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flame6753

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Everything posted by flame6753

  1. THIS SHIT LOOKS OFF THE HOOK, MUCH MORE IMPRESSIVE THAN SONIC 4 Trailer. 2 legit.
  2. Since you say there's significant new content, I am now interested in this game. Hope its good.
  3. blow chunks. looks like they're using sf4 chemistry. ewww.
  4. tech vid - http://www.youtube.com/watch?v=TfEUtQeLbW4
  5. Because this is the single greatest sonic site in the universe.
  6. Sonic 4 will be a fun game even though it doesn't live up to the standards of any of the actual good sonic games. As a classic enthusiast, I think it looks like the best new sonic game since like Sonic advance 3.
  7. Happy Easter, hate that stores are closed :/
  8. Yup this game is majorly and majority inspired (or ripped) from sonic 2. Also, if this game isn't being made by sonic team, why does it say Created by Sonic Team in the credits.
  9. OMG i remember that, that makes me even more suprised.
  10. What have they done.. Act 2 of lost labyrinth has like one of the best music tracks in the game and they chose to stick the cart level with it...
  11. Guys, i have made up my mind. The engine isn't retro, level design is cramped and there are too many boosts and speed ups, but this is the best sonic game to be released since like sonic advance 3. I will definitely buy.
  12. It ran full speed for me and I have a crappy computer 2.5gb ram, 3800+2.41ghz AMD Athlon 64 Processor. Game maker is just selective for who it chooses to grace with full speed. Anyway I really enjoyed that. Considering it was a demonstration for school, it got straight to the point and it didn't use a halfassed engine either. Good job.
  13. As for the title card, if you have the outdated R247 MMF (Which means you don't have a valid serial) it sometimes does not come up.
  14. Core Engine runs at full speed, its in the main post.
  15. yeah about 18fps. I think we're seeing the major limitations of the build. I'm glad it's just in its early stages. It just can't handle large amounts of events unless someone optimizes them for flash, and they already are.
  16. You can't. Flash apps made in mmf are 100% safer than normal flash games actually. If you were to decomple a mmf made flash game it would register as nonsense, adobe flash wouldn't be able to decipher the code.
  17. Okay, so the flash build has quite a few problems with Sonic Worlds, but here are the incompatibility logs and the builds for you to see for yourself. http://www.flame-ex.com/games/sonicbaseengine.html (60fps) Damizean Core Base Engine - sonicbaseengine.mfa No error logs. http://www.flame-ex.com/games/SWPolePod.html (20/60fps) Sonic Worlds 0.3RC2 - SWPolePod.mfa Error log http://www.flame-ex.com/games/sonicworldsbeta01-27-09.html (15/60fps) Sonic Worlds 0.5 Beta 01-27-09 - sonicworldsbeta01-27-09.mfa Error log Note I had to delete all of these incompatible conditions in order export the application. These are all events that have to do with changing the frequency of the sample when super sonic/invincible/speed boots etc. None of the actual engine events are incompatible with flash so that's good so far
  18. They have available for purchase in their web shop, I just paid for mine and am waiting for them to verify payment and send me the link I assume. I'm going to export the latest Sonic Worlds build and see how it runs.
  19. Yeah I also agree with your list. The one thing I did like about galaxy even if i didn't enjoy it so much were the superior graphics. I came downstairs and saw him playing the introduction where the meteors are coming down, and I was like wtf they have mario for xbox 360 now? And I saw he was playing the wii, I was amazed.
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