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Godmaster

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Posts posted by Godmaster

  1. I love this game, it was extremely well presented. My only problem is that I have a good machine, and it was running extremely slugglishly Is this normal?

    No, I though. In my Core 2 Duo with 2GB of RAM it runs perfect. Sometimes I think that the issue is Game Maker 7, that use to use a lot of RAM, specially when you have big rooms and lots of draw and blend events :(.

  2. Hello everybody!

    screenshot174.png

    Finally, since SAGE 2007, I'm releasing a public demo of BrazSonic 2. I have been a little far from sonic forums because of my pesonal life (dealing with job, studies, social life, all together is no easy).also So I had a short time to work on BrazSonic 2, which has so many bugs (due to many improvises and complex lines of code for nothing), lag (that bothered many testers and me) and new things to implement.

    Also this will be at SAGE!

    Well, I just have one level for this DEMO for you and some interesting resources for you enjoy:

    1 complete action stage + stage boss

    3 playable characters (and more hidden one for you find out how to play to)

    Different abilities for each character

    I.A. enemies

    Several kinds of items

    Gimmicks (devices, levers, draggable platforms, elevators, etc.)

    PSX/PS2 joystick support

    screenshot178.png

    Controls (keyboard/joystick):

    Arrows: move

    Down arrow: crouch down/ spin

    Up arrow: look up

    Down+A(X): spindash

    D(X): jump

    Special abilities:

    BrazSonic

    screenshot170.png

    S (circle) on air: Flying Kick (works also as wall-kick)

    S (circle) on ground: Flip Flop attack

    A (square) stopped: Flip Flop toss

    S (circle) + up stopped: Down attack

    S (circle) + up + jump stopped: Higher jump

    PeloTails:

    screenshot171-1.png

    D (X) on air: Fly

    S (circle): Tail spin

    A (square): Lasso throw

    S (circle) (while lacing enemies): Homming lasso attack

    S (circle) (while lacing floating red targets): Swing (use the arrows to swing to sideways)

    S (circle) (only objects like bombs): Pull laced target

    A (square): Soltar laço (while pulling laced stuff)

    Baianuckles:

    8833157.png

    A (square) on air: Dive

    A (square) on ground: parasol shield

    S (circle) on air: parasol gliding

    Glide against walls: climb

    S (circle) on ground: punch

    S (circle) on ground + up: twirl kick

    Obs: you will see the credits after beating the demo stage

    Minimum requirements to run perfectly (a modern pc can run nicely this game)

    Dual Core processor;

    512 MB of RAM;

    15 MB of free space on disk;

    DirectX 9

    DOWNLOAD (12,5MB)

    • Like 1
  3. Oh man, I'm sorry for that, but cancelling projects due to reasons like that (even giving up by being upset with your own work) is the most normal thing.

    Your project was going to the right path, but a fucking problem had ruined out that (that's why we can't rven thrust at all in our tools or ourselves at all).

    I'm telling this due to my own experience to make great stuff that had bad endings, and never had been finished, due to my own actions and other people saying me to give up.

    You can be sad today, but don't take this issue to don't let you start a new creation tomorrow.

    And don't forget to make more backups next time.

    Well, sometimes we need to learn by our own mistakes when we can't learn by others' mistakes.

    If you could make something good as Mecha Madness you have learn a lot of stuff to make another better game, or start over on a better way.

  4. Hey, not problems.. Really, I am already accustomed ... He must be the 20th to ask me the engine. The blazefire, goes in brasilians forums (Portal Sonic Fórum) to call for the engine. x__x

    I remember about that, also I telled the mods that guy, who used blazehedgehog nickname, was a engine-thief and he was banned from there forever...

    Some months ago I saw a Blazefire fake on orkut... lol

    creulitradasnohinzzf2cowi4.png

    This 3d effect is odd... also a darker red sky could be much better than this one.

  5. Well, I had just start to make "Brashadow" today with the Chaos Rush new engine (that tweaked old one that Damizean had created) using random shadow recolors as animations... but I haven't never made a crappy thing for fun before...

    brashedon603.jpg

    brashedon2983.jpg

    Is this good enough for RAGE?

    Anyone has a creepy image and a creepy sound effect for a really scary prank? I don't wanna make a boring one again...

  6. We have never had any problem with flooding, especially not in the fangame discussion forum. Inactivity is the polar opposite, actually. What are you talking about?

