So would it look like this?
if ( action = action_jumping && ground = false && key_action_pressed ) { if (instance_exists(objEnemy)==true) { var NearestEnemy = instance_nearest(x, y, objEnemy); if (distance_to_object(NearestEnemy) < 120) { Speed = (NearestEnemy.x - x)*0.1; Gravity = (NearestEnemy.y - y)*0.1; } } }[/CODE]