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SoaH City Message Board

rogueyoshi

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Posts posted by rogueyoshi

  1. it looks good but i have a few issues..

    you should make the camera perfectly center on the player. it looks a bit unprofessional to not have it that way, imo.

    in that first level's past parallax, maybe you could break up the the bottom part of the bushes into smaller nodes and have them scroll individually. also, maybe you could add some x scrolling to the water part? a little polish like this goes a long way.

  2. because gml is similar enough to c#, one with a good grasp on the coding fundamentals could learn it easily. there isn't a drag and drop interface though. its pure code. when i was learning it, i just used the tutorial links on the xna homepage and kept the documentation close by for reference.

  3. eh, i played around with it for a bit. ported a good bit of that old sonic dash engine to it, but didn't feel like writing up editor programs for stuff like maps and animation (this was before i obtained REALbasic, which is pretty good at that sort of thing). anyways, if you've ever used game maker you should have almost no problem picking it up. my gripe is that the xna framework provides pretty much only high-level access to stuff hardware functions (understandable, since its pretty much a consumer's xbox 360 sdk), which can actually be good for new programmers. also the obvious lack of portability to other OSes.

    anyways, give it a download and play around with it.

  4. so, after a long break from the game, i've started getting into playing online again. there are a few problems though. the first is the lack of players. the second is lack of any kind of communication between matches. it's quite hard trying to teach players the optimal routes and proper use of items without text/voice chat. so, those interested in races or learning the game should post here for some matchmaking/strategy discussion.

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