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EnigmaKitsune

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  1. @ Techokami: Didn't work. Updated all extensions but... Same problem. :/ I realized that the ring loss routine generates 16 (if rings >= 16 and < 32), 32 (if rings >= 32) or no recoverable rings at all (if rings < 16), and I have no idea why this happens. Update: The same thing doesn't happen on Worlds 1.2c. Hmm. Copied the ring loss routine commands from 1.2c into 1.3, everything works beautifully now.
  2. Hey there, everybody. This is my first post and my first experience with Sonic Worlds, so I have a couple of questions, one of which may have to be a separate thread (has to do with custom level title cards). But what brings me to this thread was a little issue I noticed while playing the Test Level. I realized that the ring loss routine only creates recoverable rings when the player has 16 or more rings, whereas 15 or less produce no recoverable rings. Needless to say, my first attempt at taking on Mecha Sonic was... flawed. I don't know if this only happens with me or if it's a general problem. Is there a specific reason for this, or, it being a bug, how to correct this? I'm using CF2.5.
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