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Zenor

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Everything posted by Zenor

  1. yeah, now the motobug can turn 180º. How great is that? And if it's trying to milk nostalgia, then they're not doing it in the correct way. Bringing back zones and badniks won't do much good in a Sonic game as it's all by the looks (every Sonic game brought new zones and enemies) and the gameplay(Physics and level design). And in both cases, this Sonic4 it's not really getting my attention as much as the classics did.
  2. You might want to adapt the grass to the ground manually, rather than using Dami's tile adapter. It looks like the grass was stretched to fit the ground. Alternatively, you can limit the grass to tiles that aren't inclined a lot and instead of grass, use something else. EDIT: Also, the background seems too bright. You can almost confuse it with the foreground.
  3. Bottom part of the hat: it seemed too flat. Top part of the hat: It looked like it was bent at the middle as there was too much light at it, and thee tip of the hat looked like it was pointing to the screen. Cape: Looked like it was made of a very hard material, that wouldn't fold no matter what. If you hold a piece of cloth, it will fold itself (Example) The orb: You have many colors you can work with, so there's no need for dithering. I just got rid of it and made the color transitions smoother.
  4. .. So this is another Sonic rush/Sonic advance 2, after all. I knew it.
  5. Just imagine a Sun throwing light over the sprite and think of it tridimensionally. Which parts of the sprite get full light? Which parts get light partially? Which parts have the light blocked by another part? Once you figure these out, you're set.
  6. I bet they don't want us to look at how buggy the game was looking! Plus, the video showed us a lot of stuff they'd reveal later on on their website, probably. So with this, we won't be getting "new" stuff for a while. If this is bad or not, I can't really tell, as most of the stuff there was already predicted to appear.
  7. Not anymore, Spike. You can still watch it ----aaaaahem, we don't link to this site---- Check it out at Destructoid: http://www.destructoid.com/leaked-sonic-4-footage-confirms-it-s-a-sonic-game-163943.phtml
  8. We can't really judge much in-depth about the leaked video, as it appears to be a really early alpha. If you're wondering why this looks so much like the Sonic Rush engine, then it's because it most likely is. They won't come back to the Genesis engines because they are considered "outdated" by their standards. If it's really being done by Dimps, then you don't have to bet on that chance. You can expect a final battle in space with super Sonic, as it's what they brought to us ever since Sonic advance 1. You can bet on the chances that super Sonic is playable though - They have to take that in consideration if they want to do a direct sequel to S3&K. Normal Sonic(Sonic1), Super sonic(Sonic2), Hyper Sonic(Sonic3&K), and then limited Super Sonic to a certain zone would certainly piss a lot of people off. The only problem here is that SEGA isn't Capcom. SEGA tries to please the new fans more than the retro fans, as they know it's there where most of the money is at.
  9. In Sonic advance 2, all you have to know about is when to jump and when to use a dash to get to the goal. Sonic advance 3 was frustrating because of the team mechanic.. And I managed to beat it completely. Sonic advance 1 was fine. I can't mention Sonic Rush and Rush adventure, as I haven't played more than the first acts. But in Sonic 1, you have to know when to stop and decide to go up/down. Same for sonic 2 and 3&k, you have to decide which path is better to take. Is this what you want?
  10. You need to have a more precise light source. That's pretty much all I have to say at the moment.
  11. I agree that the junction of them is far more important. My point is that just having multiple paths other than one or two is already an improvement over the other games, as it helps when it comes to replay value.
  12. Speed boosters on the very first zone are confirmed, then. And this being a remade Green Hill Zone too. This must be really early footage - Specially about the engine, as it looks incredibly incomplete and with messed up physics that allows you to ignore gravity on walls. That aside, the level design doesn't look as bad as I'd expect it to be. From the footage, it shows some alternate paths and It doesn't look straightforward like most new gen 2D Sonic games, which is good. Is that a Carnival zone rehash I see?
  13. Same here. But some places around here are flipping over about some 3-4 people who died of it (Around a whole state). Just having a healthy life and being hygienic is all you need. The coomon flu though, gave me a headache I can't forget. It felt like I could barely walk and I didn't even know what I was saying. Also, taking a shower hurt like small rocks falling on your head.
  14. Wait, what? Simply having the background slightly bigger than the screen, without having to stretch it all the way through the field seems much better to me. If anything, this method saves me from going through that, and the layout doesn't get filled with it. I'd consider it just an "accident", not a feature by any means. I'm not trying to do a shooter here - I'm trying to do a Sonic game, and in this case, that "feature" is just trouble.
  15. Now they have an excuse to use it: It's using a classic design! I can really see them using that to bypass the complaints of having boosters on every level.
  16. Yeah. Some people often confuse Crackers with what would be "Sonic 4", as it was supposed to be the next platformer after S3&K that included Sonic. Regarding name changes, I don't know. That might have been the reason.
  17. Well then. I think it would've made a good game if it wasn't for the combi-ring system. It also had good art, what a shame.
  18. As I said over at Sonic Retro, that is beautiful. I wish SEGA had used something like that. I'd cry tears of joy.
  19. Then I'll answer you. Ever since Sonic 1, every new Sonic game had a brand new set of enemies, and unique to each zone, without using the ones from the predecessors. With this "Sonic 4" we saw reused badniks like the motobug, batbot and Shellcracker. Zelda, Mario and other Nintendo games do that all the time, so of course it's not that of a big deal.
  20. Was Knuckles Chaotix so poopy? But it's interesting. If you look further at it, that logic would make Sonic 3 = Sonic CD and Sonic 4 = Sonic 3.
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