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Jman

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Everything posted by Jman

  1. One person doesn't mess with my mind. SGF is the one that got 10/10, people knew it had glitch because it was a beta, and I don't let people I don't know well play the vs one. Sonic X is a game I already know it's not a 10/10. One person out of alot of people don't make me change my mind. Not everyone is going to like my game. I want people to give me advice like TDR.
  2. yeah I was thinking about that, but that means doing the game all over again. I made ways for this won't happen. And if Sonic XCR get runtime errors get the new one at my game page. MMF2 makes me made when it messes up my games.
  3. apparently for super game fighters, platform yes. I started the fightinng game a long time ago before I did static. I'm mad at my self for that. And most of these problems is because I had to transfer it to MMF2, And that why the file stuff won't work on Sonic XCR. Well I have a old beta where it has 1 on 1 2players and specials works well in the game. and no I'm not a guy name afro gamer and DimensionWarped its only a beta, and the specials are useful when you get past the first level. And the Sonic game was made when I was 14, I just released it because I have internet now.
  4. I what to know what moves you tried in Super Game Fighters.
  5. I know. The main problem was converting my games to MMF2. That really messed up the stuff in the Sonic Game. Whoa Whoa Wait, Did you try any of the other characters and special moves on SGF, Every character has like over 7 moves. Naruto Comobo? There are way more moves If you read the whole readme file. And just to put out there, the sonic is just a dummy for special testing. He wasn't meant to be made properly. and no these aren't my first games.
  6. Its because theres to many screenshots and their to big. I just want people to try it. This beta gets a 10/10 from everyone that played it even though its not that long.
  7. What does it mean by there is more information from my site game section. That includes screenshots.
  8. Well I have betas of both my games now Super Game Fighters Sonic X: Chaos Returns get it here and more info about it at my website here. Please post if you played them. http://freewebs.com/jmanx13/mygames.htm
  9. Does any one have any tutorials on how to use MooGame or other Moo extensions. I use MMF2.
  10. I don't think Rpg Maker consider as a programming engine.
  11. Yeah, games can be more fun without a 360 engine than a one with a 360 engine.
  12. I love the game NIGHTS, I hope the clone is just like it.
  13. You should learn static movement then learn 360 movement.
  14. Was this made on MMF. Looks nice. Can I get that 3d engine to.
  15. Yes, I know. It looks like that because I those shot are seperate shots cut off and made smaller, I did it like that because I don't want the pictures to be to big. I tried to show as much moves as possible because the game has alot of moves. I'll let you know of some glitches. to let you know ahead of time, the beta has some undone sprites Glitches: Sonic may get stuck Moving levels have problems Sometimes when you do ultimate attacks(usually on final rush) Mario can get hit while changing forms getting stuck to walls Mario Advance move may cause crazy errors Final Rush will mostly close after the level ends there are more... When he compile it and release it, let me know of glitches that are not on this list, just in case. Mario Kart Spilt screen levels aren't ready for fighting so just race. Link is a cheat character. I fixed some of them in the recent version I have. There is going to be a big delay on the beta because I put if on MMF2 and so now it screw up my programming which sucks.
  16. I been making this game for a while when I didn't have online access. So far I gave out some beta test and so far everybody gives it a 10/10 or maybe over 10. I need someone to compile it on MMF 1.5 for me. Check out the Screen Shots here. Super Game Fighters screen shot here Here are the Characters so far: Sonic Mario Knuckles Zero Link Naruto
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