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pourcelaine

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Everything posted by pourcelaine

  1. Orange and blue are my school colours. And orange is my favorite color and blue is my boyfriends.
  2. Oh. OMFG. You're the maker on Retro Sonic O_O I like, adore you. I was wondering wtf you went!
  3. If this is the real thing, it looks nice. If its mock ups done in paint, meheh.
  4. Oh, RO, how I miss thee! So many hours spent killing monsters with my wonderful little assassin.
  5. It's so difficult. I want to keep using damizean's physics.
  6. Haha, I LOVE ballz XDD Amazing game. And WOW O_O Thats such a good picture! Like, omg. The detail and everything. It's beautiful.
  7. Lol, meep. Aero, I'm sorry, I forgot to mention I'm using the mmfusion version of his engine :00 Thank you, tho. And w00t! It wooorked Dami. Thank you very much n_n Now..if anyone wants to make this easy on me and just give me the rest of the coding. :e Ah, I shall probably have to do it myself.
  8. Woo. I'm back here again. Because I am in no way a programmer. Please help! I want to impliment grinding in Damizean's engine. And..I'm already running into a block with my first 3 events O_O I figured I could start with setting the bars for grinding as the qualifier '0' (obstacle) and by default, have flag 0 set on (makes the obstacle non solid). When the bottum sensor is overlapping the bar while ctrl is pressed, I'd set flag 0 off (make the bar a solid). I'd figure out animation and speed from there. But anytime im jumping onto a bar, or gravity does not equal zero, the game wont detect that the bottum sensor is overlapping the bar. I don't know, it's weird. Basically, has anyone already successfully implimented grinding in this engine, that would like to help me/and or throw out some code at me? :3 Thank you!
  9. Wayy too lazy for colour. You don't know me very well. Lol, Scott, I have a lesbian friend. And we were bored. (EDIT: oh god that sounded aweful. We were bored so I drew this.)
  10. n_n Thank you! I'm glad someone noticed that X3
  11. *lauffs* If you skim through his post and skip over the repetitive phrases you get a basic idea.
  12. Lol, yeah. Katanas are long and thing and uber sharp.
  13. *sighs* My lack of a sex drive fails me to foresee how others would percieve my work..again. I reallie am a filthy little artist. And dry humping is perfectly legal in Japan.
  14. It's an animation :0 And they move via ball movement. Actually, if I could just resize them and still keep them as an active object, that would be amazing..and look better.
  15. I'm reallie effing bored. And I never draw.
  16. n_n Thanks guys. Meheh, the layering on the explosion is terrible. Smaller objects in front of big ones. I don't even know how i fix that. Still using photoshop, daniel? :e
  17. I still the colours are pretty.
  18. Random developer logo. It's me Startscreen. Duh. Yay for uber beta with reallie sucky layering.
  19. Light greyish blue is always a reallie good inking color. I personally hate the inking process, tho. Anyways, the angle at first looks..weird. But then it works. Denno o_O It looks like a rough draft?
  20. Oh wow. Lovely colours.
  21. Because I won't get this chance again. That's it.
  22. Lol, koray, it's reallie missing some? Are they like..new? Or animaniacs just slipped :e
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