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True Blue

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Everything posted by True Blue

  1. OK, I'm not following it. BlazeHedgehog is also called Blazefire, specially in his games. The Blazefire you're talking about is Mr Kid? That's the one I see who was banned. If that's it, I got it. And thanks for the warning.
  2. OK, I got it! But who's Blazefire? BlazeHedgehog? Or another one? And why exactly. I got most of what you said. Just need some little clear up.
  3. It doesn't matter! You just say how I've done with the sprites I picked, or what you think of the logo, or whatever. I'm trying hard to show some screenshots. It's all I have to say. And I finally have an avatar. EDIT: I customized Shadow a bit. Heh. Looking good! Looking very good! Keep on the good work. And I love Knuckles sprites from Knuckles Chaotix.
  4. My avatar: It's not really a screenshot, but it's still a cool thing I've done. "Like No Other" just sounds cool. That's why I've chosen it for a sub-titile. Comment.
  5. What do you mean by that? I didn't catch it. You mean I should give rep points to the ones who help me instead of credit? If so, how do I give rep points? BTW what do you think of my avatar?
  6. Wow, I like that a lot! To BlazeHedgehog: Could you just give me the sprites you've extracted from Sonic Rush? I'm glad only with those. If I need more, I'll try to do that myself.
  7. OK. Tell me what you know. After creating a new layer, how do I use it, and how do I put stuff in it? EDIT: I'm reading the help documents in the MMF2/Help folder. I'll come back if I have any doubts. But keep answering, to all my other questions. (caugh)SAGE(caugh) EDIT2: Thanks for the tip, Mr Kid. I didn't know this folder had so many useful stuff. I'm reading about Backdrops now. This will help me a lot. But don't stop answering. Some things can't be answered in the MMF2 folder.
  8. Yes, I'm understanding so far, but what do I do after that? I mean, it's there, but now what?
  9. I don't now how to work with layers, too. How can I learn?
  10. I'm really needing help here. I'm trying to compete in SAGE. Don't have much time.
  11. In other words, everything I saw in that gameplay video, right? You may just give me that, and btw, tell me how to rip more. But it's better to talk about this by e-mail. Send me one, please.
  12. Then, could you send me the stuff you've ripped?
  13. Really? I'm just wondering because I like to rip sprites. I even ripped Sonic Battle's Chaos Emerald, which nobody else did. How did you rip them. (...) If you're allowed to tell me, that is. It looks just like a Mega-Drive game. Congratulations! I also do sprites but not at that level. Mine are mostly customizations. Well you've been pretty busy, I can tell. I know that you are perfectionist, and I suppose that's what slows you down more, huh? By your site, I see that you've made several games. I'm just getting started. But you guys keep on the good work.
  14. Yes! Tails! What other characters are you considering to add? And that engine was really needing badniks. I'm glad you're working again on the engine. You've been busy lately, haven't you. But I don't mind. I wouldn't like people to jump over me just because my fangame is going slowly. OK, I've got a question: Did you rip Water Palace's sprites yourself, or did someone rip it for you? And nice going on that. That's Sonic 2006, right? I've played the demo when Summer of Sonic was up.
  15. What's this? Is it MMF2? I was trying to fix mine by replacing it, because it seems to have some problems. I haven't had reasons to complain, for some months, but now, I'm trying to make an object work, but it doesn't appear when I start the frame. And, when entering in the program, when it asks if I want to update, it doesn't work.
  16. Not that? I thought so. Then what? I've been in the properties, and I changed some stuff, but nothing happened. Or something has happened, but I couldn't tell. But afterwards, I tweaked some things, comparing them to the score object, and now the counter is working properly. Except, of course, it's behind everything. I had to move everything away, so I could see it. It works. But now, how do I put it in front of everything? How did you do it, Damizean? OK, I guess I don't need it to be necessarily a counter. Maybe it can still be a score object (I'm trying both). The problem with that, is that it only counts one thing. I can't have one score counting the rings, and other one counting the points. Or can I? If someone here knows about any kind of trick, like adding different qualifiers, please tell. About the "Ring Catcher", still nothing. If someone can explain to me what does what in the properties, I want to know. Right now, I really need to know how to live without the actives (what I've been asking lately), and about the "Ring Catcher". I'm sorry, Dami, but I have been looking around your tutorial, and I found squat about the rings. Nothing in the frame seemed to be a ring catcher. Although, I saw the events, and I saw interesting stuff about Sonic's movement, starting in the 725th square and ending far down there. Nice. When I get my answers on the current questions, I'll get on to these. EDIT: Another question: Do I need a different "Player" for every character? Each character has different gameplay. How would I give all the different controls to a single one? "Player", that is. And do the enemies need to have a "Player" controlling them? I think they do.
  17. I made right-click on it, and selected "Create - Active Object". But in the frame execution he was invisible just like "Ring Catcher". I don't know what's going on. Help me to work with backdrops and other not-active objects. I want the game not to be too much heavy. Does the background need to be an active to have animations? If so, it already is one. And I want to know how to handle the parallax of every kind of objects (scenery/background, distant mountains, ...). And if it's not copying an idea illegally, I'd like to know how to make the sea parallax, just like GamerGuy made in Sonic Adventure Remix. Over and under the water. I already have the pieces of ground (several shapes) made in Paint. I'm waiting you to answer my question, before I put them in the game. I'll appreciate the help you all give me.
