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Techokami

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Everything posted by Techokami

  1. Audacity is freeware, it's an audio editor. It's a must-have if you have Windows Vista/7, it should replace the Sound Recorder tool.
  2. I threw it through Audacity, re-encoded as OGG, plays back perfectly. OGG is attached to post. 0178_000C.ogg
  3. Not in Worlds, except for the one that only has the purpose of preventing corks from going through ceilings. (It should be repurposed as an object for testing if Sonic is being crushed, which was its original purpose in the Sonic game engine) For the purpose of going from spring to ceiling curve, the target curve should be a solid backdrop, and not an active object.
  4. Hmm, was this ever fixed? Also, in some levels, reaching the goal as Super Knuckles let me jump around and create afterimages. However, I've only played the SAGE 2011 version.
  5. It IS fixed, but the ceiling has to be a solid backdrop, not an active object. You can replicate both example GIF animations with this version.However, I am not sure why it's not working properly with actives. (If you're getting runtime errors, have you considered updating MMF2 to the latest version?)
  6. Not too bad, but some things you need to consider fixing from the footage in Palmtree Paradise: -Sonic didn't get an extra life when he got 100 rings -Horizontal springs pointing to the left have misplaced hot spots in the bouncing animation, they embed themselves into the wall.
  7. If you're seeking an engine, here's one you can use. The open source .MFA is on this page.
  8. You need the latest version of the Unreal Development Kit. It's completely freeware, but it's a rather large download. Get it here. As for making levels, well... I really don't know, but there should be plenty of documentation for creating and setting up level geometry. SonicGDK-specific stuff, refer to the kit's documentation and tutorials. You might find the two tutorials here useful. Hope this gets you in the right direction!
  9. Use the emulator Gens KMod, make a savestate of the level with the BG you want. Now, get the tool GSavestate, and load the savestate in it. Select the VDP tab, then select the Screen subtab. Uncheck everything except Scroll B Lo and Scroll B Hi (this is the background layer). Check off Ignore H Scrolling and Ignore V Scrolling, and check off Show entire virtual screen. Right click the screen, save to bitmap. This is a great method for doing generic and quick background rips of any Genesis game, but if you have some means of accessing the real tile metadata, you can make better quality rips.
  10. Huh, weird. I'm not getting that issue in another copy of the engine I am working on... and the code is identical. :/ Dunno what to say! EDIT: I could have double posted to highlight this, but anyway... I figured out the issue! The pinball bumper object has its hot spot and action point set to the top left corner. The maths that calculate where Sonic should go are derived from this. If you alter the hotspot and action point to be in the center of the object, the problem will go away.
  11. Oh I'm not taking my copy down, it's just that I don't want youtube raping my bandwith kthx
  12. Here's a mirror of something SLIGHTLY newer. The only change in 1.2c is the addition of pinball bumpers. Please consider rehosting this somewhere if you're going to share! I have lots of bandwith but please be nice.
  13. Cripes this post is confusingly written. BUT, I think I figured out your problem, and I know how to fix it. You are going to need to learn to stop worrying and love the path swapper object If the platform is in group.3 (for Layer 0) or group.4 (for Layer 1) you can use the path swapper objects to not make the platform act like a wall to Sonic while running upwards. Then when Sonic is above the platform, another path swapper resolidifies the platform. All while keeping it behaving like a regular platform. Hope this helps
  14. Pinball bumpers have already been added, they'll show up in the next release.
  15. No, that was Square/Enix going after someone using the Chrono Trigger IP. They've shot down a Chrono Trigger fangame in the same way, too. However, if you use Final Fantasy, they don't seem to care...That's not to say Nintendo hasn't done anything similar. There was a Metroid II remake that was to be in 3D using... I think it was one of the Quake engines? But Nintendo shot it down, too.
  16. Nintendo never tried to stop MFGG before; some "watchdog" group saw the use of Mario on the site and fired off a C&D to the emulationzone webmaster, and many people now think that C&D was illegitimate.
  17. I might get it for the prospect of portable Sonic 1/2/3K on my DSi.
  18. I tried watching this earlier today (the first episode of the SA2 arc, apparently) and i have to say that I really didn't like it that much, and it wasn't because of who dubbed it. It was because the whole thing focused on characters made just for the show. When I watch a cartoon about Sonic, I want to actually see a cartoon that focuses on actual Sonic characters! Who the fuck are these humans and why should I care about them? And Eggman's robot goons... good lord they suck If they replaced those robots with Scratch, Grounder, and Coconuts from AoStH and put focus back on the actual Sonic characters, this cartoon would be a lot more watchable.
  19. I don't even use Game Maker. My point is that everyone is WTFing over something pointless.
  20. Thank you, DW. This is my point exactly.
  21. And how many of those laws did the old Game Maker logo break? The old logo was a gradient ball with a hammer. And that represents a tool that makes video games?I know that a gear + smiley isn't the most savory of designs, but they could have done worse. Also, there are resource editors available that will let you replace images and icons in programs. You can just, you know, use one of those to swap out the new logo with the old one.
  22. I'm amazed people are flipping out over a logo. Does it really affect the performance of the application?
  23. Clearing shit up for people... The DSi already does these, however due to how WFC was implemented it won't work in regular DS games, ever. 3G was considered, but ultimately left out due to making the system more expensive. THIS. Why else would the system be bundled with a marker-sized stylus and three DSiWare titles (two brain training games and a dictionary)? It's not marketed for us. However, IMHO, this would probably be the same screen size as the DS' successor.
  24. Psst, hey buddy... you might want to rethink some graphical choices, as all the Game Gear and Master System games used different graphical styles that don't mesh very well together. Consider using Triple Trouble's spring graphics instead of Sonic 1's, for example.
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