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z3d

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Everything posted by z3d

  1. I dunno about you guys, but I loved the Special Stages you could play in Sonic 3D for the Saturn. Watchin' this vid made me remember how I loved listening to the music that went with it. One of the best if not the best concept for a special stage. http://youtube.com/watch?v=8oOkQUkYVTo&mode=related&search= And, pretty interesting I thought, chrissupernerd on deviant art made a fan-made CGI animation to the Sonic 2 Ending. Have a look. http://youtube.com/watch?v=eHoNWIIiRWs Memories, no?
  2. Ahh.. I had an engine really similar in style to this, could play with gemerl as well. Then 'file corrupt'.... annyyhooo this is impressive stuff. keep it up
  3. For a 1st sprite, that is pretty f*cking good
  4. 'Cuz they aren't trying a new way to stop homebrew...
  5. What... I won?! SWEET! Hey Dw btw your sprites were wicked, I'm surprised you didn't win lol. Mine were much simpler after all... but hey can't argue with the people can ya! Thanks to the people who voted for mine! >>>edit Still waiting for that rep point though... *whistles along*
  6. I'm lovin' Rayman, Metal Knuckles and Super Sonic. That Sonic isn't too bad either. Nice!
  7. This sounds cool, I wouldn't mind lending you a hand
  8. Sonic and the attack of the Egg shaped aliens
  9. Update. -Fixed bugs and added new features. -Gamepad support. -New Scrolling Camera. ---------------------------- ANOTHER UPDATE -Yeahhh... I'm completely re-making some of the stuff, and the demo's feeling stale... no demo for a while.. -I'm sorry but, I played Sonic CD the other day and realised how f*ckin' cool it is. So, as a tribute, I'm holding progress on Sonic PCx and working on a Sonic CD2. I've already worked out a direct continuation for the story and added a new concept feature to it. (Like Sonic CD had a super peel-out) -That's about it. Have a good 'un. ANOTHER ANOTHER UPDATE -Working on Sonic PcX again. SCD2 Held
  10. @Spike: You can change the homing-attack mode yourself lol, it says at the beginning. Change it pressing Z. Didn't the music work =S..? I've given the music to play at ''C:\Sonic PcX'' @Khorney: Did the music work for you? And Ok so:- 1. Need to be able to jump from spindash 2. Need a roll. Fair point. Building momentum with it is always good.
  11. Thanks alot BlazeHedgehog, that's quite helpful info. and thanks for the sounds too. Much appreciated, I'll start putting the new sounds in. -Alright so I'll be enabling Sonic to damage enemies with a simple jump, I'm actually getting tired of dying because I forget to home-attack. -The roll/slide shouldn't be too hard to fix -The wall /skid thing has bugged me since the beginning. Shall get to work on it. Thanks again for the sounds =D
  12. @Real : Thanks for the thread merging =). And no worries about levels getting stale, I was worried that this test level would be really boring in comparison to the rest lol. @Blaze: I've noticed it feels sort of un-polished aswell but I can't put my finger on it... if you know what it is please let me know... And the idea of having to home-attack / slide / spindash an enemy and not jump on them came to me from next-gen @Azu: Thanks for hosting it! And I'll make it a little slower but not too much, it'll ruin the play for most of the levels. @Azu/Blaze: Now Working on Gamepad support =) ------------------------------------------------------------- @EVERYONE: New demo should (SHOULD) be out next Sunday. The original 1st stage has been scrapped, there were a few stupid bugs that wouldn't fix. The demo will now include Level 6 that I'll be working on.
  13. Wahaaay. A day early. Well here it is, most of you will have already tried Damizean's 360 engine - it's designed on it. So credit goes to him where appropriate. I was sort of just putting the stuff together for you lot to see and I ended up making a quick tutorial of the things I've put in so far. While making the tutorial, I also got a heap of new ideas that I want to add to the engine. So I'm doing that at the mo. , which'll take longer for a demo, but hey. Although I've got some new ideas, I want to add as many as possible. Sooo, asking you guys... any ideas? =) Ohhh btw...you CANNOT kill an enemy with a simple jump. >>>Edit For now extract/install it to ''C:\Sonic PcX'', that's where the music is located to play at. This will be fixed in the next update. http://www.megaupload.com/?d=303LKK70
  14. Here's mine =D It's a sort of Item pane. It's slotted on walls and if you drop through it then it goes through that spinning anim., then the sonic icon or whichever icon floats upwards leaving the pane blank.
  15. Cheers dude, In the full version I'll have an option to change resolution and screen size and what-not.
  16. Quick notes --- 1. Okay, need to lift the head up 2. I think, before I post a demo, I'll let you guys play around with the engine a bit, there's things I don't like about it so I'm pretty sure there'll be things you guys won't either. I NEED the constructive criticism. I'll post it on <Monday>. 3. TRD ya slag! Good to see you're still here!
  17. Yup. Made every animation myself >>>Edit TRD You'd better come back!
  18. It's just how the head is, I'll try and alter it a bit. And yeah well spotted TRD, the sprite's mostly influenced by Sonic Adventure.
  19. To clarify the Sonic Sprite, here's another screenshot in PNG. Although it's not part of the demo. Hope it's clearer
  20. Nah that's class! Thanks alot =)
  21. Judging by the screenshots this game looks pretty cool, the backgrounds are nice, vibrant and colourful as well. Although I'm gettin' tired of seein' those Sonic 3 sprites... Downloading now... >>> edit I played it once, then I played it again. I LOVE IT. Two things though:- 1. The small boss on the ceiling - I lost all control and the sound went funny when I played it a second time. 2. Sonic's super-peel out looks a bit odd, make him lean a bit more or something. Other than that, GOOD STUFF!
  22. It doesn't look as bad as that when the game's running to be honest, could lift his head a bit though... And yesss defo will be posting better quality screenshots soon =D
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