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Slow_Motion

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Posts posted by Slow_Motion

  1. The office idea has me thinking... What if you were in the ceiling and had to turn out the lights or something. For a mission or just to freak the AIs out

    Guess i'll get started. Well the lights are crucial things in big cities . Like new york and Chicago So a black out would be a perfect time for the AIs to steal and murder other AIs not to mention the clean up and effect on the other parts of the city when the lights come back on if they ever do... That could be great for a mission of some sort. Clean up some graffiti kinda like the thing in smsh.

    Also if the blackout is there for a couple days depending on how the time system works in a game the city can get worse every night. eventually the whole city will look like a giant crack house/slum. Playing with the lights? Ha! how about having a total negative effect on the city by Nuking the power company or holding it hostage depending on how you want to play. Not to mention no one would ever want to mess with your "player" again if the game has a negative/positive alignment system.

  2. I got a couple of ideas.

    • The office idea has me thinking... What if you were in the ceiling and had to turn out the lights or something. For a mission or just to freak the AIs out
    • An interactive environment would be fantastic. Likes ones in prototype and infamous where you can hurt people and fuck up the city.
    • A park with all the ideas of the weather concept and adaptive gameplay Like if the pipes to the great big sprinkler in the park were in the sewer you could shut them down for negative alignment or a mission of some sort.
    • As I previously mentioned with the adaptive gameplay the city can become bigger and more complex with the active construction sites and the rain causing flowers to bloom and grow and trees to get bigger and bigger and then become houses for squirrels and such. Not to mention A game with achievements can go endlessly with the amount of things you can do in a city.

  3. Conicteam, you are pretty much wasting your time with this apology. You were doomed the moment you posted pictures of baby Sonic. At this point the only thing you can do to placate the angry mob is to grow out of this weirdness, and that'll take time and possibly therapy.

    7 Tips for survival:

    1. Distance yourself from furries.

    2. Distance yourself from babies. In fact, 100 feet minimum.

    3. Distance your Internet personality from your real life personality. Doing this will require that you discard this pseudonym. No more Conicteam. Instead become a dashing Edwardo or make some reference to a popular television show of the 90's.

    4. Distance yourself from the Beatles. If you try to do the other three and still rant about the Beatles, the madness will nag at the forefront of everyones' minds.

    5. Distance yourself from age. On the Internet, no one really cares how old you are. If you can play the part, you are an adult on the Internet. If you can't be an adult on the Internet, this forum isn't for you. For we are all stodgy cynics trapped within a multitude of mostly 20-somethings bodies.

    6. Distance yourself from weirdness. Note that there is a fine line on this one. Weirdness helps you stand out and make a name for yourself, but only if you are a master of it. If you don't control your weirdness, it will control you and make you look like some variety of ass-clown.

    7. Distance yourself from lists where every entry starts with the word distance made by wacky madmen who started posting here at about the same age as you are now, but never really cared much about the Beatles but adores making references to popular shows from the 90's and likes to poke both babies and furries with incredibly sharp, incredibly long sticks that in absolutely no way resemble penises.

    This.

    Also you don't have anything to apologize for other than this apology its pointless.

  4. I remember you made a post about some Shadow sprites which where the extact same as BlazeFire's post on TSR.

    http://www.spriters-resource.com/community/showthread.php?tid=7971

    And I think this was the post you made, but you edited.

    http://www.sonicfangameshq.com/forum/showthread.php?t=5695

    or

    this

    http://www.sonicfangameshq.com/forum/showthread.php?t=5638

    Either that or I confused you with someone else.

    I made those post because blaze wouldn't finish them.

  5. One note about using floor(random(x)). The chances of getting x with this function (3 in your case) are stupidly high. Thankfully, GM8's new irandom(x) function give x an even chance too.

    This cleaned up version of the code should take care of all the problems. If not, there might be some other code interfering with process...


    if hp <= 0 {
    --wex = irandom(3);
    --switch( wex ) {
    ----case 1: instance_create(x, y, StamP); break;
    ----case 2: instance_create(x, y, CaP); break;
    ----case 3: instance_create(x, y, StamP); instance_create(x, y, CaP); break;
    --}
    --instance_destroy();
    }
    [/CODE]

    Thanks it works perfect :D

  6. Im not sure if this would qualify as an enemy problem but... yea.

    My problem is that When my player destroys an enemy nothing comes out no stamina points or chaos points. here is my code I used for it.

    In step I put

    wex=floor( random( 3.0 ) )


    if hp<=0 && wex=0
    {instance_destroy()
    exit;}

    if hp<=0 && wex=1
    {instance_create(x,y,StamP)
    instance_destroy()}

    if hp<=0 && wex=2
    {instance_create(x,y,CaP)
    instance_destroy()}

    if hp<=0 && wex=3
    {instance_create(x,y,CaP)
    instance_create(x,y,StamP)
    instance_destroy()}[/CODE]

    StamP is the Stamina point

    CaP is the Chaos point

    if I spawn the points in the room without it coming from an enemy it follows shadow just fine

    ShadowDi.png

    Im trying to imitate what the white chaos energy or whatever does in this engine.http://www.youtube.com/watch?v=SZeZyv2WECA

    Btw do you like my hud?

    Edit: oops forgot to say I'm working with Gamemaker8 Pro

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