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MrKsoft

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Everything posted by MrKsoft

  1. I seriously doubt people still think I work on this.
  2. Yeah, I've got it still too. It was really good for its time.
  3. Runs so slow it is barely playable. I have a 2.2 ghz PC with 2 gigs of RAM and 128 MB video memory. I'd think something made in _Game Maker_ would run acceptably. (Interestingly, I've also had this issue with 2D games made in GM)
  4. I just downloaded the slightly updated version and I really dig the alternate camera, though I admit I feel a little woozy now after playing with it for a while.
  5. Wow. This is awesome. A step in the right direction for 3D Sonic games. However, the controls are kind of difficult to get used to. Also, I couldn't get a reasonable frame rate until I turned off the fancy water effect, and then it suddenly jumped up to 60 fps and stayed there. Make sure that you keep the ability to disable it, because it turns it from unplayable to playable for me! Otherwise, it does what Sega couldn't
  6. I am also tossing around my ideas. I haven't talked with my friends yet though but I will tomorrow... My first idea was to play all the console based Sonic titles up until SA2. Second idea: My friends should all get together and play EIGHT Zelda games in 96 hours/4 days. (1, 2, LTTP, Link's Awakening (via Super Game Boy or Game Boy Player, probably), OOT, MM, WW, TP). We'd set this on a long weekend or spring break and basically trade off games based on our specialty (like my NES obsessed friend does the NES ones, another does Awakening cause he's so good at it, and I'd do TP cause I'm good at it). That's more possible than the 4 in 48 thing because 1 and 2 are far shorter titles and my friend knows Awakening like the back of his hand (he's freaking fast at it, dunno if he's beat the speedrun though). Completing those fast would give us far more time for the larger games. Plus, I'll be using original copies so less chance of freezing on the N64 buggers. And I plan to resort to guides if I'm seriously stuck (doubtful, I've played to completion all of them except Zelda 1, 2, and WW). Only things holding me back are finding a 4-day span to do it, possible parental interference ("WHAT ARE YOU PLANNING!??!?"), and I believe my upload bandwidth is too wimpy to upload live video.
  7. Never really visited MC regularly, but back when I first popped up around here I definitely noticed the community overlap between the two places. Sad to see another older slice of the internet vanish.
  8. I like TRD's ideas, but I must point out that the main site can't be updated more if there's no content to go into it, and there isn't really a massive flow of stuff. So that would require US to make some stuff more than we do (which we probably should be).
  9. I don't post much, but I lurk often and would like to give my $0.02 here. I've been around SFGHQ since 2001ish and I indeed see that what we have in front of us now is a HUGE contrast to the SFGHQ I literally grew up with (having joined when I was only 9). Nowadays, I see nothing but bullying. The mods are assholes to the new members, not actually trying to help them get better. "If it's not right the first time, then GTFO" seems to be their motto. Stuff like that even puts me off of fangaming. I am less and less inclined to make things because everyone is pro-perfect and accepts nothing less. We seriously need to take a look at this and change things. Take the bullies out of power, appoint some people that will actually make good staff members, people who are friendly and helpful. Then SFGHQ can start being cool again.
  10. Wow, as a marching band nerd, I really love this. =P
  11. My first non-educational computer game was Sonic 3 and Knuckles, when the PC version came bundled with my family's new (and then extremely extremely high end) Pentium 2 computer. I remember that on the first day I tried it, I could not figure out how to get through the first loop in the game. XP I never knew anything about Sonic 2 until almost three years after I first played Sonic 3, when I became old enough to start exploring the internet and found Genecyst and a Sonic 2 ROM. I thought it was really odd compared to Sonic 3. (Of course, I thought Sonic 1 was even more bizarre when I was unable to spindash)
  12. I don't know if this has been said yet, but this Blowfish guy is buddies with Blazefire. They tried to get in an MSN chat with me and teamed up to beg me for help. (Lol, why me? I don't know much of anything...) Just a random FYI.
