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Everything posted by Mr. Potatobadger
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Sonic Chrono Adventure 1.1 - SAGE 2014
Mr. Potatobadger replied to LakeFeperd's topic in Game Project Showcase
Haha, I was kidding -
Sonic Chrono Adventure 1.1 - SAGE 2014
Mr. Potatobadger replied to LakeFeperd's topic in Game Project Showcase
I think Lake's Logo should be the official SFGHQ Sonic Worlds Splash screen. Can that be a forced thing? -
I'm colorblind, that is one of the most confusing colors I've seen in my life. Thanks for truly fucking up my eyes, that is THE trippiest color I've EVER seen. Anyways. Nice stuff, made me laugh right out loud
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I guess it's my turn Sonic 1: 14pts Sonic 2: 10pts [+1] Sonic CD: 11pts [-1] Sonic 3: 11pts Sonic & Knuckles: 11pts Sonic Adventure: 11pts Sonic Adventure 2: 22pts Sonic Heroes: 14pts Sonic Unleashed: 13pts Sonic Colours: 16pts Sonic Generations: 18pts Sonic Lost World : 7pts
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Can Someone Help Me With My Fangame, Sonic & Mighty?
Mr. Potatobadger replied to Proto Dan's topic in Game Project Assistance
Lol yea, I know. i dropped on the project because I'm way too busy. So technically what dan is asking is relevant again. -
Sonic Chrono Adventure 1.1 - SAGE 2014
Mr. Potatobadger replied to LakeFeperd's topic in Game Project Showcase
No one is complaining -
Wow, I never knew this thread was here. It's so OLD! Anyways, nice stuff, I like it here.
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where to look for music developers?
Mr. Potatobadger replied to barap's topic in Game Project Assistance
Dr. Badger is in the house. First off, you claim to be making an amazing, perfect game... You have no proof of that, and I can't believe you until you do. Also, someone with the ability to make music won't want to until you have a solid thing going. My game hes been in development for almost a year, and I don't have composers, nor would I ask for them now. Partly because I make my own music, but still. Sorry if I come off as mean, but it's just the truth. -
Sonic Chrono Adventure 1.1 - SAGE 2014
Mr. Potatobadger replied to LakeFeperd's topic in Game Project Showcase
I volunteer! I consider myself a good tester, you should see some of the glitches ive found in sonic 3 and knuckles... That's a good idea, im gonna go make a video showing some s3k glitches... -
Sonic 1 & 2 Remastered (Sonic 2 released)
Mr. Potatobadger replied to MykonosFan's topic in Sonic & SEGA Discussion
In case you couldn't tell, I was kidding. @Taz Yea, the death egg falls back to angel island twice. So the deathegg is launched 3 times, falls 4.- 50 replies
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- Widescreen
- Remastered Soundtrack
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Sonic 1 & 2 Remastered (Sonic 2 released)
Mr. Potatobadger replied to MykonosFan's topic in Sonic & SEGA Discussion
Also for anyone playing this, pay special attention to what happens after the credits. YOU'RE RIGHT! Sonic after the Sequel is Canon now!- 50 replies
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HI BILLY MAYS HERE I got the deal for zigzax because hiss mmf2 "broke" BUT WAIT THERES MORE 12
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i think internal clock things should be avoided altogether, for the reason serephim said, and for this: We (zigzax and I) were originally going to have a level in my game where depending what time of day you played depended on whether or not you played in a desert or an icecap. Well, if it worked like that, it would be rare to play in whatever the opposite zone is for you. And that would suck. I guess you could have a S3 like easter egg where if timer is greater than 43:00 fuck up the music
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Well shucks, ya beat me to it! I saw a good friend of mine for the first time since LW came out, and I tried those horrid special stages on his 2DS. I noticed how the music sounded almost exactly like the BTS theme, and I was really surprised. I believe this is no coincidence, Jun Senoue even commented on the ATS and BTS, congratulating it for how good it was. I've noticed hints of the BTS theme here and there in lots of lost worlds songs.
