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leon

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Everything posted by leon

  1. Okay. I fix almost everything in the list. I rewrite the music code, also put Invicible and Speed Sneakers Monitors. I think it's fine now, going to put these on all stages now.
  2. Yes, it was rushed. I'm trying to solve every problem. But I hope you understand that there is more than 20 frames to update. It's completely diferent from a short game. But yes, the beta testing was poor, that's why I want to make everything right. Going to put a Revised Version here with the right physich (probably) on Green Hill Act I. Please, I need a good report of bugs here before I start doing the major udpate on all frames. Here - 2MB, no music for faster download.
  3. Okay. I'm uploading a better version with less bugs. The music is looping now and no more crashes ( I hope so ). But honestly I don't see big problems on Marble, it's running fine and I never got stuck on lava. Updated version Also, valuable are exact same from Sonic Worlds.
  4. Regular. The games is running really sweet on my computer, I didn't think it was necessary. But Streak really help me out in the MF2 problem. I managed to update properly with the stuff he sent me.
  5. I'm finishing/uploading the game right now and will put the download link here, because I 'm having problem update de booth. Sonic Rebirth - Full Version - Download Link Music Folder - OGGs music - Download Link There is an extra feature that you can change music of the game to the OGG version, to change you need to download the Ogg folder and place it on music folder. After doing this, go to option menu and change from MID to OGG There is an hidden code on the game that will unlock everything on the game. Think you can find it? Note: Bridge, Jungle and Sky Base are Unlockables stages. Collect X emblems to play them. Oficial Site: http://www.powersonic.com.br/rebirth/ Beta - 2010: http://gamersinvaders.com/Rebirth_Quick_Beta_3.0.zip
  6. Zenor send me the tutorial in another board. I don't exactly know where he find it. But code it's made by Drag.
  7. Hello There. I'm trying to implement the Sonic' 1 Special Stage for my fangame. I have a tutorial that allow me to rotate the stage, but I can't fully integrated for the Sonic Worlds, the background is not rotating in the around Sonic sprite. Special Stage.rar
  8. This is awesome. The crab is perfect, can't wait to play.
  9. I'm going to star the construction of Marble Zone for Sonic Rebirth.. and I need your opinion about this column I edited. (poor quality) Is it good? And, which color is better?
  10. Yeap, and it's by emblems not by rings. The grass? Or the tileset?
  11. Whate you guys think about this? It's from my project, Sonic Rebirth, Green Hill Act III. And also, a Shopping Menu to buy cheats, stages and minigames. *sorry for the counters
  12. The first one is the error on the Sonic Worlds Engine and the second is a "clean" frame with the game over screen and it's working. Sonic Worlds error And the "clean frame": example.mfa
  13. The occured event just can be this: (imagem). Seems the group only have been activated in the frame's start, but nothing shows that's active,
  14. The problem is on the stage's frame. Everything else works
  15. Im gonnna lose all data from counters and alt. Values.
  16. I'm experiencing a big problem, on the Sonic Worlds Engine, trying to make a Game Over Screen: when the life counter reaches zero this should "Jump to frame "game over". On Game over's frame -> Set Life couter -> 3 . Then -> Jump to Stage 1 The problem happens when the frame starts, when the Application freezes and closes after. Looks like a sound problem. I have tested that on a different engine and this ran fine. Is that a error on Sonic Worlds Startup?!
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