  13. I am a proud GP2X owner. I am pretty happy with it and it has long replaced my DS as my handheld of choice, but the battery life is somewhat short and performance in some emulators (SNES mostly) is poor. Regardless it has been well worth my money. I probably would have been better off getting a PSP, but I felt better getting something that was intended for homebrew in the first place.
  14. Spike, you're not much help either. Anyway, I'd like to say that this is far better than the beta demo. I was able to enjoy it way more. I still can't beat the boss, though :/
  15. Actually, Dami solved it for me on AIM. Super thanks and rep for him!
  16. I tried doing this in an event, which disabled the camera group, set the new limits, and reactivated the camera group (I checked, and they ARE happening in that order) but it merely does the sloppy jumping and doesn't move into it as it does in the old classic games. Also, I realized that I had an implementation of linear interpolation in an unfinished game of mine, but efforts to try to adapt it for SW seem unsuccessful (I end up battling against the already-established camera events)
  17. I am adding a boss area into the second act of my game but I am coming across difficulty in making the camera move into it properly. How would you recommend making the camera smoothly lock into the center of the 320x240 boss section of the level? All the ways I have tried made it move to the center of the boss area immediately, which is slightly disorienting and very unprofessional/ugly.
  18. Surprisingly, I remember what you're talking about. That was the interactive online SAGE "game" they were using as a means of browsing SAGE that year (I believe it was 2002 according to the file dates). I still have it, but since that SAGE is long, long gone, it's completely useless. It was not even RPG or fangame (it had zero gameplay). Just a promotional thing for SAGE.
  19. I just played this. I am speechless. IT IS AMAZING. However, I came across a couple bugs. -As Knuckles, I got to the tube after fighting Nack and didn't enter at a high speed, and kinda got stuck in limbo inside the tube cause I didn't have enough momentum. I couldn't get in or out of the tube, but eventually jerked back and forth enough and it suddenly shot me through at high speed. -After that, I got to the part with the spring upwards where you grab and spin through the horizontal bars. Well, I got to the third one and Knuckles got stuck. I was at the Y position of the bar, and could only walk left and right. I had to reset here to get out. Other than that, I am overcome with insane joy because this is, hands down, the best fangame I've played.
  20. Demo's up now, since SAGE seems to have started.
  21. I've been pretty quiet on the fangame front for more than half a year. As usual, I realized I was over ambitious and dumped my previous projects. This is a way smaller project that I'm doing, both in actual length (5 zones maximum and each act is relatively short compared to other Sonic titles) and the idea of the game. It's called microSonic, and the idea is that Sonic has been shrunk down ala Sonic CD/Metallic Madness. While the game still has mostly Genesis style sprites (mixed with GG/SMS graphics where it didn't look bad), the graphics aren't totally super-amazing (but decent) and the music is restricted to fun old chiptunes, as to contribute to the "micro" feel without having to make the graphics black and white and the resolution smaller. Here are some screenshots of the first zone, Tidal Typhoon: (yes, it basically looks like a generic Sonic Worlds title, and it kind of is. The HUD has not been and probably won't be replaced cause I like it.) The demo is now up for download at the TimmyTech SAGE Booth. I advise you play it! I'd love to say this'll be done rather quickly following SAGE, but I can't be too sure cause my fall schedule looks like it's going to be a royal pain in the ass. It may not show up until Christmas, but I can't give an estimate or anything-- it'll be done whenever I finish it.
  22. Just go install the extension bonus packs from clickteam.com. If you can't install the bonus packs cause you're using a pirated version of MMF2 or something (only reason why you don't have it I can think of), I don't think we're supposed to help you. Of course, I might be wrong and in that case someone else should correct me. Also, does anyone know what's going on with the engine? Been a while without an update.
  23. Hee hee hee. I designed it as if a six year old were making it. (And I'll admit, it was in fact based on assets made by my brother when he was 6. That level was partially made.)
  24. Sonic & the Attack of the Egg Shaped Aliens Slinger edit: edited so it looks like you read the rules.
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