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Ristar

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Everything posted by Ristar

  1. Who's Ristar? Ey up, 2D, how's it going?
  2. I won't be wearing any bikini's for you though
  3. Looks pretty sweet. The image seems a bit skewed, might just be your style though. Personally, I hate coloured pencils in drawings, dunno why but it just seems to suck the energy out of a piece and create confusion. I'd like to see something in a more controlled colouring medium. Otherwise, all good! Nice detail on the legs.
  4. Excuse the gay pic, it's also to be used for the ol' myspace. Striped Short-Sleeved Shirt, Jeans and nothing else really, was wearing a guitar for a lot of the day.
  5. http://media.putfile.com/Waterfall-Velocity I'm well happy with it just because it's something totally different to what I usually do.
  6. Just read a rather brill webcomic today, forgotten the name though. So it inspired me to make a rather meaningless comic... I just fancied playing with the style. lol.
  7. oh bugger, I lost the gif. Is there a decent app out there that can grab frames from gifs easily? Not sure whether Imageready can do that, I'm far too out of practice. Congrats everyone thus far!
  8. Sounds pretty sweet! I'm currently using a Marshall TSL 60 Head, Crunch channel gain all the way up with a Turbo Rat giving it a bit of extra boost. Can't wait to use this baby on stage, it will certainly tear some shit up
  9. Dunno whether you recorded some of the stuff in cubase but with the Master of Puppets cover I don't think I need to tell you at the beginning some of the guitar/drumming is out of sync. But I just did anyway. Nice stuff though, you still using that Mesa Boogie? As for the acoustic track, sounds quite nice but you just need to be more confident with your strumming and timing. Sweet stuff
  10. Ristar

    Bloke

    Phoenix: I understand what you mean, in my original sketch I had planned him to be climbing onto a stage (holding onto a girder or something) whilst holding a guitar in the other hand. I got a bit lazy But thanks a lot everyone, much appreciated
  11. Haha true, I always have a habit of not really paying attention to that sort of stuff, probably why I gave up spriting in the first place.
  12. Ok did mine, not exactly the best thing ever but it came out pretty well. Example: Original idea:
  13. They all go hand in hand - personally light source isn't much of an issue as it only takes about a second to work out, however as for palette it requires a lot more thinking. Blending - again is reliant on the palette. It may not necessarily be the 16 bit console era anymore, but spriters are in high demand for handheld games - maybe not on the DS, but with mobile games and the like. It's easy to think that a big palette can be a good thing, but thinking about creating a big game - it's best to use a relatively simple palette in order to tie everything up. It's all about balance and consistency. Overall it's just something to bear in mind, if you work with the minimum - then you may have space to incorporate more things.
  14. I'm not necessarily talking about palette restrictions - it just gives a much more balanced image overall. And sometimes it's good to implement colour restrictions, maybe not now, but back when I used to sprite a lot I set myself lots of restrictions on colours and it really taught me a lot about the use of colours.
  15. Yeah it does need to stand out, but generally it's a good idea to use the colours from the actual stage. The ones I've seen so far which use the same palette as the stage seem to be best. The reason the checkpoints stood out so well in the original games is because they used the same sprite throughout the whole game whereas what we're sort of doing here is making one that is custom to a stage. Therefore I think that in order for the sprite to seem most appropriate to the stage then the palette for that level should be used.
  16. Dunno, spike. I like the colour scheme a lot. Reminds me of this old game on the genesis set on different planets, used a lot of offset purple colours as shading - was proper beautiful but can't remember the name.
  17. Aye, ryan that is pretty ace. Just something I've noticed with a lot of peoples' work. It's best to take a screenshot of the zone you're intending to use, then use only the colours from that zone. It just makes the overall image seem more natural as I've seen a lot of these where the checkpoint sticks out like a sore thumb.
  18. You could ask for a picture of me with my tats out would make a lush BG to any mac or pc!
  19. I agree with Sleep in that the position isn't really very natural, I think that the problem is that there's no sense of either direction nor perspective. Aye, it is a sketch, but just take on board what sleep is saying, though just take it with a pinch of salt
  20. Hmm, Phoenix, I think the problem with the left pigtail thing is that one of the spikes is just a little too wavy. The big one pointing downwards just needs a bit of straightening out, then it should look pretty sweet. Nice soft colours though, I'm liking it.
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