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Andrew

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Posts posted by Andrew

  1. I'm speaking blasphemy here but they could reboot it and just pretend Tails and Knuckles never even existed. Make Sonic so mobile that their abilities don't matter anymore because Sonic can go almost anywhere he wants, unrestricted.

    Not an entirely bad idea. I'd argue reboot the entire concept of the new Sonic games. Make the game without what has now become Sonic conventions. Basically, pretend they're making a flagship title for a new Sega console.

  2. On the subject of text editors, if you're up for learning a little (and I mean a little) and happy to use beta software, Sublime Text Editor 2 is all kinds of amazing. Multiple cursors are amazing, CTRL-D to select subsequence finds of selections? *drool* Using anything else feels weird now.

  3. FUCKING LOVE IT. Loved the flash prototype way back when and love SMB now.

    The PC launch was a bit shaky but it's been pretty great still so far.

    Think of XBLA as vanilla. Whereas PC is Super Duper Meat Boy, with an incoming level editor (January), new, exclusive characters (SPOILER), Tofu Boy (the PETA SMB parody (as of today)) and obviously, faster updates. I believe some characters in the XBLA version aren't in PC, like Tim from Braid and the Castle Crasher, but don't quote me on that.

    Direct2Drive version launches tomorrow with today's Steam patch, which fixed a few bugs. Currently SMB PC crashes on exit. Leaderboards can be a bit dodgy at times but it's still very very playable.

    Follow @supermeatboy for on-the-minute updates.

    Edit: 300 levels over 7 worlds, with a dark version for each world, including "warp zones" which put you into other games/consoles. There will be more levels through the level editor, as well as more chapters by Ed and Tommy, AS WELL AS worlds by indie creators (VVVVVV creator Terry Cavanaugh for instance). There is and will be chapters created around certain characters (there's a Gish one, for instance).

    This is the indie platformer to end all indie platformers. It's fucking fantastic and you should buy it now. Try out the prototype to see if you like twitch platforming: http://www.newgrounds.com/portal/view/463241

  4. I don't know who the first member is, but you're very grumpy. He's just being friendly. Hello John!

    @LH: It is in General Discussion, unless it was moved.

    After visiting his "Current project" it could be some sort of bot, but who cares. More members, yay!

  5. Well, any game is a loop. It goes through the Initialization stage, then loops through logic (movement, user input, collision) and rendering. You use variables to hold stuff, obviously. Anything. Like positions, window size, a sprite's width. You then modify that data over time based on certain events.

    You'd use a function to reuse repetitive code, as you've probably figured out. If you haven't, buy Sam's Teach Yourself C++ in One Hour a Day. It's a fantastic book that teaches the basics to advanced C++ in a nice learning curve. Loads of exercises in the book as well. It's very hands-on.

    int main()
    {
    	Init();
    	bool isRunning = true;
    
    	while( isRunning )
    	{
    		if( escape is pressed )
    		{
    			isRunning = false; // exit out of whileloop
    		}
    
    		Logic();
    		Render();
    	}
    }

    Your logic can (and will) contain checks for user input, checks for collision and so forth.

    e: that is very basic though, but you get the idea.

    • Like 1
  6. If you start on entry-level C and learn (in this order): Variables, Arrays, Loops, Functions then Pointers. Give yourself some time to understand how pointers work, they are fundamental.

    Try to understand the different stages of how a compiler builds a program as well as the different types of errors and how to debug.

    Once you understand those, you can move onto structs, then move onto C++. You _can_ jump into C++ and learn all this as well if you want to skip C altogether but imo C teaches some good coding practices (like declaring variables at the top of each code block).

    If you have trouble, post and I and I'm sure others will attempt to help you.

  7. Inception was amazing. Especially that scene. Yeah if you've seen it you know which scene I'm talking about (JGL is awesome).

    Tomorrow I'm going to see The Other Guys which looks hilarious (Will Ferral and Mark Whalberg) and next weekend gonna see Scott Pilgrim!

    Agree.

  8. The cutscene profile pictures look fantastic! I'd love to update my avatar to one of those Robotnik ones. :P

    I'm actually really impressed with your youtube demo and that doesn't really happen anymore when it comes to me. Your level design is quite good as well, aside from some odd genre-mixing of sprites it looks fantastic. .Sonic 2 mixed with Sonic Advance sprites doesn't work too well, though the Sonic 3 Angel Island disappearing platforms worked well in conjunction with your background. Keep it up!

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