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ClassicSonicRules

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Everything posted by ClassicSonicRules

  1. They are the little grey platforms that ride on the orange vines/ropes. I hate to compare fangames like this, but there were quite a few games in Sage this year (like Sonic Nexus) that did pretty much what you are doing without the load times. I am not sure what kind of program you are using to make the game, but I am just pointing out that it is not impossible to do so. Hey, I'm not trying to be rude either. I was just giving my take on it. These are the things that jumped out at ME. (Not what someone else thinks.) I will be looking forward to the next release. It will be much better once some of these wrinkles are ironed out.
  2. Strangely enough, I initially ignored the game due to this fact. (I downloaded it out of boredom to see if it held up to its name; which it did not.) I thought that it was some n00b who thought that they had a 1337xorz game that deserved the title Sonic 4. Personally, think it has potential, but I did not really like it due to a number of things: 1. Sonic just doesn't go fast enough. It is hard to go around loops, and the Spin Dash just doesn't work right. 2. The rocks in Act 1 look like foreground objects when they are in reality background objects. Then in Act 2, they are magically foreground objects. 3. The enemies were a little senseless. e.g. Compare your bees to the ones in, say, Sonic 2. The Sonic 2 ones are more so passive enemies than ones that hunt you down and gather over your head. 4. While the idea of combining Sonic 3&K and Chaotix bonus levels is interesting, the depth perception is a little wrong. It is too easy to misjudge a jump and fall off. 5. The level design is a little awkward. I can't put my finger on exactly what it is, but something is just not right. 6. Those rail cart things are hard to ride on. They tend to take off right before you land on them. 7. I am not sure of the reason that the levels are broken into parts, but I find it really annoying. Loading times = bad. 8. The fixed jump height. I think that has already been addressed. 9. There is a reason that Sega left out the detail of Sonic bouncing backward after hitting a wall in their games. 10. The game is glitchy overall. I have tried a few times to get through the surfing part, but there is a random glitch that causes me to crash at the ducking sections. Even though I am ducking, it still says that I hit the wall. I hope that I am not coming across as unkind, but these are ways that I can think of that would better the game. Keep working on it, and maybe one day it will hold up to its name.
  3. Yes, that was a great help! Thank you. It is too bad that you lost the source code, it is a very nice program. Thanks for explaining about the savestates. I will have to find out about this S2 Long Version hack and get some savestates. After taking another look at how some of the Sonic backgrounds are animated, I see that in most cases it is just the palette that changes. (I hadn't noticed that until you guys pointed it out.) So, I guess it would be a little bit of work to get them animated. Too bad about Knuckles' Chaotix. I guess Chaotix/32X is a little overlooked though. Thanks for the link. I will check it out. Thank you so much for informing me about this program. It is one of the nicest/most useful Sonic utilities that I have run across.
  4. Thank you. I read the rules, and I did not think that I was breaking any of them. Thanks for clearing that up. Since the Level Ripper already has a incomplete set of really good savestates, I figure that I would see if that set has been completed. Additionally, savestates for lost levels such as the Dust Hill one cannot, to my knowledge, be ripped without hacking. (Which is something that I have no clue how to do.) Hopefully, Damizean has been able to finish the set since the last release. It crossed my mind that the savestates only capture one frame. I am in no way sure how the inner workings of these savestates function, so I didn't know if there was some type of animation data stored in the savestate or not. Maybe if I can figure out the order of animation, I can swap the palettes and animate them that way. Thank you all for helping me understand this thing. If Damizean can give me a definite word on if the savestate collection has been completed, what the most current version is, and the Chaotix support, I think that I will have all of my questions answered for now. Thank you again.
  5. Yes, please let me know what it is. I am sorry if I am breaking a rule. As you should be able to tell, I am new and I haven't really an idea how this place works. All I would like is more info. Sorry.
  6. Why? Am I not supposed to ask about it? It is a long story who I found this, but If you really want to know... I found some background sheets by SkyLights at The Spriter's Resource that referenced the Level Ripper. I REALLY like Genesis Sonic backgrounds, so I did a little web search for the ripper. I found the program, but no info on where it came from. After a more web searching, I found more references to it and finally ended up here. I hope that I am not breaking any rules. Since there is no documentation with the program, I would just like to find out more about the project.
  7. Hello, I was introduced to Damizean's Sonic Level Ripper program recently. It is absolutely amazing! I have been trying to find out more about it, but to no avail. Now it appears that I am at the right place to get some info. I have a few questions about the Level Ripper. These questions are mostly directed at Damizean, but if anyone else has any input concerning one of these questions, please post. 1. Is there some type of official page for the program where updates and such are posted? 2. Is a complete savestate library available that covers all of the supported games? The version of the level ripper that I have has many savestates, but it is not a complete set. 3. Can the Level Ripper somehow rip animated the backgrounds? 4. Will it ever support Knuckles' Chaotix for the Sega 32X? 5. What is the most current version of the Level Ripper? Thank you to Damizean for making this wonderful program. Also, thank you to SkyLights for introducing me to it through rips other info.
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