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TruePowerofTeamwork

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Everything posted by TruePowerofTeamwork

  1. Sonic MAX is an open-source Sonic engine made in GameMaker Studio. The main purpose with this engine is to be as accurate as possible to the classic Genesis games, while allowing for as much customization as possible. Sonic MAX is designed to be efficient and easy to use with many flags for changing certain aesthetics. Sonic MAX is open for anyone to contribute or help out. Sonic MAX is made to be very efficient, easy to use, and can be exported for many different platforms, with an initial development time of 500+ hours, over the course of 6 months. However, even after all that work, development on this project continues and it is always improving. Join the fun, let's make the best GMS Sonic engine and the best GMS Sonic games that the world has ever seen, together! Latest update video: -Edit: Because of various complaints of lack of professionalism the videos have been set to private, new videos replacing the old ones will be put up shortly. Sorry. If all you know about Sonic MAX is the SAGE Act 2 release, you'll be surprised. A lot has changed since, and the engine has been completely overhauled. Here's a list of features: - Sonic, Tails, and Knuckles. - Elemental and Insta-shields - Over 30 gimmicks/objects - Sonic 2 Style Menus - Input Recording engine - Debug Mode engine - Homing Attack - Palette Cycling - Custom Room Transitions - Infinite Layer Terrain system - Cutscene Engine - Basic Endless Level Engine - 3D Animated Water - Parallax Engine - Key Sequence Engine - Floor Mode and 360 Angle Detection - Sonic 3 Style Save System - Super and Hyper Sonic Credits: -TruePowerofTeamwork - Creator/Coder -Mega Ikey Ilex - Accuracy -Mr. Potatobadger - Accuracy -Mr. Lange - Accuracy, Various Help -Nekkosu - Android/iOS Graphics -SuperBliz/AeroGP - Trail Code -Damizean - Bridges Screenshots: ____________ Resources: ____________ Main: Arrow Keys - Move A - Jump, Shields.etc S - Air dash/Homing Q - Super Sonic Enter - Pause/Select Debug and Testing: Press CTRL to switch between Floor and 360 angle modes. Press E while Super to turn Hyper Press D on Title Screen to activate Debug mode Press Up Up Down Down Left Right Left Right on Title Screen to activate level select and sound test Press 0 to slow down room speed(For testing) Press 9 to revert speed. Press 8 to restart the game Press 3 to display HD rings(For testing GUI-level drawing) Press 2 to instantly go to credits. Press 1 to instantly go to cut-scene example -Only when debug mode is active: Press 5 to record input(Recording will stop when level finishes) Press 6 to play recorded input Press 7 to reset recording -Note: Z, X and C can be used as A, S, and D alternatively. New in-game Debug Mode: Press D to switch to object mode and back. Press S to change object. Press A to place object Press Q to change type. _________________________ Version History: ________ Update: Download links have been moved to MEGA. DEMO(.EXE) Build 285 DOWNLOAD SOURCE DOWNLOAD(.GMZ) GITHUB
  2. I don't know anything about Android emulators, but I can definitely help you on the laptops. I've always loved Asus for gaming laptops, but I compared the specs on all of the laptops. The X552LDV-SX752H or the Acer would probably be your best bet. The Toshiba doesn't even have a dedicated graphics card by the looks of it(Has a Intel HD, which usually aren't very good for gaming) The other Asus is a much cheaper model, but should be good for it's price. The Lenovos can range between mediocore to pretty good, it really depends on the model, and price. I would probably go for the Asus, but that's just personal preference.
  3. New update has been released, and it needs testing. You can download it here: http://goo.gl/a2fR1 It includes 2 new missions, many bug fixes, and error fixes.
  4. No, I've also disabled the download link in the video, because everything's broken right now. The new release will come soon, probably tomorrow.
  5. Sorry for double post, but I think I fixed the homing attack, it seems to work really well now. Error is fixed for sure. I knew why the error was caused, and I was aware of the crappy homing attack. It's much better now, if not perfect. And the level design has been fixed. You can not jump over the ledge, and any tiles closer to the screen disappear unless your close enough to the screen, as if they're behind the camera. Same goes for the middle path, if your in the back path, the middle will disappear. And I fixed lots of errors and issues with the newest version. These would have been fixed already if I didn't rush it. I also didn't have enough people to test it. If you would like to test it, add me on Skype, or contact my YouTube profile, or if you have nether, you can PM me on this forum. Ether way, I should be able to get the file to you. Thanks for the input! It's well appreciated. Have a nice day.
  6. I forgot to mention, N & M zoom in and out. It doesn't save that yet, when you close the game. And this demo was really rushed, to try to release on time, and the homing attack was in mid-development, and I forgot to fix that error. Again I was supposed to make changes to the level design, but again it was rushed. I new demo will come out soon, with most if not all the fixes, and missions/challenges like in Generations. The missions are almost done, and I'm working on fixing the homing attack.
