Godmaster
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Posts posted by Godmaster
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Realm of Chaos is the best from you, but that overwrites the savedata when you click "New Game". This is not good at all.
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or try keeping the "create a character" shadow as same as the original font. It would be better.
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A couple of menu interface pics:
[qimg]http://img847.imageshack.us/img847/716/screenshot100wh.png[/qimg]
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[qimg]http://img265.imageshack.us/img265/6454/screenshot101e.png[/qimg]
"Create a character" font is too rough between the pokemon standard one. Try using the same one for that.
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I was away for several months due to studies and work (adult life is not easy). These last months I took more seriously my BrazSonic 2 to finish once of all. There are a lot of new gimmicks incoming:
Cannon, bull-jack (with QTE), rolling ball gimmicks, and Hang-gliding gimmicks:
Subway chase:
And in your opinion, what do you think about the new HUD:
BEFORE:
AFTER:
(the green bar above is just displayed on boss battles)
Also, there is a footage from a boss battle (not for a last one):
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This engine would fit perfect for a Shadow fangame, due to guns.
However, nice job on tiles!
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I've never had a problem with Imageshack. :V
I used to use Photobucket, but then they went bandwidth happy. I'm pretty content with where I am now though.
(The point of the post wasn't even so much the image...)
Also, thanks Felik. I hope I can put it to good use soon, since I do like it.
You should be happy if everyone can view your images
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Looks a little raw even for a demo, but it's interesting the textures combination with the 3d scenery.
I've been trying to get people to help but no one wants to.Thats why im having a hard time getting it done with.
If any one wants to help just give me a email.
Well back to nothing....... for months.
If I were you I wouldn't care about people helping directly, there's a lot tutorials and code snippets here that can you help with your project. It seems I'm being so pessimistic but I've passed by this for a long time.
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Are you using Game maker? If so try creating a path exactly as you want. And then set the speed based on some sort of entrance speed or something. Maybe create 8 or so paths if you want different entrance-exit points. (shoot sonic out at one of 8 random points maybe) Its sort of cheating, but it might work.
Everyone forgets about that path feature, and it can be a real time-saver, especially when dealing with some crazy "on rails" gimmick or simple AI.
Actually the whirlpool pulls the player from any side, different of corkscrews, tubes and other stuff, and spins that around, like a twister pulling and throwing nearby things.
It's Gamer Maker, judging by the attachment. Anyway, you can try to use sin/cosine to get this effect. Or, you can do it a basic way.I'm not sure how it would look in GM, but in MMF, it would go something like this.
Code:
IF
objA X is > ObjB X
THEN sub 1 from objA X speed.
IF
objA X is < ObjB X
THEN add 1 to objA X speed.
Same for Y.
Code:
IF
objA Y is > ObjB Y
THEN sub 1 from objA Y speed.
IF
objA Y is < ObjB Y
THEN add 1 to objA Y speed.
I've tried that before, that uses to only pull the object to itself. In the attachment I made out an almost perfect way that doesn't make the object orbit around the whirl.
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Hi folks,
I've tried many ways to make a different gimmick for a sonic game, a whirlpool that takes sonic into an orbit, forcing him to spin around, slowly pulling him inside and throwing him outside after a while. The image below explains better:
I also tried to make that, but works like those sonic & knuckles bonus stage sparkling balls, that's not right for me.
Anyone have a good solution for making this whirlpool? i don't care if you use my idea in your game.
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[qimg]http://i61.photobucket.com/albums/h53/Sodisna/WOW.png[/qimg]
I was bored.
me too.
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I await the day when you make a post that is more just "can't wait for this."
Even my bump was more better than this lame reaction hahaha... However, this engine have saved my project from the death...
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Nice engine, it's almost what I'm needing before I'm going to give up of my project... it's only remaining knuckles. I believe it isn't hard to implement that character.
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No dudes it's not good or awesome.
[qimg]http://blogna.tv/wp-content/uploads/2009/07/neil-patrick-harris.jpg[/qimg]
It's Legend - wait for it - dary!
Your criticism sucks
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. . . . . I'm probably going to really look undignified here but... How did you manage getting the "XG" bits?
Secondly... Graphical and musical partnership? Yes, no, maybe?
I think that wouldn't be bad, because most of fangamers borrow original games graphics.
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too real to be fake, good job!
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Wow, after looking at the mine cart bit, the videos of the regular levels looked way better. Also, are there no water physics?
Yeah, I noticed that, anyway, he don't get killed by falling into water like the 3d ones ^^
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the gameplay looks much more interesting and less "hold right" dan Sonic Rush, the gimmicks looks more useful. Although I still don't agree with the name "Sonic 4" for this game.
Notice that the ballchain from the first boss appears in a much more realistic way than the original Sonic 1 (which falls from behind the eggmobile, instead from inside).
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Just kidding...
Maybe simple background tiles could fit better than those engine test black blocks clche.
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[qimg]http://i.imagehost.org/0012/ooaweaio.png[/qimg]
Well this is Sonic Henceforth now... Before the "copyf@gs" start to say "mimimi Sonic 4 copy" I want you guys to know that I've the idea first. That's why the name "Henceforth" appears. Unfortunelly Sonic 4 was more faster than I. And Looks like my "Henceforth" became true. Anyone who has any doubt bout that, can ask for Endri, I've show the idea to him in the middle of last year.
Btw... This is a mockup yet. The gameplay stills the same as the one on the videos. About the boost, at the time I've made the HUDs on the mockup, I was without creativity so I just don't make it. >:
Like I said, it's a mockup, stills has some bugs and the foreground is temporary...
Is it going to be 2,5d (2d sprites + 3d sceneries)? Would be a good idea
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damn mercenaries... they should support the freedom of speech, the fans wasn't selling their fanworks, so there's not competition there
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Before - after (same level)
I'm working on a BrazSonic 1 remake for this year, much more smoother and more beautiful than the original one. Also the level maps will be improved.
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maybe if you make the sky color darker it wouldn't blend so much with the foreground. Although, nice job!
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why did u upload that on imageshack.us or anything like that?
Emerald Hill Zone Advanced
in Game Project Showcase
Posted
I'd like to see some screenshots