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SoaH City Message Board

rogueyoshi

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Everything posted by rogueyoshi

  1. its not that it's broken, but because the xmas engine doesnt use many of gm's builtin features (like object drawing, collision, etc), you might not get the results you want when using the outside view event. i'd recommend doing checks for being outside the room yourself in the step event.
  2. also, its likely that you'll need to initialize certain globals when you restart the room.
  3. theres many different ways to get your desired outcome, so post up your code for the transformation so i can give you the least intrusive code i can provide.
  4. he was cool up until he fell into dat dangerous cult R.I.P. Issac Hayes...
  5. http://youtube.com/watch?v=SndbB8hA0UQ
  6. the hud rotating along with the camera is kind of annoying but other than that this looks terrific.
  7. huh? you can clearly see him shooting the mega buster in that vid.
  8. yes we do happy belated birthday dami
  9. you should talk to dami about his grid spatial indexing extension for GM. you could get some details that could help you port it to MMF2.
  10. the netplay is quite good unless you're doing coast to coast battles.
  11. basically, you check for top and bottom collision simultaneously and kill sonic if they are both true.
  12. hmm, something about the glass doesnt seem 'sonic-like'. everything else is coming along fine though
  13. http://www.dustloop.com/forums/forumdisplay.php?f=44 seraph, go there, look up directions on how to use the netplay patch and play people. that will do you more good than playing the cpu (unless you still need combo practice) btw, who do you use?
  14. lol reload on xbox was laggier than brawl is now. however, pc reload's netplay is the truth. also, i dont think ac+ is coming to america. i've heard rumors of a psp port though. i would avoid the current wii version of ac like the plague (due shitty controls). get the ps2 version if you can.
  15. no, it works for sheets too. ill post an example when i get some free time.
  16. if (platform!=noone) { if ground { x [b]+=[/b] platform.x - platform.x_previous; y [b]+=[/b] platform.y - platform.y_previous; action=0; ground=true; } } also, dont use the built in previous variables. instead, at the beginning of each step, update your own with the current x and y.
  17. you could try finding another official server of a different region i suppose.
  18. stay far away from commercial music in fangames
  19. i think this is pretty good work. despite the fact that it uses one of damizean's really old engines, it is stable, fast, and has a pretty good featureset. however, i do think you need to either get new sprites or re-rip the ones froms sonic advance again, since the hotspots on these ones are kinda messed up.
  20. uh, why not. if they keep producing shit then people have every right to point it out.
  21. good luck with the project.
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