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True Blue

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Posts posted by True Blue

  1. Damn man, sorry to hear that. You still have a copy of your game stored onto your hard-drive though I take it? It'd be a shame for all of it to be lost.

    I really have nothing else to say but that blows terribly. I hate people who steal work like that ._.;

    Good luck with the project in any case. Don't sweat trying to get too much out during SAGE, just do what you need to first. I'm sure we're all willing to wait until you're ready to show more of the project.

    Same here.

    Good luck on everything, Endri.

    Good to know you still have a copy of all the stuff.

    I'm willing to wait, for the sake of a good game. And its creator's good mood.

    And, screw the guy who did that.

  2. I like how your game is going.

    Just an idea: if you ever get a demo done by Christmas, it would be a nice touch if it was Christmas themed.

    I think you've done an awesome job with the SAGE 2008 demo. I still like to play it. The level doesn't seem short to me. :ssmile:

    Nice to read your updates. We all encourage you to keep making them. After all, they help you on your work.

  3. http://www.filedropper.com/mechamadnessbaseengine

    Sonic's neutral special attacks are ALMOST complete. Pretty much 90%. His side specials both are the Blitz Attack. The more you charge it, the further you go. His up special is the drill lift. His down special is Sonic Wind. Sonic wind on the ground works like a spindash where you rev it. When you are no longer holding down, he shoots it forward and flies back.

    The FIRE SHIELD has been programmed. It's pretty much done. Sonic's special moveset changes COMPLETELY. It might seem pretty familiar to you, actually. There are 4 different special moves. The up, down, sides and neutral. Try 'em out. I'm making the moves have both combat capabilities as well as movement. This will help out in platforming. You'll have to time specific moves in order to get places... As well as use some moves to open up new paths and defeat certain enemies.

    I'm loving your idea for the shields.

    It's amazing how, when something happens to our projects and when we get back on our feet, the result is even better than how it was before.

  4. This.

    There's a difference between buying a game, playing it on a system, with a controller, on a console, sitting down on your couch with a glass of soda, kicking back, and hearing the music reach out at you from across the room.

    That's totally different from sitting at a desk with a crummy gamepad or keyboard, opening an executable, playing a rom, and hunch over the computer monitor. Plus, some games don't emulate well (Kirby 64, Paper Mario).

    Consoles rule! :D

    Seriously though, I'm glad it's not just me who feels that way about the emulators. It's cool that I got to play Sonic 2, 3 and Knuckles through Gens, but it would be a lot cooler if I got to play them, even in a PS2's SMC+. I'm still trying to either get SMC+, a Wii for the VC, or a Mega Drive. I love the feeling a console gives.

  5. Nostalgia is bullshit. The genesis controller however is not. On the other hand, http://cre.ations.net/creation/wireless-sega-genesis-controller-for-wii

    If I ever get a Wii, I'll look for that controller. :D

    It's not nostalgia. It's just playing it on the television with a controller in the living room. It's probably more atmospheric than anything else.

    I think you're right. I didn't play many Mega-Drive games when I was little. But I wanted one since I was three. No, I don't want a Mega Drive because I never got one. I want one because it's cool to play games on a living room, insert a cartridge in the console instead of a CD, and because I enjoy playing them in my cousin's. That console has some really great titles too.

    I play Mega Drive games on an emulator sometimes, but it doesn't feel the same as when I play them on an actual Mega Drive. The quality of the non-flat television gives the colors more life than in a computer screen, and you don't see the sprites as square as they really are. The TV screen makes the pixels look somehow better.

    I like the Wii, but I don't imagine myself feeling the same way with the Wii Classic or Gamecube Controller as I feel with the Mega Drive one.

    About the NES or SNES consoles, I'm not sure. Playing old Nintendo games in a new Nintendo consoles makes some sense. I'd obviously prefer to own them as cartridges instead of playing them on some kind of emulator. The issue about the controllers is a bit different when it comes to Nintendo. I didn't have an experience with those consoles when I was little. The Mega Drive is more special to me, I guess. I would feel strange playing Mega Drive games with a white controller, but probably not as much when playing Nintendo games with the Classic Controller or the Nyko Wing, for example.

  6. With the Wii and the VC around, buying old consoles, unless you're a collector, seems very pointless. Why bother?

    People love the old consoles for their looks, their games, their success, the fact they came in cool plastic cartridges with styly stickers on... But thanks to the VC, to save money on the consoles, it's possible to choose to play all those games in a single one. Which is good if you don't mind playing them in a white shiny console, instead of the traditional and, by many, good old, black and gray ones. At least, the PS3 controller still reminds me of the SEGA Mega Drive or Saturn controllers.

    Let me just say this is not meant to start a war. I know this topic introduction sounds controversial. It's only because I'm trying to introduce it in a general opinion, which is not exactly my own.

  7. I should now start looking at the sprites from High Seas Havoc; I see three things I could use from that screenshot.

    Like the golden stone, right? Huh? Huh? :D

    Rael, I kind of already tried that (or tried to start that) but never looked at it as a method. And I have never looked at several sprites, gather them together and think of what to do with them. You just gave me a big advice.

    Click on the image, and under its Properties, there should be an option called "Ink Effect." You can choose "semi-transparent," "add," and "subtract," and they should all make your object transparent in some way. Under "semi-transparent," you can set the coefficient underneath it to change the amount of transparency.

    LOL

    That part I know, I'm talking about the transparencies made in the active objects editor. I saw that in a tutorial at Clickteam.

  8. I'm very sorry to hear that, Streak.

    But I notice you're starting to recover. Good for you. ;)

    I wish the best for your future projects.

    You know, when something I worked on really hard suddenly disappears, I try to tell myself that when I try again, it'll come even better than before.

