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Tapika

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Posts posted by Tapika

  1. The first Sonic game I played was SH. I liked it.

    Diss me all you want, but a person's opinion is THAT person's opinion. You can't change it.

    The same goes for all the other heroes likers. They can make fun of YOUR favorite game, but won't change your opinion. And the same goes you. You can make fun of our favorite game, but it won't change our opinion.

    ...

    But I do agree, the Egg pawns sucked and it was too shiny and glitchy.

    But everyone loves their first game the most, Eh?

    Rant over.

  2. How do you implement homing attack into the XMas pack Dami and Rougeyoshi made??

    BTW, the two objects that are meant to be homing attackable are:

    objParentHomingSolid

    objParentHomingNonSolid

    Other objects are children of those two objects! ^.^

    EDIT: How would you make it so when you get hurt without a sheild you actually get hurt and play the correct sound and splash rings?

    Because it only knocks the player back if it has a sheild and is hurt. x.x

  3. Ok, I know I haven't done anything for anyone (Cept maybe a while ago with Sonic_Blitz and some other guy) but I need some tiles. :/

    I would like a tile set for this level:

    Blast Beach (Name sux BTW, tell me what I can change it to) (A beach level, looks like wave ocean, with parralax background (Lots of sea area, with those huge sticking up rock thingys that you jump to and fro in the mach speed zone for wave ocean. Also, would like rocky cliffface at back of parralax background.))

    Please may someone kind or willing do this?

    I also (If anyone has time) would like for someone to make the Vulcan robot (That silver colored trooper guy) From Sonic next in the style of THIS guy? (Credit to Flare from pixeltendo for the sprites, I added some of my own including my view of a Shadow in the style)

    Please, someone? I've been looking for a while now... :/

    Or is this only programming help? If so, f***.

    EDIT: Full credit will be given, BTW.

  4. Well... Could someone atleast make a Sonic.XANIM that only uses 8 walk frames, 8 run frames (All 3 types), 2 spring up frames, 2 fall frames, 2 diagonal spring frames, 4 roll (jump) frames and 2 edge forward frames? I don't know how to decrypt (I haven't used GM for MONTHS) And from what Dami said I bet it's pretty hard X.X

  5. Cool music for that test level! :)

    Theres only a few things that havent been put in Sonic Overload 2 that are in that engine.

    Fancy Thumbs up...

    Slopes that dont stick... (Boost factory anyone?)

    A falling sprite...

    And other thingymabobs.

    BTW, can I have the music for the test level?

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