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Power Hedgehog

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Everything posted by Power Hedgehog

  1. SONIC THE HEDGEHOG GEDA Well for starters, I had gotten completely tired of the old engine. It was fairly difficult to work with as far as gimmick production and the code was just a mess. The SAGE 2008 demo was completely and utterly rushed, and I didn't have time to do everything I wanted to do with the engine. I have been spending the last 5 months working on a new engine and also reading more documentation on GML, trying to expand my knowledge on Game Maker's scripting. I think it really paid off too; And I must say that I am pleased with what I have working here. For the people who don't know this game, here's the main story: "It is soley based off of Sonic 1/2/CD as far as game-play and stuff. Dr Eggman has created yet another huge fortress (GEDA EGG) which was formerly known as the Death Egg 2. It seemed that whatever he did to try and take over the world, Sonic and his friends were always there to stop him from collecting the emeralds. This time, Eggman isn't Sonic's only threat, as Metal Sonic is yet again after the chaos emeralds too, but is not being controlled by Eggman this time. So here it is, Sonic and his friends must stop Dr. Eggman from getting the emeralds, thus taking over the world, and also avoid Metal Sonic and prevent him from getting the emeralds. Will Sonic be able to save the world by getting the emeralds? Will Dr. Eggman finally dominate the world, or will Metal Sonic gather the emeralds and dominate the world on his own?" VIDEOS: http://www.veoh.com/browse/videos/category/technology_and_gaming/watch/v17541671GWJHNGDR (This video is merely to show off the game's new engine base) NEW ENGINE/GAME FEATURES: Brand New 360 degree Engine 3 Characters - Sonic, Tails, and Knuckles with their own abilities Many different gimmicks (which the old engine lacked) 8-Directional Movement (like the retro games) Over 7 Zones (2 acts and 1 boss each) Many bosses fights with both Eggman and Metal Sonic FULL 3D SPECIAL STAGES (Yes! I finally learned Game Maker's 3D functions) SCREENSHOTS: (If you can't view the video) There it is in a nutshell. I will be updating frequently on new content such as level-wise and engine features as I add it. I have put way too much work in this for me to quit this project anymore so I WILL be finishing this. I also won't set a specific date for any demos just yet, but i feel that one is right around the corner.
  2. Everything is looking good. I especially like the tiles and the background. Do you have any ideas for any foreground yet?
  3. Same here. I hate designing levels though, but studying level maps can really help you out.
  4. I have been trying out the saudio and supersound DLL's, and I'm wondering if there are any sound systems that are better than these two. They are fine, but can be annoying at times when it comes to loading music. So are there any better DLL's than these two?
  5. Well, with time travel, I would say that it's best to use global variables for setting the current time zone, and changing the sprite index based on the current zone.
  6. Okay, now this reminds me a little of Multimedia Fusion the way it's set up, only with 3D capabilities. I've been playing around with this for a few days now, and I must say that it is very interesting. I might see if I can pull off a small project with this... EDIT: Oh, and finally my 100th post. Took long enough...
  7. I don't remember where I got these from. I found them a while ago. robothit.wav robotexplode.wav
  8. Wow, I seriously never paid attention to that. I didn't even realize that. I dunno why the archive didn't open, cause I had problems with it too. I'll try and upload it here. EDIT: I guess I have to turn to separating them... jump.wav spring.wav grinding.wav ring.wav checkpoint.wav I am really getting fed up with File hosting sites...
  9. Here you go: http://www.yourfilehost.com/media.php?cat=other&file=UnleashedSFX.zip The sounds I included were the main ones reused from Sonic2k6, which are included in Sonic Unleashed. It includes: jumping, grinding, landing, ring, spring, and checkpoint. Hope these help.
  10. Someone correct me if I'm wrong, but the majority of the SFX from Unleashed sound as if they were recycled from StH06.
  11. I am attempting to implement a pinball flipper gimmick, but I am stuck on what I am doing. I have this script here for the gimmick: scrCasinoFlipper: objHandle = player_collision_bottom_object(x, y, objFlipperR); if (objHandle != noone){ action = action_rolling; x_speed = 1; if (key_action_pressed){ x_speed = ((objPlayer.x)-(objFlipperR.x))*0.105; y_speed = -10 ground = false; with(objFlipperR){Flipping = 1} } } else exit; [/CODE] This doesn't seem to work at all. I set the script up so that it would be attached to my characters, but I can't seem to get anything out of this code. Can anyone tell me if I am going about this the wrong way?
  12. 2009 already...Where does the time go? HAPPY NEW YEAR!!!
  13. I think this was my problem. I forgot to update it as I still had a previous version. The extension works fine now after I updated. Thanks.
