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Posts posted by kaos
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Yup, I saw this from a friend a while back.
For those creating new steam accounts, this game truly is a deal as it gives you access to the Steam Community (Which you would normally have had to pay for a game first).
But yeah, it was a bit of a bummer that the Source SDK wasn't included. I actually BOUGHT a (useless) copy of GMOD on the assumption that it would work.
FFFFFFUUUUUUUUUUUUU-
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Of course it makes you a better a human being, this is the Internet.
Seconded
But, I did wish sonic would win ( yes, being here kinda makes me a sonic fan ), but since he lost, Im glad it was to such worthy competitors.
I wonder how far they'll get?
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Wow, I read the thread, check the results, to see that Bob and Bub won!
Freakin EPIC! Take THAT, fanboys...
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Hmm... I believe I have that engine.
I got bored one day and designed a (kickass) level for it.
Still, I prefer worlds, although its true that there isnt much left up to the user to really add. At least, not easily.
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So.... they're "Returning to Sonic's roots" yet again?
As much as I would love to see this work out right, I simply can't put it past them to screw it up again.
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Heh, that IS true. I remember when i was younger, I would always just mess around, never really playing the game just to finish it.
As I grew older, I gradually just started going for the goal more and more.
Although, I wont lie, I kinda liked the unleashed engine, and i spent more than my share of time running on water and slopes in cool edge, lol.
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Credit is given, check first post.(I forgot his name, thanks for reminding, spiderbyte.)
Yeah, as for the engine, I'm not spending too much time on it at the moment, but is is NOT a dropped project.
And as I've said before, I'm still learning Blitz3D and this engine is a test of what I can do so far. I'm learning as I go.
Hopefully, I'll get these problems sorted out in the future.
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Btw, your game doesnt really use Tank controls. The movement im talking about are in the 3D engines where you move in one direction and turn, yet sonic just keeps sliding on in the direction hes going with almost zero acceleration in the direction youre turning in. Your engine doesnt have this problem.
Yeah, i know, but close enough, lol.
----As for speed...
I just don't know why it doesn't run on vista. So far its been tested on 4 computers (including yours).
Maybe I'll try to implement delta time...
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Only issue i see is the fact that you can basically run on any surface, no matter the angle you approach it from, if you're going fast enough. Thats pretty neat, but at the same time it needs restrictions. I can see all kinds of level design issues here. Make it a requirement to have to approach the wall from a certian angle or something. I can jump off a cliff and hit a wall at 90 degrees and start running up it.
Yeah, this is my main problem. If nothing else, most of my time goes to fixing this. I believe I need a vector for alignment as well as one for speed, but I don't quite know how to implement that just yet. Remember, I'm learning this as I go...
Another problem is that Jumping doesn't seem to work. He always jumps up, but in reality he should be jumping off whatever surface hes running on. (If hes running upside down, he should jump down. If hes running on a right sided slope, he should jump more to the other side. Ya know?) I like how sonic kind of automatically corrects himself to the center when running on a halfpipe.My latest build has this fixed, I just don't have it on me at the moment...I'll release it if I get the chance.
Another problem in this build is if you stand still upside down, you will just slide and not fall.
As for the ready made folder, I'll see what I can do about that.
The tank controls...I hate it too, I'm also trying to fix that.
But yeah, thanks for the comment, and I'll fix what I can.
BTW, Does it run full speed for you?
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I have recently been learning Blitz3D and I wanted to see what I could come up with.
After about a week and a half, I came up with a basic 3D sonic engine.
Although far from perfect, It gave me a chance to further increase my knowledge of Blitz3D.
The release I am posting here is actually not my latest one(I dont have it on me at the moment)but it should give people an idea of my project.
I call it KAPE - KAos Platform Engine.(And not because of "ego", I have been going by the name Kuroi as of late).
Credits -
The model is from a model swap of the Dami/Mark engine (Credit to Bagjac)
The level is mine(not texture)
The engine is mine
The skybox is from...I forgot. Ill post if I remember.
I am posting this because, Chances are I wont be working on this much more.(Of course, that could change.)
Problems -
It seems to run really slow, not to mention just wierd, on Vista, but fine on XP.
Running up a 90 degree slope isnt a problem =P
And a whole slew of other things
ToDo List - (if i get around to it)
Converting airspeed to groundspeed
Making slopes more precise.
Fix the yaw rotation on the jump(if you jump from a slope and turn...)
Move in more than one direction.(ie. not having Up for forward and L/R to turn.)
Cleaning up my code...
Controls -
Shift = Jump
Up = Forward
Left/Right = Turning
Back = Brake
W/S = Camera Zoom
A/D = Camera Height
F1 = Reset Position =P
ESC = Quit
Last minute note: It runs in fullscreen(640x480) with 32bit color.
Sorry no screenshots(maybe someone will put some up?)
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I bet instead of 7 rings this time, its 7 grails. lol
"Seven grails in Hand!~~"
Anyway, I kinda think its crazy that there's not one, two, but three different sonic games in the making.
I believe in the saying, "Quality, not quantity".
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The main problem I have with it is that the level is just too linear.
Adding alternate routes and such will really spice it up.
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Welcome to SFGHQ
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I dunno, it MIGHT end up being ok...but knowing SEGA lately...
Either way, ill probably still end up playing it.
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Its lookin to be a great turnout this year.
Makes me wish I had something polished enough to enter.
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I sold my black NDSL a while back, and i seriously regret it.
I used M3 with a 2 gb micro SD.
Also, For all of your psp hacking and homebrew needs, the psp section of QJ.net is THE best place for homebrew, news, and general info.
BTW, im posting this from a PSP...
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I just watched it, and I gotta say thats pretty good, especially the solo.
Maybe you could give rail canyon (SH) a shot next.
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Lookin' Nice!
Only problem, all the aliens are standing in the same exact pose.
Change the standing poses/anims/whatever and it'll look better.
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I had it at some point too, but my computer went under as well, so I cant help ya.
You might find it posted elsewhere on the internet, though.
You could try Google...
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my email is kaosjkmATyahooDOTcom
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I might take a stab at it.
Send me a couple of sheets and i'll see what I can do.
Also, is there particular time you want this done by, because i'll be busy this weekend.
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Kinda off-topic, but thanks for posting that link Dami.
Twas very informative.
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It looks pretty cool.
The sky does look a bit out of place, though...
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Im gonna make one of those one day...
People You Miss at SFGHQ? :..(
in General Discussion
Posted
Heh, I just lurk mostly, but yeah, I miss a lot of the old guys that used to be around. The place has really changed over the years...