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UltimateSonic

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Everything posted by UltimateSonic

  1. okay someone needs to post the image to clarify that we're all talking about the same thing XD Don't have time to do it right now...
  2. They were known about, but no one knew what they were for. It was believed that they were tired animations...
  3. Nice find. Green Hill zone was very interesting. They used GHZ ring placement in some places in HpZ too.
  4. Ah, VERY nice, LarkSS. Its similar to how I did it but there are many other things that make it much more efficient. Thakyou very much!
  5. Ah, I'd be interested on how you do it. It may be a better way than mine
  6. Nice! It sounds so much more ... alive XD Thankyou. Rep point given, TRD. Though I didn't make them all uninterruptable.
  7. Multi-samples function? Where do I set it?
  8. Yes, I'm using MMF but the uninterruptable option doesn't help much...
  9. Is there a way to "overlap" sounds? Okay. Lets say that Sonic collects a ring. It makes the little sound right? Now, lets say that Sonic is running really fast and collects a row of rings. He was running so fast that you didn't hear any of the rings' sounds. Is there a way to fix this? Another example: Sonic jumps on an upward spring. Spring "boings" and bounces him up. A flying enemy runs into him, knocking out his rings. However the ringloss sound is not played due to the spring's sound effect. Is it possible to somehow make the sounds overlap? Thanks
  10. Yes, at my school firefox bypasses the firewall.
  11. Workin on it. How would you make the enemy pause for a second in MMF?
  12. Oh NOEZ! Somebody is not using Firefox Version 2.0!
  13. Hmm... I don't think that they have been ripped. Correct me if I'm wrong though...
  14. Oops I should have mentioned that I'm using MMF. Can you please explain more in depth on how to do this?
  15. Alright, it isn't too hard to make an effective flying baddy that flies toward you. However, I was wondering how to effectively create a baddy similar to the hornet in Sonic the Hedgehog 1 (Or whatever that enemy is that comes in GHZ. It flies toward you, stops to shoot a bullet thing at you, and flies away.) Is there a way I can effectively achieve this? Thanks
  16. Yeah its better than anything I could've done! I can barely edit an existing model to my liking!
  17. That is just awesome! O_O It also brings back memories T_T
  18. Yes, I like it better. =) Color more evenly to remove the smudges and define the outlines more clearly. I think it will make it look even better like that IMHO Nice work =)
  19. Yes, I believe that those white sparks are from the texture of his paper.
  20. Very nice. I like the coloring on Sonic
  21. Ah that didn't work... Maybe you are misunderstanding what I am describing? Here is a screenshot: Since it executes every 00"-15, it pauses for 15 1/100 of seconds until it starts the looping process. I hope I described it better now =)
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