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Sir Spacebar

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Everything posted by Sir Spacebar

  1. DON'T LOSE YOUR WAAAAAAAAAAAAAAAAYYYYYYYYY

    1. Show previous comments  3 more
    2. ZigZaX

      ZigZaX

      Thats why the music feels the need to remind her every 2 secconds.

    3. Mr. Potatobadger
    4. Sir Spacebar

      Sir Spacebar

      I love the orchestral version that plays when ryuuko-chan manages not to lose her way, but still seem badass.

  2. Oh fuck, I move one active, and the entire frame decides to fuck itself over and all my actives dissappear. Looks like I might not make it to sage.

  3. I part german Herr Leerzeichen original username. Hmm, I should use english cuz me st00pid l0lz Mr Spaces, no thanks google translate. Sir Spaces, feels empty Sir Spacebar, just right
  4. Jeez that was some long maintenance

  5. Well, what I did was cheat by using the parallaxer object (cuz me n00b @ mmf2) and simply set the offset to change it's position according to the game-timer. EDIT: I don't know if it works, but for the cursor, you could use a base static movement engine for the mouse and whenever it overlaps the button/something else, it sets its alterable value to 1, and when you press a key while its alterable value is 1, it jumps to the menu/game. EDIT 2: I don't think this is the cursor you're talking about, but bleh.
  6. Yeah, more backgrounds. This time it's for the first zone in my unnamed sonic fangame.
  7. Sorry for being a bit late, but this is sort of a nitpick concerning the latest demo. Basically, there really isn't a rolling lock for when ever you jump. I don't mean the rolling jump lock (or maybe I do), but it's that whenever sonic rolls, then jumps, he retains his acceleration, and will keep accelerating in midair. This is actually pretty fun to try out, but in the 2D genesis games, he had a sort of accel-lock for whenever he rolls then jumps. http://gyazo.com/31a10e1ea1221275a08fe01729d4a5ce Sorry for the choppy framerate, but at least it's better than a straight image. It would be nice if you'd keep this in the game, just to differentiate from other sonic fangames.
  8. I was making some parallax for a zone in my fangame, Technocity Zone (Hydrocity fiasco, It's either a pun on technology/velocity or just a techno city)
  9. Since you're now working with the sonic 4 saga, I would believe this could be in use for you more than me. Possibly for the title screen.
  10. I'm making a sonic fangame, everything is going well, buuut... I can't come up with a title.

    1. Spykid

      Spykid

      sonic spacebar? :P

    2. Sir Spacebar

      Sir Spacebar

      Eh, could be a working title.

    3. Spykid

      Spykid

      think, whats it about, none of this sonic origins... but what is the story idea, and build from that

  11. So basically I have this mini-boost feature that activates when your xspeed reaches 7, but it only works when running right. How do I make it so it activates at both directions? Here's a short image of the code (I'm currently a newbie at MMF2, so I don't know how expressions and math works.) Other question, how do you make it so that the boost follows sonic's angles? Currently it only faces right.
  12. Is it bad that I didn't realize that sonic after the sequel's sonic sprites were exactly the same as shinbs', except with a revamped palette and bigger eyes?

    1. Mr. Potatobadger

      Mr. Potatobadger

      Yes, it is bad, because you are wrong, but also right. Shinbs and lake made those. Shinbs had is own hands on those, as well as ATS tails.

  13. First of all, hi, i'm new here, I hope you guys don't take me as an unhumble idiot like they usually do. I made a speed shoes remix of the Sonic 3D Blast Invincibillity theme, I hope to use this in a fangame, mine or not. Soundcroud rink
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