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rogueyoshi

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Everything posted by rogueyoshi

  1. from now on, im going to do more to help out those who use TGF, or MMF but seem interested in using GM for their games. i will be adding eplainations on adding explainations to the gml lingo, as well as add more helpful comments to the code. EDIT: Updated: 7/24/06 - springs now work correctly in any gravity angle
  2. it seems really easy to do, but im focusing on the classic movesets right now. but if you want, you can just take the wallsliding code and work from there. updated, added Water shield action.
  3. its not really a bug, just a little oversight. the camera freezes when you spindash or use the flame shield, like in official games. it then unfreezes when you almost leave the view. that happens when you DONT leave the screen after activating that effect. i just need to make a little timer variable to keep track of that.
  4. im looking forward to it. after i saw that trailer, i became very excited about it.
  5. these would be awesome in a 2.5D game(think capcom vs snk 2).
  6. yeah, you can, but im removing the link until midiman either gives the ok to use his hud, or declines.
  7. check your pm inbox midiman, i apologize for that little misunderstanding with the HUD sprites. THIS is what you should be seeing, its due to some kind of vram error, i was drawing primitives with textures that weren't a power of 2, im working on a way to circumvent that problem now...
  8. 7/20/06 - -COMPLETE ENGINE MAKEOVER(thanks to damizean), too much stuff to put here at once.
  9. 7/18/06 - -added "smash" death. -enhanced test level. -optimized death sequence. -renamed init_zone() script to init_act(). -added 'active' parent objects for moving objects(like platforms). this is needed so they can move while offscreen. -minor optimizations. 7/17/06 - -added instance activation for rings(not implemented). 7/16/06 - -started work on pushable objects.
  10. wow, samurai shodown + sonic. looks neat.
  11. someone at work canceled my upload when they shut off my pc. i'm uploading it now, but wait at least 4 minutes after this post to download it. Below is a double post that has been automagically merged into the original. 7/15/06 - -fixed a typing error that cause bugs when you get game over -changed skid decceleration formula -added preliminary enemy template -added preliminary score multiplier
  12. this game is pretty cool, just fix up the bugs and you'll be good.
  13. that only occured because the slope was too steep. don't worry, there won't be any problems like that in any real stages. EDIT: added shields and bug fixes. read the first post, and DL the new archive.
  14. okay, will do a zip. EDIT: the zip is now uploaded, DL at the top link.
  15. lol i know exactly what caused that glitch. it occured when i first put in shields. ill fix it then re-upload.
  16. Features: Original Gameplay Style Automatic Updating (WIP) Custom HUD/Menus Paralax Background Engine Physics accurate to sonic (thanks to the Damizean and The Taxman for value calculations) Multiplayer (possibly online) Original/Heavily Edited Sprites Original Backgrounds Features Music from Jumping Flash! 1 & 2 as well as some korean pop music keep in mind that this is a WIP of the engine, and all level tiles/bgs are placeholders. also due to my work schedule, i can now update this on an almost daily basis. just check this post for information on whats been added. ill also try to bump this topic when i update (if it's fine with the moderators). screenies (as of 7/11/06) old screenies here for the time being, i will put sonic dash updates at http://hosted.filefront.com/rogueyoshi/ Development Crew: ME(all around) Damizean(all around) Midiman(images) Aerosol(images) Darth Crap(coding, boss design) -more to come-(level designer will be needed after final rewrite) UPDATE INFO: 8/15/06 - added corkscrew courtesy of damizean - minor fixes 8/14/06 - added pipes 8/12/06 - new title cards contributed by Midiman 8/11/06 - minor tweaks 8/10/06 - updated menu system - updated sonic character sprites 8/9/06 - added character 'Ashura' and partner system 8/8/06 - graphical changes - began adding 'Title Cards' 8/6/06 - minor gameplay tweaks 8/3/06 - added a beta menu system courtesy of Damizean 8/2/06 - added bumpers courtesy of Damizean - fixed wobble related bugs - random improvements 7/31/06 - added checkpoints. - changed timing system. 7/29/06 - added monitor physics(try jumping under it!). - overhauled input detection, now it is possible to record input(sorry no playback yet). 7/28/06 - nothing big changed(even i need a break XD). 7/27/06 - added edge wobble. 7/26/06 - added water splash. - fixed enemy/monitor bouncing. - changed "Music\0.mp3" to "Music\R1.mp3". - updated HUD. 7/25/06 - fixed springs once again. - fixed bug that caused some stuff not to get drawn while underwater. 7/24/06 - springs now work correctly in any gravity angle. - quick fix for drowning while over a spring. 7/23/06 - fixed water distortion bug. - changed HUD. - changed Test level background. - fixed bug with enemy movement(thanks dami). - added shields. - added preliminary drowning. If the game runs slowly, try playing in windowed mode without stretching and with detail level at 0(press the '1' key while playing). Remember: you can use this engine, but you MUST give credit depending on what you used. CREDITS: Supachao for angel island sky sheet. Damizean for the original engine, shield, and lots of stuff. Midiman for the modified HUD. Made in GameMaker 6.1
  17. please allow stand-alone projects to be made with this. this is the major flaw of engines such as open zelda(forgot the new name).
  18. there is a reason that i put that activation code in for the player. i made it that if you go at a certain speed, you may out run the screen like in official sonic games. if that code wasnt implemented, no collision would occur if you go offscreen. i am going to use tiles w/ collision masks but that stage is just a test zone, and im way too lazy to do it for a zone that wont be in the final game.
  19. already done. the layering part was finished since march. this uses the new pack + lotsa extra crap. no need for credit, this project is open source, and i've yet to make a WIP page.btw dont steal any custom sprites, sounds, bgs. its an older version of the latest one which i have yet to upload. the latest one has genesis style paralax for the bgs, water, monitors, badniks, etc. only problem is, i cant do platforms with dami's engine yet.
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