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SoaH City Message Board

Hez

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Everything posted by Hez

  1. Is there any well documented examples or tutorials out there? Simple question since the other topic was locked for some reason. I don't want to spend hours of time "learning it myself". I'd love to make SC2 multiplayer, but I simply can't find any good documentation on the objects. I also don't want to spend too much time learning it myself, as I want to spend more time on the game itself. Any help would be great.
  2. Do you troll me? Or do we just think that much alike? Anyways, picture heavy here, so I may add spoiler tag. Just a bunch of random screen shots to show I'm not dead.
  3. Yeah, the GIF kind of did destroy the effect. I didn't really want to upload a 5 second youtube video. Maybe I'll just upload the video. Nevermind....its not the GIF, its camstudio. download fags.avi
  4. Playing around with a lighting gimmick, probably gonna toss it, but it looks sort of neat. Tiles are WIP which is why there's so much repetitiveness
  5. I'm working on the forground, I literally have those two tiles done (Besides 80 percent of the BG). I planned on integrating rock features into casino features. Also, First look at the last zone in the line up (not literal last zone) Dark Valley!
  6. Also, I have another choice. Here are three options for my casino cave level. As of right now, I'm using a combo of 1 and 2. The 3rd is using Casino Nights palette. Any opinions? VERY early rendition of the level, just to show you what everything looks like atm.
  7. Don't think I've tried? (I've used Snagit, Camstudio, Hypercam 2 (Choppy instead of laggy)) Also, my save got deleted at the end because for testing purposes the save files are set to save unencrypted. Labyrinth encrypts for some reason.
  8. Rustic Ruins has no water. Drill Base has water make an appearance, and then barely has any water in Act 2 (Similiar to Chemical Plant). The only level that has water in this game (besides Classic 1 levels and Sonic 1/2 levels) is Liquid Lagoon. That said, there MAY be a tit bit of water in one other level, but it would be more like how water appeared in Angel Island, not a full blown water level.
  9. http://youtu.be/XSQAS0vFebU Figured out a way to record with a tit bit less lag. Expect the next preview video to be in a few months...and be mind screwing ;P
  10. Frame rate issue is my computer and its inability to record while playing. It's completely fine otherwise. And yes, it will be much less glitchy, as I am not setting any sort of release date until its like 99 percent done. I made the mistake before, not doing it again. I do apologize to everyone for rushing Classic 1, I just wanted it to be done. And at the time, I thought I was done forever.
  11. I really didn't care, I just was stating the fact it looked familiar, I like what he did. I'm now more pissed you stole from me a good old fashioned flame war by deleting posts...
  12. Well, this basically means you're using a pirated version of MMF2. The only option is, is to find someone you know that has the packages installed, and give them to you individually. Both extension and run-time files.
  13. I THINK that may have done the trick. Was that a shot in the dark answer too? If so, I'm impressed. It's late, but Ill post tomorrow if it actually worked. At the moment I just made two quick new applications to test it.
  14. I don't think you understood what I was asking. I know how to use the extension, it's that when you grab something outside of the application you build, it won't load it because of certain extensions (actually, almost all of them I think). When you finalize everything, you end up getting an error like "cannot load BLAHBLAH.mfx".
  15. Not really help, but more of a question of theory. Does anyone know if you can build anything that includes extensions in it as a .CCN (web app) and then have another program built with MMF execute it using the sub-application extension? Basically I'm playing around with the idea to avoid the "OUT OF MEMORY" barrier when you're MMF game becomes to large. If I could use the sub-application and have the levels stored separately it would eliminate any sort of limit on how many levels I can have. Anyone shed some light on the issue?
  16. So, basically...anyone ever get a perfect running catakiller? I am almost done with classic but I have one problem, this mofo. Any help? I attached what I have done, but I can't get the damn things to keep apart from one another. I tried all day. catikiller.mfa
  17. what the fuck are you talking about? I hope to God english isnt your normal language because I didn't understand a word you said. New splash screens. I can't decide on what to use :\
  18. Ranking System was just for shits and giggles. It does not affect the game play what so ever.
  19. This was the way it was going to be. There is only one giant special stage and you search for the seven chaos emeralds in them. There are 7 shrines in the stage. It is very platform jumpy esq too.
  20. Cant decide on a special stage :\
  21. I know that concept, I just don't want to do it. I hate having too many objects when I dont have to.
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