Ok, so I'm using the Sonic Dash engine for Game Maker, and I noticed that when the player colides with a enemy and has 0 rings, the hurt script is set to execute scrPlayerKill, but that script is empty( that means that Game Maker just uses the default hurt script, since the death script has nothing ), I've tried to add the death code, but porting from the old sonic dash to the new sonic dash is difficult( the old one uses variables for the player actions, while the new one uses constants), I would like to keep Sonic/Tails/Knuckles in the same object( meaning I dont want a different object for the death animation), the problem is I dont know how to this, one way would be to make Sonic/Tails/Knuckles change sprite, and make them move up, the set an alarm and make then fall, but that doesnt seem to work
Any help would be much apreciated!
Thanks in advance