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SoaH City Message Board

Andrew

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Everything posted by Andrew

  1. I'm checking out SFML now and it's pretty cool. Thanks for the heads up.
  2. From what I heard this morning: No foul play and she had diabetes. They did the autopsy today and aren't releasing the results.
  3. She was gorgeous and a very funny person. I feel for her family.
  4. Greg Holden. Emarosa. Cinematic Sunrise. (Megan) Washington. Paramore. Seeing them next year wot. Still listening to Say Anything, got their acoustic album "Say Anything's Secret Origins" and I downloaded their free Myspace Transmissions acoustic EP. Oh. AND SISQO. That tho-tho-thothothong
  5. Just like to say this one thing: I hate the fucking fact that Blitting SDL doesn't fucking support fucking floats. Fuck you SDL. Carry on.
  6. Yeah. That was the first thing I thought of. Even the voices in between sounded pretty similar to Stuttering Craig at times. It felt like you completely ripped it from ScrewAttack.com. You can take that as a compliment if you like haha.
  7. Wait, what? I was under the impression it had been out for ages now.
  8. I'll check that out when I get a chance. For now, I created an Entity class with a 3D vector for position and updating those objects and updating the surfaces using the position x and y coords. entity.h class Entity { public: Entity(); ~Entity(); Vector3 GetPos() const; void SetPos(const Vector3 pos); private: Vector3 position; }; app.h Entity hero = new Entity; hero->SetPos( /* wherever */ ); SDL_BlitSurface( heroSurf, NULL, screen, &destRect ); Like, similar to that. Then create a bounding box (using SDL_Rect) and basically use an early-out to check the sides. Like, if the left of rect x is greater than the right of rect y, it can't possibly be overlapping on the horizontal. etc etc Dunno if it's the best way but it's how I did my (terrible) breakout clone in my school game programming framework. Edit: there's obviously more to it, but yeah. Soon as I get something working (ie: an actual level perhaps) I'm planning on releasing the source for people to scrutinize and help me improve.
  9. Per-pixel collision is probably a bit MUCH for what I want, but that's a great link. Thanks! Edit: It also took me a day to realise I've been following those tutorials without meaning to. I always Google for sdl tutes and I seem to always manage to find my way to Lazyfoo.
  10. I like green on black. But black on white is much better for my eyes.
  11. Am I the only one who really likes the cog?
  12. As much as I am over the orgasm Sonic fans have been having over what would've been a very terrible game, this seems interesting and could be worth a look. edit: though all the .def files i've tried don't work so i'll jst wait for people to release stuff.
  13. It's mostly the collision stuff. I reckon if I stopped being a little bitch and just did it myself I should be okay. I wanted to check out GML purely because Spelunky was made in GM, except after looking around I didn't enjoy the fact that I still had to use DnD for events, which is silly.
  14. People still put their shit in Graphicsgale? Has it even been updated since 3 years ago?
  15. Dami, that is assuming people know what a normal or even a vector is. I only learnt this year through school. :/
  16. The fuck? Since when does SFGHQ allow fucking advertising?
  17. how do none of you get the sleeve is long and her hand is in the sleeve? its fucking waving about with her movement and everything.
  18. Dudes, since this is a GM thread, someone point me to a good tutorial on GML. C++ and SDL are doing my head in.
  19. That guy's a douchebag, not funny and while he can be a bit right, he's still an idiot.
  20. @SG: Cos the French know everything. Unless MJ's office themselves say he did, or SEGA tell us he did, I don't believe it nor disbelieve it. You guys are easily swayed by foreign text. Also, REPORTEDLY.
  21. Real Thanksgiving was over a month ago.
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