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SoaH City Message Board

kaos

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Posts posted by kaos

  1. Yup, I saw this from a friend a while back.

    For those creating new steam accounts, this game truly is a deal as it gives you access to the Steam Community (Which you would normally have had to pay for a game first).

    But yeah, it was a bit of a bummer that the Source SDK wasn't included. I actually BOUGHT a (useless) copy of GMOD on the assumption that it would work.

    FFFFFFUUUUUUUUUUUUU-

  2. Credit is given, check first post.(I forgot his name, thanks for reminding, spiderbyte.)

    Yeah, as for the engine, I'm not spending too much time on it at the moment, but is is NOT a dropped project.

    And as I've said before, I'm still learning Blitz3D and this engine is a test of what I can do so far. I'm learning as I go.

    Hopefully, I'll get these problems sorted out in the future.

  3. Btw, your game doesnt really use Tank controls. The movement im talking about are in the 3D engines where you move in one direction and turn, yet sonic just keeps sliding on in the direction hes going with almost zero acceleration in the direction youre turning in. Your engine doesnt have this problem.

    Yeah, i know, but close enough, lol.

    ----As for speed...

    I just don't know why it doesn't run on vista. So far its been tested on 4 computers (including yours).

    Maybe I'll try to implement delta time...

  4. Only issue i see is the fact that you can basically run on any surface, no matter the angle you approach it from, if you're going fast enough. Thats pretty neat, but at the same time it needs restrictions. I can see all kinds of level design issues here. Make it a requirement to have to approach the wall from a certian angle or something. I can jump off a cliff and hit a wall at 90 degrees and start running up it.

    Yeah, this is my main problem. If nothing else, most of my time goes to fixing this. I believe I need a vector for alignment as well as one for speed, but I don't quite know how to implement that just yet. Remember, I'm learning this as I go...:)

    Another problem is that Jumping doesn't seem to work. He always jumps up, but in reality he should be jumping off whatever surface hes running on. (If hes running upside down, he should jump down. If hes running on a right sided slope, he should jump more to the other side. Ya know?) I like how sonic kind of automatically corrects himself to the center when running on a halfpipe.

    My latest build has this fixed, I just don't have it on me at the moment...I'll release it if I get the chance.

    Another problem in this build is if you stand still upside down, you will just slide and not fall.

    As for the ready made folder, I'll see what I can do about that.

    The tank controls...I hate it too, I'm also trying to fix that.

    But yeah, thanks for the comment, and I'll fix what I can.

    BTW, Does it run full speed for you?

  5. I have recently been learning Blitz3D and I wanted to see what I could come up with.

    After about a week and a half, I came up with a basic 3D sonic engine.

    Although far from perfect, It gave me a chance to further increase my knowledge of Blitz3D.

    The release I am posting here is actually not my latest one(I dont have it on me at the moment)but it should give people an idea of my project.

    I call it KAPE - KAos Platform Engine.(And not because of "ego", I have been going by the name Kuroi as of late).

    Credits -

    The model is from a model swap of the Dami/Mark engine (Credit to Bagjac)

    The level is mine(not texture)

    The engine is mine

    The skybox is from...I forgot. Ill post if I remember.

    I am posting this because, Chances are I wont be working on this much more.(Of course, that could change.)

    Problems -

    It seems to run really slow, not to mention just wierd, on Vista, but fine on XP.

    Running up a 90 degree slope isnt a problem =P

    And a whole slew of other things

    ToDo List - (if i get around to it)

    Converting airspeed to groundspeed

    Making slopes more precise.

    Fix the yaw rotation on the jump(if you jump from a slope and turn...)

    Move in more than one direction.(ie. not having Up for forward and L/R to turn.)

    Cleaning up my code...

    Controls -

    Shift = Jump

    Up = Forward

    Left/Right = Turning

    Back = Brake

    W/S = Camera Zoom

    A/D = Camera Height

    F1 = Reset Position =P

    ESC = Quit

    Last minute note: It runs in fullscreen(640x480) with 32bit color.

    Sorry no screenshots(maybe someone will put some up?)

    KAPE - KAos Platform Engine.rar

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