Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

Sir Spacebar

Members
  • Posts

    74
  • Joined

  • Last visited

  • Days Won

    4

Everything posted by Sir Spacebar

  1.  http://www.youtube.com/watch?v=OjO2Zt7BD3c&feature=youtu.be Sub 3:00, No powerups, semi-final destination Also @Lake, is the music used here going to be placeholder? Or will it be part of the official soundtrack?
  2. I just realized how much you can create using sonic worlds. I even tried replicating megaman x using sonic worlds, while physics aren't accurate, it still works. Jeez, i'm a lazy fellow.

  3. Our school's audio design class had computers with vocaloid 3. Calling in stardust speedway good future mix, featuring vocaloid.

    1. Sir Spacebar

      Sir Spacebar

      I am strangely dissapointed.

  4. Are the USA any good? I feel it's a good place for a vacation instead of just mindlessly staying home playing video games next holiday.

  5. Most of you guys with PC's are probably running windows 8. Hah, i'm already on windows 95!

    1. MrLevRocks

      MrLevRocks

      Hah, I already upgraded to Windows 98! I'm able to play Cossacks, Doom95 and Hover! with 660MHz of pure power!!!

  6. http://www.youtube.com/watch?v=xRmNnoDGbYo&feature=youtu.be FULL WIDESCREEN VIDEO
  7. Wow, that's some obscure shit right there. I also discovered the song has an official instrumental. Speaking of tracks made by funk fiction, this would come to no surprise. http://www.youtube.com/watch?v=idA02jj6CTQ Wolf Rayet is basically a remix in disguise. The bassline is the exact same, with minor differences, especially with the use of "Hit that switch and HYPER-ZOOM!" sample. i know im l8 m8, pls dont h8
  8. Jesus dude, you're not the one making the game. You're making him work too hard on a game he's the only one working on.
  9. Yes, they work similarily, except when you get hit, you lose rings AND your goggles.
  10. Recognize something? Yeah, the beta goggles. I implemented it in the game.
  11. They don't need to. They have like 20 other good ports of sonic 1.
  12. I'm an intermediate at MMF2 programming and a musician, although I cannot compose. I can also do a bit of tile art.
  13. My guess would be to attack the core, so it deactivates the electromagnetism that holds the limbs together.
  14. I think the biggest problem is that you're still reviewing it as a sonic-style game. And that your grading skills are exceptionally wack, Good visuals, good sound, mediocre gameplay, immediate 4/10? I think a better score would be 6/10. Also I don't think you're taking in the fact that it's a beta demonstration
  15. so what is this "sonic worlds delta 1.4.4" you're using
  16. Uhh, if you read the OP, this is made with GM8 bruh
  17. Alright, not sure what I have to do with this, but here are another 2 cents. To be frank, I don't like new ideas. My favourite thing about fan games, is how they use pre-established concepts, and add interesting twists to them. That's how LakeFeperd gets most of his ideas, they're just existing concepts, but the twists give it an illusion of originality. That is what inspired me to create boost motobugs. Also, most of the ideas you do are nearly impossible with MMF2 limitations, m8. dont argue wit me m8, if u do I wull fin u and I will fkin stab ye I sware on me mum.
  18. The boost? It's seriously easy if you know where to start.First, just copy the motobug coding and the object. Then make a boost effect. Add, "Always, Set X Position to X {Badnik_BoostBug}", same for Y position. This will ensure that the boost will follow the motobug. Then, "If Direction of Badnik_Boostbug =1, set direction of Boost to Right" and vice versa. I think you would know where to continue now. (hinthint create boost when rest of boostbug is 0)
  19. http://www.youtube.com/watch?v=Hh7EtEoDG1U&feature=youtu.be New motobug badnik. Thoughts?
  20. Just played the demo since I just came from vacay. It is in need of serious work. Like really. First off, you need to work on your level design, there are absolutely no challenges and not even 1 badnik in sight, and there is no sense of speed or alternate routes available. This is definitely not sonic-like at all. The level is basically hold right and jump a few times, the level. At least it is wayy better than sonic 4 remastered. (Also you left debug capabillities in your game. Might want to turn it off)
  21. I think anything bluecore makes will win rage. I can try to make a shitty unoriginal fangame, but it'll probably end up being decent because that just happens.
  22. I just realized how much they look like Mickey Mouse characters
  23. I don't know what you mean or how it would work as I am not skilled at art. Would you possibly try an example?
  24. Straight from MMF2, We have the new loop designs for my first stage. I know that the circle feels sorta weird but I have no idea how to differentiate it.
×
×
  • Create New...