  14. I recently obtained the full version of MMF2. I also downloaded Bonus Pack#2, which included the extension kcpop.mfx . There is still a problem though, because when I try opening files off the main site, the error message still comes up saying that it can't load the extension. It is in the extension folder because I checked several times, yet I still can't open the files that include this extension. Can someone help?
  15. I'm not too sure about flexibility, but I'd say that beginners would be better off starting in MMF. In Game Maker, it isn't all that easy to create a full-fledged Sonic engine without knowing some GML (Game Maker Language). With MMF, you can choose to take more use of the drag and drop interface without writing a single line of code. Starting in MMF is a good way to get you ready for Game Maker.
  16. It says "Problem Loading Page" when I click the link.
  17. I am using an engine similar to the Sonic Dash engine. It has the global.gravity_angle function. I tried playing around with it, but I cant seem to stop the player from being thrown out of the view. Can someone post an example or something?
  18. Okay, I have a basic setup just to see what it would look like: ObjRotateView: CREATE EVENT alarm[0] = 1;[/CODE] [b]ALARM [0][/b] [CODE] view_angle += 5; alarm[0]=15; [/CODE] So far, it looks decent, but I can't keep Sonic from rotating with the view. I tried this: [b]Sonic Step Event:[/b] [CODE]image_angle = 0;[/CODE] Well, I see the basic idea and all, but how am I suppose to keep Sonic from rotating?
  19. For a special stage, I wanted to know the best way to make a Sonic 1 styled room rotation. I tried it with all the floor objects rotating, but it caused lag, and it looked very ugly. Does anyone know how to achieve this a different way?
  20. The Wii version of this game doesn't really feel like a typical Sonic game. Sonic's levels are amazingly fast, but his controls are slippery at times. Overall, the Sonic stages are great, yet feel shorter than other Sonic games. The Werehog stages...Should I even start. They are abnormally longer than Sonic's stages, and you seem to play as the werehog more than regular Sonic. The fighting system is great, but again, slippery controls. I feel as though this game is 70% Werehog, and only 30% Sonic. The game might as well have been called Sonic's Overly Long Werehog Adventure Minus Sonic. Overall, it's a new Sonic experience, and can be very fun at times, but the Werehog stages really take away from the games funness at times. I hope the 360 version is drastically different, cause I might just get that version when it comes out and compare the two.
  21. Wow, there's like no interaction whatsoever. And yes, this has The Games Factory written all over it.:
  22. SONIC NAUTICA This is my newest side project. I have been working on this engine for a couple of weeks, and everything is going as planned as far as gameplay. The game features 4 different team stories revolving around one plot. There are 3 stories with 3 playable characters each. The stpries are: HERO, DARK, and NEUTRAL. There will also be a FINAL story availabe apon completion of all stories. Each story has it's own initial plot, but are all focused around the main story plot. MAIN STORY Dr. Eggman's plans for world domination never ends. This time, he figures that he has come up with the ultimate weapon, capable of taking over the world. The doctor creates a huge space station codenamed: "NATUTICA." His plan is to knock out all of Earth's orbiting satellites, and use the NAUTICA as Earth's primary satellite. He also needs the seven chaos emeralds to aid in this plan. With them, he'd be able to crown hiself ruler of all to control all of Earth's technology, and turn all them against the Earth inhabitants, excluding himself. Dr Eggman warns Sonic, Tails, and Knuckles that they have 48 hours before the end of the world, and that at this point, there was nothing they could do to stop him. Being the adventure-loving hedgehog that he is, Sonic is always up for a challenge. He then sets off, with Tails and Knuckles by his side, to collect the emeralds before Eggman, and thwart his plans. GAME PROGRESS: (17%) & FEATURES Currently, the game is in its alpha stages. 2 of the characters have been completely coded. The only info to be revealed as of now is on Sonic's gameplay. SONIC'S GAMEPLAY:High speed gameplay. His moves are: Spindash, Lightdash, Jump Dash, Homing Attack, Wall Jump, and Sonic Dash (Sonic Rush). Each character has a SPECIAL GAUGE at the bottom left corner of the gameplay view. This gauge is used for each character's special attacks which will be revealed soon. The game features different gameplay elements for different characters. Also, a few gimmiks have been coded such as: ropes, rockets, air rings, grinding, and swinging. More will be added soon. CURRENT SCREENSHOTS: Click on a pic to enlarge PLANNED LEVELS: HERO STORY: Serene Oceanfront (25%) Forbidden Fence (10%) (more will be revealed soon) DARK STORY: Raging Mechanism (15%) (more will be revealed soon) NEUTRAL STORY: Sunrise Mountian (5%) Windy Peaks (0%) (more will be revealed soon) More updates, and a gameplay video will be uploaded soon.
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