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Spykid

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Everything posted by Spykid

  1. Clickteam Fusion Stand Alone application has stop working A problem caused the program to stop working correctly. Window will close the program and notify you if a solution is available I tried to build my game, and it came up with this error for people trying to play... Any ideas
  2. Sent a demo out too my team... awaiting feedback lol

  3. yeah, play the games, listen to music, watch streams, chat ect
  4. Pre-SAGE post A few points for SAGE... We have a nice banner made by darkvampiredee https://www.dropbox.com/s/hirryb97v9tuvw5/BANNER_zps4b5e46af.png The complete OST will be made available on the site, so if you have not downloaded it yet, you will have plenty more opportunities. The demo will only be made available to staff members of the project. This includes: DarkVampireDee MrLevRocks A load of non sonic united people A demo may be released after SAGE is over, depending on feedback and general progress. Expect videos, mockups and screenshots this SAGE Also, I am still looking for a MMF2/CF2.5 Programmer. Thanks
  5. https://www.dropbox.com/s/2qj0exl0vwme4hk/b3.PNG It took me 30 secs but i hope i fulfilled your wish
  6. yeah true thing Just got to put my mind to it lol
  7. Well, I have a few more details of what I want to use it for... I want the player to be able to fall through it for secret goodies and the like... So I was wondering if this would change how I should approach it...
  8. I am afraid my prgress has been too slow to give a demo out publically at SAGE... However, anyone involved in the project can try it out

  9. hmm, Ithink I will work on this after SAGE lol, sounds complicated
  10. Ooo the cheekyness i will defo try both ways, but as my next zone requires ice physics, the second one will be useful too also, while im here, how would i approach a boss fight?
  11. Are you bored? Then Listen to this... https://www.dropbox.com/s/xxqqxy0qte24o8k/TBB OST.zip (Yes, the OST.zip is part of the linkk... gotta c&p

  12. hmm... whats this... a little taste of whats to come... in the form of a completed soundtrack? Of Course!!!!!!!!!!! https://www.dropbox.com/s/xxqqxy0qte24o8k/TBB%20OST.zip Enjoy... All work is done by Mr Badger (apart from dust hill DarkVampireDee found it)
  13. Ok guys, I have learned a fair amount on CF2.5 now and I have designed my first level. But, I have a major gimmick I would like to add... Quick sand as seen in sandopolis and Oil Desert. I have a good idea of how I would like it tow work, but I was just wondering, How would I go about programming something like this... Sadly I do not yet have a programmer on board so I am having to do a lot myself anyway. So any ideas would be great. This is literally a simple gimmick for me to grasp the concept a little bit more ~Thanks
  14. Finally, the layout for my 1st level is done, now polishing :)

  15. Wow... It was just as simple as not having a goal while i tested the level lol, thanks Poe's Edit: You accidentally posted this twice. I went ahead and took care of it for you, no worries.
  16. Hi... Recently I have been putting alot of hard work by various people into an actual game. Problem is, I seem to be having issues with extending the Frame... https://www.dropbox.com/s/hbvprhum5gdi51d/Screenshot%202014-06-29%2018.43.59.png As you can see, the frame seems to just end, even though there is still more than half of the level left. https://www.dropbox.com/s/u0inizokloet562/Screenshot%202014-06-29%2018.44.28.png The highlighted bit is where the frame ends, even though as you can see, the actual frame is nowhere near the end... Any ideas?
  17. Well I have an idea, make that background the first zone so you start in a now non functional scrap brain zone... maybe call it dead brain zone or something like that... Just an idea
  18. If I am honest, I really like the Death Egg MKII so maybe include it in. I like the idea eggman finally abandoned his first one to start from scratch. And also the idea of having a buildup, like metropolis -> wing fortress -> Death egg. All three could have been a suitable final zone
  19. 1) Wide Screen 2) Depends, I like lots of levels as long as the last few feel like part of the final chase... eg Sky Chase then Wing Fortress the Death Egg... Those final three with a surprise at the end. 3)Classic Trio + Amy (Sally?) from Sonic CD 4) Classic Sonic, but like generations... make it look good with all the modern stuff around 5) Colourful, interesting, lots of stuff going on 6) S3 style, maybe with a little more story 7) Sure i guess for replay value 8) Depends on level design I guess. Could be useful for tails to reach that extra life (idk how it works, never used it) 9) His own take on the story 10) Yeah, make him hard mode like in S3K 11) Maybe treat the first zone as something brand new, Like final fall from XG
  20. https://www.dropbox.com/s/rzy4urgvx8lnrm5/Screenshot%202014-06-15%2018.31.17.png this is all on the delta test level so no... those barrels will not be in the middle of a desert
  21. Newy newness... https://www.dropbox.com/s/rzy4urgvx8lnrm5/Screenshot%202014-06-15%2018.31.17.png
  22. Well, I use microsoft expression thingy (was given to me ) so I could defo do some very high quality recording lol
  23. Finishing the Album so its downloadable for SAGE :)

  24. Yep, will definitely be the creepy one, don't worry lol
  25. hmm, I have nearly finished a whole act... demo it is :)

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