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SoaH City Message Board

Carl Winslow

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Everything posted by Carl Winslow

  1. http://twitter.com/#!/Yoshi_OnoChin/status/162749333849120768 even knowing that it was totally okay with Inafune I still find it really jarring.
  2. they're far too wishy-washy to get anything decent done. the only particularly good fangame was megaman 21xx, and even it is riddled with bugs and broken stuff. (for some reason I can't even play it now cuz it crashes)
  3. saying it needs some chamfer's to the really harsh edge transitions is being non-constructive. okay sure! If you aren't intending this to be used in a game (which is obvious just looking at the form of it) then I'm suprised you aren't just going all out on the model. pretty rendering does not a good model make.
  4. this could use an absolute ton of work. especially on all the sharp edges that could use a chamfer or two.
  5. yeah uh I've never been good at animation really. atleast not in pixel art.
  6. except, y'know, there's slopes which SRB2 can't do. I'm assuming this is Zdoom or Build Engine in that case.
  7. I'd rather be watching the new Thunder Cats honestly.
  8. I gave the build you gave me a shot. gotta say that Sequel Shine is pretty rad up until act 2 where I'm pretty sure it's unfinished. though having that pit there at the start of the level that you can't get out of is a real drag. but since this is a dev build I'm assuming that's not staying. good to see the things I made put to use though! made me awful giddy seeing and interacting with em!
  9. woah damn, that edit's pretty much perfect. I would have done something myself but I was dealing with work of late. And yeah, that second one looks the best to me. best to not over saturate the blue or it'll look weird.
  10. I tried, I really did. I don't think this will work though.
  11. I can try and give the trees another shot, but I'm not sure how well it will go.
  12. I don't see why not. it's your game after all. if you want I'll get the other pillar started too. EDIT: did some changes to the first one EDIT2: did the other one anyway because I was bored
  13. Lakefeperd, I gave that first pillar a shot. I can do the second one in this manner but I think the tree is kind of SOL due to how difficult that would be to get looking decent.
  14. I already posted this on one of the videos but I'm curious as to what the credits music is. you haven't listed it, I don't think?
  15. I would like to have a whole picture of the tree and pillar please. I would like to attempt to make them pretty.
  16. <-clickable aside from this, I got a sketchbook, a camera stand, a hat, a shirt, some giftcards to various restaurants, a wallet, some money, and a jar of almonds. I kind of forgot where I put that last one actually.
  17. yeah gotta say it looks really nice, though not sure if the really subtle colors used to make it rougher are necessary or not. they work well, but not sure how many people would notice it.
  18. you're gonna really need to tone down background palettes with the cave story sprites. they're designed to have really high contrast and the bug handing around on the pipes will be difficult to see if you don't do tweaking. anyway in some bizarro world where I could program or make games, you would play as a crate robot that hides and backstabs enemies in order to get weapons.
  19. I was just joking. though I am habitually lazy!
  20. I was the one that got all the lazy and bad talent I guess, haha.
  21. there are servers that already do this. it's nowhere near as cool as it sounds. infact it feels sorta counter productive.
  22. Hap Burday DW, hopefully it won't suck like mine will!
  23. I can see, but it's still not really doing right with the audio. I'm sure it should have preloaded with the game itself, right?
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