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Posts posted by Andrew
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From what I heard this morning: No foul play and she had diabetes. They did the autopsy today and aren't releasing the results.
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She was gorgeous and a very funny person. I feel for her family.
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Greg Holden.
Emarosa.
Cinematic Sunrise.
(Megan) Washington.
Paramore. Seeing them next year wot.
Still listening to Say Anything, got their acoustic album "Say Anything's Secret Origins" and I downloaded their free Myspace Transmissions acoustic EP.
Oh. AND SISQO. That tho-tho-thothothong
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Just like to say this one thing: I hate the fucking fact that Blitting SDL doesn't fucking support fucking floats. Fuck you SDL.
Carry on.
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I'd go more along the lines of ScrewAttack.
Yeah. That was the first thing I thought of. Even the voices in between sounded pretty similar to Stuttering Craig at times. It felt like you completely ripped it from ScrewAttack.com. You can take that as a compliment if you like haha.
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Wait, what? I was under the impression it had been out for ages now.
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http://sslaxx.twu.net/SDLCollide.zip is some collision detection library I found a while back. Had to fix it up to get working with GCC 4.4.x.
I'll check that out when I get a chance. For now, I created an Entity class with a 3D vector for position and updating those objects and updating the surfaces using the position x and y coords.
entity.h
class Entity { public: Entity(); ~Entity(); Vector3 GetPos() const; void SetPos(const Vector3 pos); private: Vector3 position; };
app.h
Entity hero = new Entity; hero->SetPos( /* wherever */ ); SDL_BlitSurface( heroSurf, NULL, screen, &destRect );
Like, similar to that. Then create a bounding box (using SDL_Rect) and basically use an early-out to check the sides. Like, if the left of rect x is greater than the right of rect y, it can't possibly be overlapping on the horizontal. etc etc
Dunno if it's the best way but it's how I did my (terrible) breakout clone in my school game programming framework.
Edit: there's obviously more to it, but yeah. Soon as I get something working (ie: an actual level perhaps) I'm planning on releasing the source for people to scrutinize and help me improve.
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Why are the HUDs different in both of those screenshots?
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Well, I don't keep the lights on, so at night, black on white is similar to looking "at a light bulb."
Offtopic: I haven't worked much with collisions, but I'd recommend looking at this is you already haven't: http://lazyfoo.net/SDL_tutorials/lesson18/index.php .
I need to start looking into that shit though, if I ever plan on developing a Sonic fan game. But who the hell around here would want to play that?
Per-pixel collision is probably a bit MUCH for what I want, but that's a great link. Thanks!
Edit: It also took me a day to realise I've been following those tutorials without meaning to. I always Google for sdl tutes and I seem to always manage to find my way to Lazyfoo.
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I like green on black. But black on white is much better for my eyes.
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Am I the only one who really likes the cog?
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As much as I am over the orgasm Sonic fans have been having over what would've been a very terrible game, this seems interesting and could be worth a look.
edit: though all the .def files i've tried don't work so i'll jst wait for people to release stuff.
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Good news everyone.
Looks much better.
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C++ and SDL is really straightforward, once you get the hang of it. What tutorial are you using?
It's mostly the collision stuff. I reckon if I stopped being a little bitch and just did it myself I should be okay. I wanted to check out GML purely because Spelunky was made in GM, except after looking around I didn't enjoy the fact that I still had to use DnD for events, which is silly.
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People still put their shit in Graphicsgale? Has it even been updated since 3 years ago?
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my favourite thing about Sega's games are the sound effects. they're just consistantly gorgeous.
This.
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Dami, that is assuming people know what a normal or even a vector is. I only learnt this year through school. :/
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sorry about the somewhat late reply but the Sonic Dev Engine has a pushable block. Its one of our member exclusive projects over at the FGX insider. (which means you need to join to see it) http://z10.invisionfree.com/FGX_Insider/index.php?act=idx
The fuck? Since when does SFGHQ allow fucking advertising?
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how do none of you get the sleeve is long and her hand is in the sleeve? its fucking waving about with her movement and everything.
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Dudes, since this is a GM thread, someone point me to a good tutorial on GML. C++ and SDL are doing my head in.
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That guy's a douchebag, not funny and while he can be a bit right, he's still an idiot.
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@SG: Cos the French know everything. Unless MJ's office themselves say he did, or SEGA tell us he did, I don't believe it nor disbelieve it.
You guys are easily swayed by foreign text. Also, REPORTEDLY.
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I like it youre all retarded.
Sandy is a guy by the way. -
Real Thanksgiving was over a month ago.
Game Maker's New Logo
in General Discussion
Posted
I'm checking out SFML now and it's pretty cool. Thanks for the heads up.