    For instance, you create a topic to show your game, post some updates and receive some opinions and comments. After that, some people decide to post less updates and work more in their projects. When they finally have something new to post, they see that their topic is buried and be shy for bumping that.

  7. Even in Game Maker official forums, I hadn't found any coding for this.

    This could help many, many, many people to load external animated sprites from single spritesheets, tilesets or strips (especially really big ones), instead of keeping separated animated gifs to be loaded (that's not secure at all).

    But I couldn't find any method in GML that loads each image part as a single subimage for a sprite.

    Anyone have any idea how it works?

  8. Now with your code it's working perfectly!!

    Actually, I'm using two kinds of parent solids for moving platforms: a "block" (essential for crushing platforms and bridges) and "thru platform" (only for simple floating platforms).

    Now, here goes:

    if ground

    {

    if instance_place( x + dsin*(mask_radius+3), y + dcos*(mask_radius + 3),obj_movingfakefloor)

    platform=instance_place( x + dsin*(mask_radius+3), y + dcos*(mask_radius + 3),obj_movingfakefloor)

    if instance_place( x + dsin*(mask_radius+3), y + dcos*(mask_radius + 3),obj_moving)

    platform=instance_place( x + dsin*(mask_radius+3), y + dcos*(mask_radius + 3),obj_moving)

    }

    This resolved a problem that moving the character according the last moving platform that he stepped, by x-axis.

    if !((instance_place( x + dsin*(mask_radius+3), y + dcos*(mask_radius + 3),obj_movingfakefloor))||(instance_place( x + dsin*(mask_radius+3), y + dcos*(mask_radius + 3),obj_moving)))

    platform=0

    And finally your code...

    if (platform!=noone)

    {

    if ground

    {

    x -= platform.previous_x - platform.x;

    y -= platform.previous_y - platform.y;

    }

    else

    {

    hsp -= platform.previous_x - platform.x;

    vsp -= platform.previous_y - platform.y;

    }

    }

    I use Rogueyoshi's previous_x and previous_y on platform's parents and worked fine (I didn't tested that using xprevious/yprevious yet).

    Now I'll reduce the jumping momentum that's very high, hehehe.

    Now I have a question about this instance:

    bullshityx4.jpg

    You have a large seesaw, that tilts gradually acording when you're at its edges. I had found a gm example about this a long time ago, but I lost that forever in my old HD>.<.

  9. Hello everybody!

    I'm still working hard on BrazSonic 2 engine (that uses the old 360 engine) for a long time, and only now I decided to extend the moving platforms system to work in whatever moving solid (by x and y cordinates, paths and even hspeed/ vspeed that I only used before).

    This is my try:

    if instance_place(x+(dsin*mask_radius),y+(dcos*mask_radius),obj_moving)

    platform=instance_place(x+(dsin*mask_radius),y+(dcos*mask_radius),obj_moving)

    if (platform!=noone)

    {

    if ground

    {

    x -= platform.xprevious - platform.x;

    y -= platform.yprevious - platform.y;

    action=0;

    ground=true;

    }

    }

    but it doesn't work, even detecting the platform... only works in vertical platforms.

    Also, I'm really wanting to know how seesaws and tilting floors (that inclines when you're in their edges) works.

    Anyone have idea?

  10. Or you make a quick website and update as you see fit. In your sig, type when the site was last updated.

    It's too easy to say, but this wouldn't attract views or comments as that thread.

    I disagree with that locking because there were more off-topic shit than few random screenshots from real projects (even they were just mock-up). Bunch of new topics, like creating a new one instead of bumping the old to update could cause even more flooding here.

    You just could create a new screenshot topic to revive the people's interest.

  11. I like to draw and edit in various styles, like cartoons, parodies (specially about stereotypes), BrazSonic (my fangame), and others. Because this, I don't have an defined style, and I can't say this is my own style.

    However, I'm here to show something in common...

    Some of my best arts from my DA:

    Ozzy Osbourne Wallpaper

    Team Metal

    Far away from home

    Crappy sonic

    Brazsonic 2 2007 xmas wallpaper

    Warm Xmas!

    Hip Hunter: the gangsta hero

    BrazSonic 2 concept

    Fairly Oddparents + Green Day = Green Odd Parents

    Emotional Avenger: the emo hero

    Tilesets!

    Indieman: the indie hero

    Gangsta Shadow

    Me performing a Hadouken!

    Me as Sonic

    some girl

    [+18]Barbekill

    BrazSonic Riders

    All of them, including other and minor arts.

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