Godmaster
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Posts posted by Godmaster
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One more video, of Streak's GHZ.
Also, don't mind the fact that I edited a couple of sound effects. :E
Good to se a non-linear 3d Sonic level. Taking off that looping, the rest of the level reminds me a mix of Mario 64 and Spyro.
And what's that huge white box in the other side from the level?
Hmmm... I dislike this new grass, because this doesn't match at all with the new rock texture. Try to use the old grass above that, and add some shading below the grass (in Photoshop, Fireworks or whatever good image editor you can make this easily)
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much better!
I also may use this in my game
Rep+
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Black and White photography...
Bangs over eyes...
YOU ARE ONE OF THOSE PEOPLE!?!
rofl
Me, with only a little photoshop adjusting
I did that to hide some acne from my face >.<
Me at the Interpol concert, in Sao Paulo, Brazil
My best shot from the concert (that dark lighting didn't let me take good photos from that ¬¬)
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Hmm... this looks pretty interesting, but I want to do something simpler to doesn't change too much the player's physics, because that grapple use to happens in this way:
- The character throw the lasso and grapples a target
- You doesn't swing around that, in fact, you are just connected to the target where you can push and throw yourself toward that (like a homing attack);
- you can throw yourself holding "B", to attack the target.
- If you press Left or Right, you should move to the sides in a circulair way. Only this is remaining to complete te grappling.
I only want to use x and y cordinates to perform that.
And, making the super form to the character I got a glitch. I used a external mp3 for the super theme, but the other sound effects that objects use to play, interfers the music.
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Hi there, I won't release a new version right now, because I am implementing new stuff in the game:
-an unlockable character
-new power ups
-new tiles
-fixed glitches (like the wall spikes, that was used to hurt when you stands upside that)
But I have another question, not regarding about speed, but for gameplay. PeloTails (a brazilian-cowboy Tails) attacks lacing and grabbing on enemies and other stuff. This works like Ristar grabbing, where you can aim where you throw the rope.
When you catch a target, you can push that towards you or perform a homing attack against that. But I didn't find out how to swing around the laced target like this.
The orange thing is the Player, where would swing around using left or right keys.
What's the best algorythim to do that?
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Nice video p3dro. The only thing that slightly worries me is the teleportation power. It's a nice feature, but if it's constantly forced into the levels, it could really slow the flow of the game itself.
Also you must avoid Shadow of teleporting into walls
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Happy birthday Kain, lots of success for you
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Looks much more cool than that armed Shadow, his gameplay looks pretty interesting, something new beyond running. You can make a good use of his abilities on puzzles (SHADOW PUZZLE FTW).
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Yeah, light dash wouldn't be too bad if it ONLY worked on specific lines of rings, but have you even seen a fangame where using light dash anywhere wouldn't send you flying around in a crazy frenzy or even through floors?
in Shadow the Hedgehog game, there are specific ring rows that you can lightdash back (when you collect these rings they're substituted by "ghost rings" that are able to be lightdashed anytime). This would be a good idea.
And I agree with Spike, not every ring you can perform lightdash. Make specific ones to make rows and avoid buggy collisions.
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Sonic Experience?
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Not bad, but I only complain about the tiles, that look so bland (you should take out the white strokes from those pinetrees) and when you fall outside the room, you don't restart the level, this is pretty annoying.
By the way, you could reduce the bottomless pits from that level.
Despite that, I liked the level design, it's still linear but good enough to have fun.
My question: what those three dots in the HUD means?
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As interesting as your concept is Ironrind, I'm not seeing anyone wanting to play it if you don't seriously consider spicing up your level design. Ludicrous amounts of loops will only take you so far.
Whatever, the level design is good enough for a multiplayer. I'm really wanting to play that!
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Well, BrazSonic 2 doesn't even work on my computer. it gets to the first cutscene and the whole computer stops working. That must mean it's going over 1GB of RAM. Can you make a hardware accelerated version?
So you have played the old version, in this new build I removed temporally the cutscene. Also I forgot to change the download link in the 1st post, sorry!