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@defaultmine I actually corrected the physics, kind of. Like alex said, it's Delta, but worlds never gets animation speed right, like jumping and running, it's always a lot slower. I actually still haven't fixed the jumping all the way, i took the shortcut way. The physics may seem off because: 1: Sonic's running animation is twice as lengthy as his normal one, which may make it look like he's moving his legs faster than he is actually moving, but moving at normal speed. I may actually have to slow down the animation to make it look right. If you don't understand what I just said, think of how sonic walks in 06. Everything should now be clear. 2: I haven't added Classic Rotation yet. For me, the physics just seem off for some reason with "modern" rotation, and seem to be "better" with classic rotation.
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[Help] Parallax with the Background Box
Mr. Potatobadger replied to sonikku x's topic in Sonic Worlds Discussion
DW's example is a great example. You know how in hydrocity the water is almost 3D-ish? This is a build of my game from around may of this year: https://www.dropbox.com/s/w29lod9mh1vygto/Sonic%20Xtreme%20%28build%20from%20may%29.mfa Since I tried to make it 3D like, it doesn't look the best, BUT: If you change alterable value E on all pieces of the parallax to around 6 or 7, then you can see what it would look like without that awkward Full-3D effect, which is what you want and what I recommend. -
Sonic Lost World 2/(adventure 3?)
Mr. Potatobadger replied to Light The Hedgehog's topic in Sonic & SEGA Discussion
Personally I wouldn't want a Sonic Adventure game with parkour, then it wouldn't be Sonic Adventure. I like the level idea though, that would make things better. There's still hope for that 3rd unannounced Sonic title, which I hope would be: A port of one of the adventure games to 3DS: Doesn't matter which one, I just want one on 3DS. Sonic Adventure 3 in some way shape or form: I wouldn't mind it being on a console, but I don't think it would happen. I'm HOPING that it would be on 3DS, and if it were to happen, I think it would be on 3DS for 2 reasons: 1: Sega likes to experiment more on handheld consoles: That's pretty much why we have generations. Sonic Rush spawned the gameplay idea for Unleashed which set the stage for Colors, etc. 2: We haven't gotten an exclusive sonic title for Nintendo's handheld yet: Ever since the gameboy advance, we have gotten a Sonic title exclusive to Nintendo's handheld console relatively early in the consoles lifespan. The 3DS has been around for almost around 2 2/3 years, and we got advance when the Gameboy advance wasn't even a year old yet. I honestly think the unannounced sonic title is a handheld title for those reasons. If it's not SA3, I hope its a full fledged 3D title with the boost mechanic, just so we can have one more game with it. -
[Help] Parallax with the Background Box
Mr. Potatobadger replied to sonikku x's topic in Sonic Worlds Discussion
Oh, ok good! -
YES I remember when sonic 4 was announced, it was right around the time I got megaman 10. I was expecting what capcom did, making it look JUST like an old game. I would go about my day all excited thinking whether or not they would use sonic 1/2/CD sprites, S3K sprites, or even new ones. I would ponder things like that... When I saw sonic 4 for the 1st time I was utterly disappointed, and I wanted to cry. I have no problem with sonic 4, it's just the name. The game is fine, it just doesn't fill the HUGE shoes that the name "Sonic 4" carries. Therefore it sucks.
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[Help] Parallax with the Background Box
Mr. Potatobadger replied to sonikku x's topic in Sonic Worlds Discussion
Where did that even come from. -
[Help] Parallax with the Background Box
Mr. Potatobadger replied to sonikku x's topic in Sonic Worlds Discussion
Things to try: Make sure the dimensions of the actual image are the same as the actual object in the level editor; AKA, make sure these numbers: Are the same as these numbers: If that doesn't work, tell me, then we'll get dirty. -
Can Someone Help Me With My Fangame, Sonic & Mighty?
Mr. Potatobadger replied to Proto Dan's topic in Game Project Assistance
... In case you didn't notice, mine is Delta, and has sonic, tails, knuckles, mighty, and metal sonic, I don't see why he would need to do that. -
[Help] Parallax with the Background Box
Mr. Potatobadger replied to sonikku x's topic in Sonic Worlds Discussion
first off, what version of worlds are you using? -
Can Someone Help Me With My Fangame, Sonic & Mighty?
Mr. Potatobadger replied to Proto Dan's topic in Game Project Assistance
Have a skype? I'd love to be your mentor! I have over 8 years of programming experience, and a better more recent version of worlds I made that already has mighty in it. It also has a title screen and the beginning of Quartz Quadrant, and you could use those to see how things work. Sound good? My skype username is mrpotatobadger best of luck