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Dr. Mecha

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Everything posted by Dr. Mecha

  1. At least the character I posted is just a furry and not a fancharacter. I do have some fancharacters of my own (they all chaoes) but I already modeled them.
  2. .....You're sure you got the time, because if you do I want you to model this character that I created for my personal game project of mine. The amount of polygons/triangles should be less than 5,000, but you don't have to texture it though.
  3. Bolded for addition to the cold hard truth. Also, it is his game project. If he want to leave the artwork the way it is, then you better accept it. All I care mostly about is the gameplay, not how cool the graphic looks.
  4. All I've got to say is this: Happy Birthday Knuckles the Echidna! And All Hail S3&K!!
  5. He most likely speed up and slow down time while, not to mention repeats events over and over. He's a lord of time after all.
  6. For all the Youtube Poop and Neon Genesis Evangelion I present you this video.
  7. All I got to say is this: Vomit camera + Loop de Loops = win. It totally reminds me of that .
  8. I personally make some myself too if I know what is the width limit is. That, and I do agree that "pro" or "anti" is a little cliche.
  9. Thanks for the comments guys, as the Sonic model is now complete and ready for download (although you have to be a registered member to do it). I could also submit the file to the site if that's okay.
  10. I agree with every word you said, although you also forgot to mention Sonic Rush as a 2.5D game (that and Viewtiful Joe).
  11. I just going to let you guys know that in my personal opinion I don't think that Sonic will ever have a successful RPG, especially with a title like that.
  12. I have a question, How many polygons (or Triangles) are in that Sonic Mesh of yours? Other than that, it look great so far.
  13. Just to let you guys know, I made them COMPLETELY from scratch. I only used, SH and SADX models as reference.
  14. http://nash-the-mutt.deviantart.com/
  15. It depends on what kind of muzzle you want, SADX , SA2:B, or Sonic Heroes. Like I said before, I'm aiming for SADX. I like that you point out Tails body, although I personally saw nothing wrong with it. I'll shorten the ears and thin out the nose to make it more similar to the combine version of oldskool and nextgen Tails. If you're talking about the banes of her hair then I'm currently working on that. Also, I kind have trouble with the hair trying to bring them out more, but thanks for pointing that "curvy" part too. I've got plenty of references in my head thank you. I also got Models from SADX, SA2:B, and Heroes to take notes on.I kinda glad that I got to see someone found problems with my models, but I would also appreciated that you list what you like about them so far. That way not only that I get a better idea on what to fix, but also what to keep the same.
  16. If i can recall, it's possibly least than 3,000 tris and 2000 polys. Also there are more polys on the cuffs and eyes since I'm trying to make it more similar to the models from Sonic Adventure Deluxe.
  17. During the last spring semester I enrolled to a 3D class that teaches how to model and render in 3DSMax, and so far I made a variety of low poly model ever since. Most of the models are Sonic related, as I hopefully get them featured in a fan game project. Sonic Eggman Tails Knuckles *new* Amy These are the progress of what I done so far for each of those models, Sonic: Mostly done, all that is left is the reduction of the triangles on the model. Eggman: Now needed to be refined. Tails: Now needed to be refined. Knuckles: Now needed to be refined. Amy: Now needed to be refined.
  18. All I could say is that I'm glad that you limit your palette to 16 colors (yes it was actually 16). Not to mention I like how you color and shaded the characters too.
  19. It looks good so far, but it still need more contents (loop-de-loops, corkscrews, floating platforms, etc.)
  20. I swear I've seen your artworks at DeviantArt. I never got around to comment all of them, but I'll go ahead and see what you recently made so far. You seriously don't have to improve it if you're okay with how it already turns out. Personally I think either that the body is a little to big, or that the head is a little too small, but that's my opinion. I see that you're attempting to mix the toon shader with the metal shader material, And so far its looks great. Well great job on fooling Geona, it looks like it doesn't need textures to begin with. Nice Signpost. Also, did you made all of your models completely out of NURBS or do you use polygons mesh and converted them? Also, which 3D software do you use to make them anyway?
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