I planned from the beginning to make everything of geometry for this level and see how it would go(it's mostly a portfolio piece, since I cant make enemies AI, and failed to set the camera as isometric), still it run smooth in 60 fps in medium resolution in my PC, whitch is a phenom x6 with radeon 6850, there are some wall planes with textures too, low poly for background that I was experimenting to cull the geometry from far and the place with texture shows up.
You right, if I was wanting to target this in low end this kind of stuff would never be a good idea, except if the isometric camera worked, that I could go for more strong cullings and pre computed visibility
The Sonic,tails knuckles statue have 8000 polys counted in UDK, but since everything is using UDK LOD system - Simplygon -, this get to 1000 polys from far. Since in this level wasn't too many objects I didn't minded get everything in high poly, also there is culling, LOD and precomputed visibility going on.
The blocks from ground and walls are elements os a bigger object exported from 3ds max, so I dont have a high call to draw every object, but groups, for example, there are 2x2,2x4,2x8,2x16 of evach object tile, block and leafs, I made tests with single objects and it eats the resource very fast.
P3edr0, I have read some of your posts in Sonic Retro you research a lot of stuff, so since you know the way around here I want to ask you something, you think there is any project that my skills and remaking process could be of use? Thanks.
Jassbec - Dont worry, I already corrected the mapping of the textures, those shots are older.