Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

Super Napalm

Members
  • Posts

    182
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Super Napalm

  1. One of the admins at Sonic Cult posted a pic of some info that may shed some light: http://img89.imageshack.us/my.php?image=wtfmz5.png (Just in case your blind, the info is in the speech bubble in the top right corner) Can anyone confirm this?
  2. Awesome stuff TRD edit: w00t, 2000th reply
  3. I'm good to go now, had some personal stuff going on yesterday. You good for 10pm BST VGPU?
  4. I think thats about 10pm over here. I'll probably make it, but if not tomorrow I'm good to go for certain.
  5. VGPU, we can have our battle tomorrow as i have a day off. Lol, i wonder if it'll be as quick as mine and PGs match
  6. Been waiting for VGPU for a few days now, just needs to send his FC to me and we can get the match on.
  7. VGPU, I'm ready to battle this evening (Tuesday) and late morning/early evening tomorrow (got a Karazhan raid in WoW to go to). Send me a time you'd like to battle (my timezone is GMT) and your FC.
  8. Yeah, just been a bit busy with my guild in Warcraft. I'm up for a game today (Sunday), so PM me the time you'd like to battle along with your friend code and I'll send mine over.
  9. Okay, I know you can't make something like Sonic XG right away, but you really shouldn't bother showing us this without really thinking your game idea through. Don't expect to have a full game done in a couple of days or weeks. I suggest using the tutorials on the main site, if you're paitent you'll learn from them and be able to make a much better game.
  10. Heh, only managed to down one of PGs team, man i suck. Deserving win though.
  11. PG I thought I sent a PM to you saying I'm good to battle tonight, in either case sorry for putting it off so long ><. I'll be avalible from 7pm GMT (2pm EST i think).
  12. I'll enter, I'm sure all my Poke'mon comply with the rules.
  13. Yeah, I asked a forum member over at GU to remix the midi file, and he came back with an mp3. Hopefully I credited RedXVI as the original creator of the song, tell me if otherwise As for a progress report, that's gonna have to wait a while...
  14. I think the way to go about it is to make some mockup screenshots with different Sonic sprites, see which one fits in better, then I'll worry about hotspots.
  15. It was Pheonix Gamma that gave me the engine, so no. I have tried many times to get the new sprite to work correctly but I've never managed to get it right, probably becuase I really suck at configuring hotspots...
  16. I know what you mean, I do plan to add stuff to the game, it's just it's going to take a while since I'm not quite up to scratch with the 360 engine. As for the sonic sprite, my problem is I have a sheet of full animations (well, all the basics anyway for the engine) but whenever I try to put in a different sprite in the end product is really bad as everything just keeps jumping about. I've tried getting the points right, but for some reason I just can't replace the sprite right now without rendering the game un-playable.
  17. Thought it was about time I posted a topic for BFTF over here. As of last SAGE not much has changed engine wise to be honest, I'm still trying to learn the ways of the 360 engine. I have however bought MMF2 so at least it looks a little nicer and I can finally have parralex in without any errors. At the moment I'm working on the layout for the first level... That's just a little bit of what I have so far, not much but at least it's a damn sight better than my RAGE entry (oh, and thanks again to PG for the engine). The enemies are just there to test out various parts of the engine, I'll have totally different ones by the time I release a demo. The Sonic sprite doesn't really fit in IMO, but I'm having a hard time putting in a new sprite, so if anyone could help me out with that, I'd be greatful. So, hopefully this game will actually turn out to be half decent in the end, I might have a demo ready for SAGE, if not I might release a few videos to make up for it.
  18. I tried a 14 day trial of Factions a while back but I really couldn't get into it. I'm more of a WoW player
  19. What's all that then? Mario 64 style game made in Gamemaker?
  20. Yeah, the placing of the enemies and boxes are just there to test out the engine. Thanks for pointing the counter thing out, never really thought that would be the problem
  21. Screenie of the first real level of BFTF (still WIP). I have this little problem with the Rings and Lives text, for some reason they disappear when they're over background objects and Sonic stops (for instance the lives text is gone in that screenie), but when he starts to move the text reappears. I think it might have something to do with the layers, what does anyone else think?
×
×
  • Create New...