  7. Current Project: My mom? Why didn't she tell me? How long have you been working on my mom? It's weird she hasn't told me, she usually tells me things like this.
  8. I'm pretty much a weirdo, I'm a brony, my favourite foods are Tuna and Shepherds Pie, I absolutely hate Pizza, I do silly dances in public, and wear silly or ridiculous hats everywhere. My favourite Sonic game is Sonic Heroes(OH NO, EVERYONE RAAGE!!!!), I have a weird habit of pulling strings out of my socks, until they're completely torn apart. Seriously, I just ran out of socks, yeah, I'm literally the meaning of weird. I'm yet to find someone as weird and/or as different as I am. If you think you are, tell me.
  9. Sonic Advanced Chaos NEW UPDATE, Tech Demo v2! New missions and content! So I've been working on a fan game for quite a while, and it's been through quite a few changes, and I've been posting in the share screenshots thread, but I thought I should make a thread now. Newest Update Video The engine is based off of Sonic DASH, named the Advanced Engine. Anyway, I've released a demo for the game here: http://goo.gl/a2fR1 I really didn't want to make a thread for this, because I'm pretty sure the thread's going to die out pretty soon, since there's not that much to show. I hope you enjoy it! Thanks. -TruePowerofTeamwork
  10. It's pretty good, but the Sonic needs a little bit more sharpness, and saturation.
  11. Oh, OK. It always runs full speed for me, but I was wondering if you were using a faster frame rate, as I usually also use 60, and it doesn't look as smooth.
  12. Click the volume icon on the bottom right of your screen, if it is not there, there is a little vertical arrow, press that, and a menu should appear with the icon. For Windows 7 or 8(Not sure about Vista) press: "Mixer". All of the applications will appear in a horizontal menu.
  13. Hey can anyone test my game for me? I want Nefault1st to, but he's been sleeping all day, and I need to release the demo tomorrow. xD
  14. xD, I guess I understand. I know for sure it's really annoying when your computer starts lagging, and you've got a billion programs open.
  15. Just turn down the volume for just the game, unless your using a Mac, then you'd have to add that. They added the feature to change application-specific volumes since Windows Vista I believe.
  16. Man, I love ATS. Seriously I find the level design(For what I played) to be really good, gimmicks are cool, and I don't have any major complaints. But I have been wondering.. LakeFeperd, what's your frame rate, and by frame rate I mean the speed the game's supposed to run at(60,30,120.etc), not the rate it runs at on your computer? It looks so smooth. xD I'm working on a modern fan game, named Sonic A.C., as I'm not very good at classic style. Thank you. Have a nice day!
  17. This: http://youtu.be/EsUpJ96rccU That is all.
  18. I love it! I understand why it's so similar to BTS/ATS, because it's just a generally good idea. Having your menus in a smart way, like another, I don't find to really be copying. Like for example let's say a while back ago, if a console decides to start using CD's, or put a control stick on their controller, and another console decides to do the same it's not really copying. You know what I mean? It's just a generally well-round good idea. If someone had a level in their game called "Horizon Heights" That's copying, because it's not necessarily a good idea, nor a bad, it's just a design choice. And your not using it, because it's a good idea, but to deliberately copy the other. You on the other hand, are just using a good idea, that someone else has done before, and I say that's fine. Does anyone agree? Or am I absolutely crazy? I could be ether.
  19. The backgrounds Green Hill Zone because it is Green Hill Zone. Sounds unoriginal, but let me explain. If Sonic were to be hanging out, resting like a vacation, Green Hill Zone seems like the best place. There will be a few returning stages from various Sonic games throughout Sonic A.C. Most will be bonus stages, that you can unlock. There will also be a "Evolution" mode based on a failed fan game I was working on years ago, when I was obviously incapable. Where you can play through recreations of stages throughout the series(Actual recreations, like exactly the same), and will also include a modernized version using the same tiles, but with the new modern objects. So yes, you can play Classic Green Hill Zone Act 1/2 with Rainbow Rings, 4-way cannons(Which are added, just not seen), rails.etc This mode will unlock lots of bonus content. And Sonic A.C. used to be heavily based on the Advance series, but has kind of changed direction since. Now becoming like a 2D Unleashed. But I kept the name, as it still fits ether way. Sorry for such a long reply. xD
  20. I made a new update video, you can check it out here: http://youtu.be/MIR5koPmVWU I'm glad everyone's liking my game! If you have any criticism, please criticize, as long as you have a valid point.
  21. If your wondering what the game Nefault1sts logo is for looks like: http://www.youtube.com/watch?v=qsOvKO-JaN0 And there have been many improvements since that video like: http://fav.me/d69i2m2 http://fav.me/d69cbd4 http://fav.me/d69i1h3 I'll keep you guys updated from time to time. BTW, this is my first post on this forum!
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