  18. I know it's basic. But none of the tutorials I know is well done enough. And with the new technology of MMF2, some things can be avoided. I want to learn the new ways. OK, I don't want the game to be slow. But how do I use backdrops and other not active objects, if I want them to be in front or back of some other objects (order)? Is it possible to have a background object with animations? And how do I choose its order? Teach me how to work well with other than active objects. I'm trying to know what is the mask, but I don't know how to see it and I don't know what it means. If it isn't too much trouble could you show here a link to that later release? Or tell me where it is. What do you mean by logic level and character variable? And if I put a lot of characters in a same level, but they're supposed to go to different levels after completing this one, is it possible to program that? I'm trying to put a lot of characters in a same level, so that the game doesn't get too heavy for having too many levels that look alike each other. "Idle" means "stopped", right? Does Wikipedia show how to use them in MMF2, or do I need to make an interpretation? It doesn't work. First I need to figure out why I can't make the object exist. How do I use a counter instead of a score object to count the rings? I've tried, but it gets behind everything. How do I put the game in 60 fps? I want it to move as smooth as a Mega-Drive game or a GBA one. If I'll do cutscenes, what's the best way to make them? Should I use MMF2, or an outsider program? How do I make Mode 7 levels, being some of them with "sadv2 special stage" style and others with "Sonic Battle levels" style?
  19. Warning: MMF2 user! I created this topic to get the information I need to make a Sonic Engine. I don't intend to use Damizean's engine, I just want mine to be as similar as possible to it. I'm trying to learn how to make a Sonic engine from scratch. So I'll learn to make one with the info you give me. At least, I hope so. The only thing about Sonic Worlds my engine will have is the resemblance with it and other official Sonic Games. BTW, great engine, Damizean! *thumb up* ~Questions~ Is it possible to use only active objects? I hate backdrops, obstacles, platforms and all it's not an active. It's simply because they don't have animations, and because I can't choose their order, according to other objects. I know that there are a lot of backdrops in Sonic Worlds, but let's please try to live without them. If you have good reasons for me not to use only active objects, please tell me. Tell me also if it's impossible to only use them. I don't want to screw the game up for being inflexible. How to make Sonic catching rings (that are stopped in the air) using not the player skin or the player itself, but an extra sensor? I've made one. It's round, it's a bit smaller than Sonic and it's called "Ring Catcher". But it doesn't work. I've tried to make it visible and over the sprites, so I could see if he exists, but he doesn't appear in the game test. I even changed the events. They're like this: * Collision between "Sonic" and "Ring": Player 1 - Add 1 to score (I want it to be a counter, not a score object, but it always gets behind an object) Ring - Destroy When I trade "Sonic" for "Ring Catcher", the rings don't disappear at all. There must be some sort of bug, but the catcher doesn't obey to the events. I'd like to know how to make different characters appear in the same level. Not all at once. I simply select one, and it goes right to the same level as the rest. Not only that, but I want also to make it possible for some objects to change according to the character selected. It's the same stuff as in Sonic Advance 1/2/3, when the item boxes with the character's face change according to the one we're using. Badniks. I don't know how to make them act like in the original games. Shooting at us, flying/walking in our direction, making them walk and see when we're on their face, making them poisonous (they hurt us even if we're jumping at them) in certain spots, etc. The whole variety. For now, in detail, I want to ask how to make the bee and the walker (it walks and suddenly, he shoots, runs or stare at us). There are more questions to come, but this is the most important part, right now. I hope I can get the help of all you MMF2 geniuses.
  20. Well, if you did, you may not have putted that clear enough. And besides, I'd like to ask some questions in private, because they may contain secret features, that I haven't revealed yet. But I guess I should make a topic. If you think it's allowed. So what happens if I make a topic in the Sonic Worlds forum to get the information I need, but not using Damizean's engine to accomplish it? I'm trying to learn how to work with a Sonic engine myself, and to do so, I'll make it from scratch (with the info you give me). The only thing about Sonic Worlds my engine will have is the fact that I want it to be as similar as possible. I hope this is allowed. Please reply.
  21. All I know is that I wouldn't send them PMs unless I saw that they hang around here. And I sent some to DW, and he has answered only to the first ones. But I needed some explanation about one of the things he said, but he hasn't answer. I don't want to make a storm out of this, but I'd like to know why he doesn't answer. Specially because he used to.
  22. Actually I've seen them around lately. Specially DW. Which puts me even more confused. And even if they're not very active, they could just answer back and say that they're not doing anything at the moment.
  23. I miss those times. BTW, I don't mean to complain, but I haven't received any answer to my private messages. Either you guys are a bunch of rude people who couldn't care less about my fangame problems (don't get me banned for this remark); or you're not allowed to answer the type of questions I make; or my account is corrupted, and any message I send doesn't get to the destiny; or I haven't been sending them right, and they don't get sent at all. I demand an explanation. I don't want to get banned. I just wish to know what's going on around here. Is it me, or DW, Damizean and Skylights are ignoring me? If so, is it my fault? I'm sorry for any insubordination.
  24. He lives in the planet Earth. At least, he does since Sonic Adventure. About the contest: The contest was meant to be for anthropomorphic animals. So Sonic, Tails and Knuckles decided to enter it. Eggman, controlling the game, made Sonic win. Only in the not canon tv shows (all of them) Sonic lives in Mobius. Since SA1 and SA2 he lives in Earth. I kinda hated that idea, too. But since he was here since 1998, I decided to let it go. But it's part of my projects to make another fangame with Mega-Drive sprites, and without any kind of story. Just like the old ones.
  25. To DW: Check your private messages, please. I need to settle some things with you. It's about my game. OK. Artificial Intelligence? Can you work with badniks? Show me a small application, so I can see how you do them. Where can I find some info about that game?
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