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I'm going to rep you for this topic, Godmaster. If it weren't for this, I never would have guessed that the RAM usage varied between each computer. I would probably still be picking away at it. Thanks!
(My game may run at around 200MB on this computer, but on my old one it only takes 50-60.)
Edit: You too, Kain. You're being helpful as always.
I rep you, Spike, Kain and the other people who tested this, for testing these last builds, you're the few ones that have chosen this experience
(damn, I can't praise everyone in a day)
So, I changed my mind and decided to continue BrazSonic 2 on GM. But I'll be still searching and learning a true programming language to make BrazSonic 3 in a near future.
I'll release another with alternate character's external sprites loading soon. This can reduce even more the RAM usage.
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This build definitely ran tons better. The ram usage was still like 130MB, but the loading time was next to nothing in comparison and it ran twice as smooth.
Edit: If I haven't mentioned already, my computer has 512MB RAM.
Oh, I feel much better now, but what's your processor? It used to consume nearly 90% two weeks ago in my 3Ghz pc (not this one that I use often).
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[qimg]http://img207.imageshack.us/img207/5092/muhamegghx5.png[/qimg]
^Crappy Sheet^
[qimg]http://img442.imageshack.us/img442/9573/eggblastho0.gif[/qimg]
^Weird Preview With Mysterious JPEG-esque artifacts?^
Thanks a lot Sock!
This is perfect for that, rep+
@Slingerland: your avatar is creepy for me, I don't know why? >.<
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Actually, it worked fine. It had a little bit of lag when switching between rooms, but it worked. Used about 75MB on average.
Whoa, this can be good! But, your processor must be over than 1Ghz to run that even with 256MB.
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Omg, I hope that doesn't crash your pc, because I tried on my oldest one (with 320MB of RAM and 650Mhz processor) and that ran much more slower than the SAGE demo in normal computers...
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off: hey Sockman, can I use your "mohamed robotnik" in BrazSonic 2? I can make use of that as an alternative boss
I've slowed down development on Sonic Blitz a bit to stop and tweak the engine, which means I have to do the same thing to each level I've already started on.The biggest change is probably the addition of the shield attacks. The Bubble Shield and Flame Shields attacks are practically identical to their S3&K counterparts...
[qimg]http://aycu02.webshots.com/image/44561/2001978065332225921_rs.jpg[/qimg]
[qimg]http://aycu25.webshots.com/image/43304/2001941861408205307_rs.jpg[/qimg]
I added a little extra bang to the Lightning Shield jump. A lightning bolt is emitted that damages enemies above and below.
[qimg]http://aycu40.webshots.com/image/43719/2001922630343315998_rs.jpg[/qimg]
Since the neutral Fire A and Fire B functions are already occupied, you use Up+A to do shield attacks (down+A for the Bubble Bounce).
I've also been fudging around with a third zone, Hellfire Hills.
[qimg]http://aycu02.webshots.com/image/44841/2001941632179064045_rs.jpg[/qimg]
[qimg]http://aycu07.webshots.com/image/45166/2001984339589422510_rs.jpg[/qimg]
this reminds me of Great Gate from Sonic Unity (made by Magicrafx), I liked it
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but i wish people would stop using them. That fire extention rapes system resources on all but 1 of my computers.
unless if you know how use them, even they're big animations. I think Sockman does.
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This one still uses up about 260MB. That wouldn't play well on any computer that has less than 1GB of RAM or so.
I got it running fine on my older one (that has 512MB of RAM), I really think that RAM consume varies from computer to computer. However, I'm still shrinking the memory usage from images.
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not bad, I want to se other animation for this ^^
EDIT:View My TinyFx
LOL
This makes my eyes to burn >o<
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Here's it, a new build from the game. This still using the old engine, and I believe that this can use less CPU and RAM.
http://www.mediafire.com/?dw0twxfuz29
This isn't a true demo release, it's only for testing purposes.
Thanks in advance
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Post your screenshot thread
in Game Project Showcase
Posted
Much better! I only suggest you now to add some shading on the edges from those walls.