    Until you're ready to carry on with Mecha Madness, take a break. Play your favorite game, take a walk, enjoy the view, read a book, anything. Do you draw? It helps me to relax.

  9. MSPaint is my main program for making art. I also use MMF2 to layer stuff for shadows, and Paint Shop Pro 7 for ink effects and dithering (mostly used for skies, water reflections, etc)

    Here's an example of some of my more recent stuff:

    [qimg]http://img.photobucket.com/albums/v699/Rael0505/arcticapextest1.png[/qimg]

    Big thanks to Dami for helping me with the ice blocks. This was mostly done in paint. I used MMF2 for the shadow under the snow, and I used Paint Shop Pro for most of the stuff in the background besides the mountains.

    I <3 mspaint.

    edit: I didn't make the HUD, Sonic sprite, or lives icon, by the way. That was all Blyde. I just did the level art.

    How did Damizean help you out?

    Know any good tutorials to learn how to sprite?

    I noticed it's possible to add transparencies in MMF2. But I don't know how to do it.

  10. I have the Build R247 in my MMF2. I don't think I need an update so that the shield works well.

    Please, give me a hand. Is there any alterable/global value I need to look at in any object, other than the "Set Shield to #"?

    EDIT: Something very weird has happened. I destroyed the shield's monitor, I got it, then I destroyed the Super Sonic's monitor, I turned into him, then I walked through one of the enemies. I could hear the sound of the flash as I touched it, but I couldn't see it. Afterwards, I tried to walk through that same enemy with the Protection Shield and as regular Sonic. It happened the same it always happens, the shield disappeared, the deep sound played and Sonic played the animation of when he loses a shield or the rings. Isn't it weird?

    Oh, and when I'm Super Sonic, the enemies don't get destroyed like he was with the invincibility. I assume that's because I have an older build of SW.

    I hope this information has helped.

  11. I use Paint. It's cool, because I learned a lot of tricks with it. I know how to replace a color entirely, manipulate the rubber, make copies faster than Copy-Paste, etc.

    Photoshop is good for sprites too, but the tricks I learned on Paint really grew on me.

    I'll give a look at MtPaint and Paint.NET later. Who knows, maybe I'll learn even more tricks.

  12. True Blue: It could be. I guess it depends on whether or not you have it set to automatically check for updates. Also, check to see that, when the shield's monitor icon's "destroyed motion" reaches 64, the shield image is set to layer 3, Shield is set to 5, and Protection is set to 4.

    ...You know, I think your main problem is that you didn't port over the "Safety Shield Monitor" and the "Safety Monitor Icon" events. Look for those two event categories in the Worlds build; they should be under "Azu's Additions," which should be close to the end of the list in the Event Editor. I'm guessing you probably didn't port those over yet. If you find them, port them over, and everything should be fine. :)

    sigh...

    Everything is already in its right place. I have copied all shield events in Azu's Editions, and still nothing. I'll later check if MMF2 lets me update.

  13. Look at the shields properties. The Shield number should be 5.

    You're going to have at all the hazards in the current engine. I'd modified them a bit.

    The shield's properties don't show any number.

    What's in the hazards?

    @ Blue Emerald: If there isn't any counter except the purple number, then yes, I have all objects.

    Wait, can this all be because of my MMF2 version? I don't think it's old, but I haven't noticed any new build.

  14. Did you copy the Protection Shield's counter to your game before you ported over the shield's events? Check to see if the counter is missing from the Protection Shield's list of events. That might be what's causing it to function like a regular shield.

    Usually, when you port something over, you should copy all the items related to it to your build before porting over the events, so it will work correctly. I've made the mistake of not doing that before, when I ported the Flickies over to Appo's SW build and only one animal appeared; it was because I forgot to port over its counter.

    Counter... Is that the purple number(s), or something else? Maybe that's the problem. :P I assure I copied the shield, the shield's flash, the icon, the monitor, the number's icon and the numbers.

  15. I believe all you have to do is go to View -> Data Elements, then scroll through Sounds until you find the shield sound effect, then click on Extract, and save the sound. Then for your game, you can go to your events list and tell the shield event to play the sound you just saved; it should then show up on the Data Elements sound list.

    The shield's appearing sound works now. Although, it still works like an ordinary shield. Any thoughts?

  16. Look at the shields properties. The Shield number should be 5.

    You're going to have at all the hazards in the current engine. I'd modified them a bit.

    Sorry I keep having questions.

    I can't find the hazards part or the number of the shield on the properties.

    How do I pass a sound from one file to another? I already found the place where I can see them. It's on the View Menu. Just don't know what to do next.

  17. Did you copy the events to your engine? If so, you have to go back and re add the sounds. That is a issue with TGF and MMF.

    For that, I think I won't have a problem. Unless I can't find the option. :P

    I'm more concerned about the functioning of the shield. It doesn't protect Sonic, it disappears as a normal shield and when it gets hit, the flash doesn't come out.

    Here's what I did:

    1. I copied all objects related to the Protection Shield (Shield, Flash, Monitor, Icon, Purple number and Gauge Icon).

    2. I copied all events related (Monitor, Monitor Icon and Shield).

    3. On the events, instead of Alterable Value "Shield" being 5, I set it to 7 everywhere I saw it was necessary.

    4. Then, seeing I had some trouble, I went here to ask, which took me back to copy some remaining events on "Azu's Editions".

    5. As I copied everything, I placed everything in the respective group (icon events in the icon's group, etc.)

    Currently, the shield appears, no sound, and everything works except the protection part: no flash coming from the shield when it gets hit, and it only lasts one hit, disappearing and making the same sound every other shield makes when hit (you know...).

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