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Godmaster

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Everything posted by Godmaster

  1. sonic101, try using a darker foreground, would look less brighty with this background. So, here goes a little footage of BrazSonic 2, with the new character sprites (I just have this video, and too many images to show):
  2. Hmmm... this looks illegal, but £2.50, looks too cheap, despite that's in "£". Actually, when you buy that CDs that have hundreds of PC games (including some fangames) and a magazine, usually you pay for the magazine and the CD price, this may ignore the price of the softwares inside. And the public that use to buy these CDs, are that people that don't have internet or have a "die-up" connection. http://stores.ebay.co.uk/NorthWest-Micros I looked for all this seller products, they're have the same price... pirated media looks more expensive of this shit. However, all of this it's not legal, like serials, cracks, etc... also SEGA destroying it's main franchise:smidge:
  3. Pretty useful, Kain! But in GM6 360 engine, if Sonic is rolling/ crouching down, his main mask changes to a lower one, so the normal mask (main mask) must be bigger than 32x32. I have already tested the mask change using a cylindric one for the main mask, and a circle for the crouch/ rolling mask. So I had problems with this, the ground collision was screwed up How we make a perfect rolling collision?
  4. Well, I debugged on this video to accelerate the character position on the road. That's still so empty, but I intend to add more features that you mentioned like mines, coins, etc. Dobberman, it's good to see your project update, I wanna see its videos!
  5. 2007, is being the Sonic fangames year. Trd, your gimmick looks pretty neat, and Spike, u have extracted these special stage ideas from my brain!!! Whatever, it looks very well implemented. Dobberman, I can't wait to see your game finished, btw good games usually take more time to be finished. Keep goin' So, I decided to use bigger cars, instead of little ones on BrazSonic 2 special stage. Here's a beta gameplay footage: Obs: don't worry about the annoying video compression, next time I record in my new pc.
  6. Null1024, these gradient tiles are too linear, but it's good to see your project here again ^^ So, there are 2 BrazSonic 2 special stage screens. I planned to make the stage in 3d, but I got many troubles. Then I decided to make an 2d one, on a different way: What looks better, smaller or bigger cars?
  7. Hmmm... this background using level tiles gave me a nice idea for you: Sonic could switch between the level foregrounds, like passig from the front plane to the behind plane, and vice and versa. I think this may be a kinda difficult, principally in MMF, but it's only an idea to bring a new concept.
  8. Crap, another "DUMBASS" argue.... ewwww
  9. Here goes Dust Mine! But... I can't find the "Aquatic Lake" one that has time warp...
  10. So, and the conveyor belts and that spinning wheels from Scrap Brain act 2? Would be a good choice for this pack. For avoiding to create many topics, I'll ask right there: How I implement these gimmicks in 360 engine? (GM6)
  11. I'm here again, but now, with more difficult questions about graphical improvements on resolution, that we see in nowadays videogames emulators. I'm wanting to know how do these improvements in Game Maker, that can clean missing pixels, improve the broken ones and keeps the resolution bigger. There they are: http://www.hiend3d.com/hq3x.html http://scale2x.sourceforge.net/ I wonder they can use external dlls instead of an internal algorithm. Someone know to do this in gm?
  12. Awesome, but I think that foreground is too few coloured than the background. Try putting a detailed texture on it
  13. Sorry by reviving this topic, I noticed the engine update, but, there's a lot of errors caused by missing mp3. Zonar, do you still have the midi version? I had lost that, and looks much better than this one...
  14. Would be better you change the resolution, and to stop the music when Game Over comes up. About the levels, It's hard to jump on platform to platform(becouse this I can't finish the 1st level ¬¬), principally when they are too small, try making moving and falling ones and the motobug enemies, when they're on air, they fall too slow, looks like they gliding. Beside these reasons, your this game is good ^^
  15. The title screen at start shows shadow the hedgehog, and then changes to sonic next generation, strange.... but the worst is that the game crashes on game over, so that screwed up my pc ¬¬
  16. Felik, these brighty buildings don't mach with the blue sky. Put stars instead of a day sky. Shit, will the screenshot thread be blocked again? Don't solve these issues here guys ¬¬
  17. Yeah Felik, the collor looks more natural ^^ And Sonic101, your game looks pretty challenging, I like these games, but the spaceships' fire colors could be more lighter to match with the explosion effects.
  18. Gotcha! I uploaded my stored libs (most of them are sprite libs): I divided them into 4 rar files, check it out: http://host-a.net/godmaster2007/
  19. Today I found some old sprite libs, except the most of background ones. I'll try send them to SFGHQ. Sorry for don't ask you before, Smidge. Yeah, the old times were great, the good stuff needs to be back ^^
  20. Yeah, I have these ones, check it out: Mecha Sonic Advance (by Pseudo):http://host-a.net/godmaster2007/mecha.gam Wacky Workbench Past (by Internat259):http://host-a.net/godmaster2007/WWP.gam Damn, rapidshare + DAP = sucks, I had to deactivate DAP to download. OMG, the Yuski5 lib is the first ones that I have seen in beggining ^^
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