" while you are running at highs speeds and release it when you want. The level music is the original from the engine. I will change it. The noise you can hear at the beginning it's mine xDD. There's some depth bugs, I know. Also, I have problems with the horizontal platform movement. All will be fixed for the next demo. And forgot to change the Game information. Well, have fun.....and comment please!!
  19. "the obvious, that being the not matching background art..." I know, the background is only a landscape photo xD is the best I found for the level art (help with this please!). "you just need to make them blend and match more. Even making transition sprites that blend the grass into the foreground might help" Ok, thanks, I'll work on it! "seems like you have a pretty solid engine." I'm doing my best, but I have more work!! "I really liked what you did with the trees and grass obscuring Sonic and those platforms as you're running along on that one segment." I like it too!! xD Thank you guys!!!! Alpha release coming sooooon! PD: I would like to say something more, but my english.....
  20. First of all, I'm from Spain and I'm only 17 years old, excuse me if my english is poor. I show you my first serious fangame, called Sonic Blue Storm. I am working hard on this. I've used some engines together, like sonic zx and damizean's most basic. I think you will enjoy this game xDD a the moment, the better version is only an alpha (I've released some demos yet, but of the game Sonic Heroes 2d, that I've cancelled). Screens: Youtube vid: (old!) http://es.youtube.com/watch?v=cMBJYzfSm1c New engine video: http://es.youtube.com/watch?v=OoEnCLHGaII bye!! Downloads: Demo 1: http://files.filefront.com/Sonic+Blue+Storm+alpha+22rar/;9708480;/fileinfo.html
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