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Ricardo Raiohardt

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Everything posted by Ricardo Raiohardt

  1. Yes, due to the change to C++, but hopefully will be possible to create a sonic pawn and physics inside the new blueprint system, tha is very powerful. There is a friend that can possibly do some of this, and also I'll be learning this new system to try to do it myself, maybe based in the sgdk code. I think the time needed in making just these 2 parts will be much compensated by the ue4 speed and ease to use. Thanks. The lavel landscape will be covered with rocks and palms that is done already, I already tested out and gone fine, but I was changing the resolution of the plants, as it only work well with culling and not much geometry. I am assembling this level in UE4 for comparison. Highwire,so you the guy that done Sonic Lost Adventure, isn't? I got very interested when I saw because is one of the very few sgdk games with use of custom objects instead of using the engine and terrain and landscape tool. It was very cool to see more people interested in doing great 3d sonic games.
  2. Here some images of one level of my game for UDK, just need to start placing the objects now. The entire game is planned and some levels already have some objects and textures. Since there is just this level halfway done and no foliage and textures yet, I am planning to move to Unreal Engine 4, and program a sonic pawn for start over in the blueprint system if possible. Also I am looking for people to join in if interested, of course it takes more skill than just use UDK in a basic level. Just PM me. **Sorry for the big pictures. Dont know how to use this editor too much.
  3. I planned from the beginning to make everything of geometry for this level and see how it would go(it's mostly a portfolio piece, since I cant make enemies AI, and failed to set the camera as isometric), still it run smooth in 60 fps in medium resolution in my PC, whitch is a phenom x6 with radeon 6850, there are some wall planes with textures too, low poly for background that I was experimenting to cull the geometry from far and the place with texture shows up. You right, if I was wanting to target this in low end this kind of stuff would never be a good idea, except if the isometric camera worked, that I could go for more strong cullings and pre computed visibility The Sonic,tails knuckles statue have 8000 polys counted in UDK, but since everything is using UDK LOD system - Simplygon -, this get to 1000 polys from far. Since in this level wasn't too many objects I didn't minded get everything in high poly, also there is culling, LOD and precomputed visibility going on. The blocks from ground and walls are elements os a bigger object exported from 3ds max, so I dont have a high call to draw every object, but groups, for example, there are 2x2,2x4,2x8,2x16 of evach object tile, block and leafs, I made tests with single objects and it eats the resource very fast. P3edr0, I have read some of your posts in Sonic Retro you research a lot of stuff, so since you know the way around here I want to ask you something, you think there is any project that my skills and remaking process could be of use? Thanks. Jassbec - Dont worry, I already corrected the mapping of the textures, those shots are older.
  4. Hi people. I'm new in the place, as first step I want to share my work with you guys to see what you guys think about it, and start on the forum. First of all, I am remaking old school levels in 3D and using with UDK/SonicGDK. the level style may vary, may not be complete replications of the originals. Turquiose Hill (old screenshots without objects and I already mapped the UVs of the objects now.) Rusty Ruin Act I (Vídeo) Took me a good amount of time, but was worthy, I used modular design to reach to final result, and everything in the level is real geometry, lots of optimizations on background and custom textures and objects, as the ones above, all a lone work using 3ds max, photoshop and udk. http://www.youtube.com/watch?v=ZwTzW9vJbqg I have a list of level that I plan to remake, that involves some uncomon levels like Botanic Base, also I am making other project levels, I may be posting here soon.
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