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Godmaster

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Posts posted by Godmaster

  1. One more video, of Streak's GHZ.

    Also, don't mind the fact that I edited a couple of sound effects. :E

    Good to se a non-linear 3d Sonic level. Taking off that looping, the rest of the level reminds me a mix of Mario 64 and Spyro.

    And what's that huge white box in the other side from the level?

    Hmmm... I dislike this new grass, because this doesn't match at all with the new rock texture. Try to use the old grass above that, and add some shading below the grass (in Photoshop, Fireworks or whatever good image editor you can make this easily)

  2. Black and White photography...

    Bangs over eyes...

    YOU ARE ONE OF THOSE PEOPLE!?!

    rofl

    Me, with only a little photoshop adjusting

    I did that to hide some acne from my face >.<

    atgaaaadcj39eqgtjjhaazrtd0.jpg

    Me at the Interpol concert, in Sao Paulo, Brazil

    atgaaad2vcv2y10hlnlbilhgx0.jpg

    My best shot from the concert (that dark lighting didn't let me take good photos from that ¬¬)

    atgaaab2t8rleoflwatchzpvq8.jpg

  3. Hmm... this looks pretty interesting, but I want to do something simpler to doesn't change too much the player's physics, because that grapple use to happens in this way:

    - The character throw the lasso and grapples a target

    - You doesn't swing around that, in fact, you are just connected to the target where you can push and throw yourself toward that (like a homing attack);

    - you can throw yourself holding "B", to attack the target.

    - If you press Left or Right, you should move to the sides in a circulair way. Only this is remaining to complete te grappling.

    I only want to use x and y cordinates to perform that.

    And, making the super form to the character I got a glitch. I used a external mp3 for the super theme, but the other sound effects that objects use to play, interfers the music.

  4. Hi there, I won't release a new version right now, because I am implementing new stuff in the game:

    -an unlockable character

    -new power ups

    -new tiles

    -fixed glitches (like the wall spikes, that was used to hurt when you stands upside that)

    But I have another question, not regarding about speed, but for gameplay. PeloTails (a brazilian-cowboy Tails) attacks lacing and grabbing on enemies and other stuff. This works like Ristar grabbing, where you can aim where you throw the rope.

    When you catch a target, you can push that towards you or perform a homing attack against that. But I didn't find out how to swing around the laced target like this.

    bullshitfh9.jpg

    The orange thing is the Player, where would swing around using left or right keys.

    What's the best algorythim to do that?

  5. Yeah, light dash wouldn't be too bad if it ONLY worked on specific lines of rings, but have you even seen a fangame where using light dash anywhere wouldn't send you flying around in a crazy frenzy or even through floors?

    in Shadow the Hedgehog game, there are specific ring rows that you can lightdash back (when you collect these rings they're substituted by "ghost rings" that are able to be lightdashed anytime). This would be a good idea.

    And I agree with Spike, not every ring you can perform lightdash. Make specific ones to make rows and avoid buggy collisions.

  6. Not bad, but I only complain about the tiles, that look so bland (you should take out the white strokes from those pinetrees) and when you fall outside the room, you don't restart the level, this is pretty annoying.

    By the way, you could reduce the bottomless pits from that level.

    Despite that, I liked the level design, it's still linear but good enough to have fun.

    My question: what those three dots in the HUD means?

  7. I'm going to rep you for this topic, Godmaster. If it weren't for this, I never would have guessed that the RAM usage varied between each computer. I would probably still be picking away at it. Thanks!

    (My game may run at around 200MB on this computer, but on my old one it only takes 50-60.)

    Edit: You too, Kain. You're being helpful as always.

    I rep you, Spike, Kain and the other people who tested this, for testing these last builds, you're the few ones that have chosen this experience :P

    (damn, I can't praise everyone in a day)

    So, I changed my mind and decided to continue BrazSonic 2 on GM. But I'll be still searching and learning a true programming language to make BrazSonic 3 in a near future.

    I'll release another with alternate character's external sprites loading soon. This can reduce even more the RAM usage.

  8. This build definitely ran tons better. The ram usage was still like 130MB, but the loading time was next to nothing in comparison and it ran twice as smooth.

    Edit: If I haven't mentioned already, my computer has 512MB RAM.

    Oh, I feel much better now, but what's your processor? It used to consume nearly 90% two weeks ago in my 3Ghz pc (not this one that I use often).

    • Like 1
  9. off: hey Sockman, can I use your "mohamed robotnik" in BrazSonic 2? I can make use of that as an alternative boss :P

    I've slowed down development on Sonic Blitz a bit to stop and tweak the engine, which means I have to do the same thing to each level I've already started on.

    The biggest change is probably the addition of the shield attacks. The Bubble Shield and Flame Shields attacks are practically identical to their S3&K counterparts...

    [qimg]http://aycu02.webshots.com/image/44561/2001978065332225921_rs.jpg[/qimg]

    [qimg]http://aycu25.webshots.com/image/43304/2001941861408205307_rs.jpg[/qimg]

    I added a little extra bang to the Lightning Shield jump. A lightning bolt is emitted that damages enemies above and below.

    [qimg]http://aycu40.webshots.com/image/43719/2001922630343315998_rs.jpg[/qimg]

    Since the neutral Fire A and Fire B functions are already occupied, you use Up+A to do shield attacks (down+A for the Bubble Bounce).

    I've also been fudging around with a third zone, Hellfire Hills.

    [qimg]http://aycu02.webshots.com/image/44841/2001941632179064045_rs.jpg[/qimg]

    [qimg]http://aycu07.webshots.com/image/45166/2001984339589422510_rs.jpg[/qimg]

    this reminds me of Great Gate from Sonic Unity (made by Magicrafx), I liked it

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