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SoaH City Message Board

Mark the Echidna

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Everything posted by Mark the Echidna

  1. I actually disliked the Sonic one. They've got something wrong on him. Tails and Knuckles are looking awesome, though
  2. Damn. You guys get all the IRL fun. I wish there was a CoS nearby... The only one in Brazil is located at São Paulo. Even sending black faxes to them would cost a lot.
  3. I had it on the PC, under the form of Sonic & Knuckles collection. Really good times. Also, fuck you, damn spinning barrel. :3
  4. Olá. Bom ver mais brasileiros aqui XD~ Só que parece que você está misturando algumas coisas de português com o seu inglês XD~ Anyway, Welcome. I saw your video, and it looks nice. It could have some gimmicks and elements to make the level more interesting, instead of just running, though. Also, it needs enemies. Another advice would be to change the backgrounds a bit, these have been overused. EDIT: Oh, and I really liked the HUD.
  5. Oh, by no means I did take it as someone being aggressive or anything. I'm really sorry if I did make it sound like that, I did write that text in a hurry. Anyway, much like any other thing this should be a matter of choice. We can probably add some kind of option such as "Loop funnels", in the same way we're planning on adding an automatic camera. But I really believe that a 3D Sonic is one of the kind of games that will force new abilities to be learned.
  6. I can also see your point Khorney, and I do agree that free 3D loops are somewhat harder to control. The whole game will be harder to control, because obviously it is in 3D, but not that harder. You can't keep the degree of freedom of the original Sonic games in 3D without a bit of added difficulty. But it's pretty much a matter of getting used to the new experience. I believe it is somewhat like on Portal, when you first get through a portal from the wall and end up on the ground and you go all: "WTF!?" But with time you get used to it, and start seeing it as something natural to the gameplay. The added difficulty IS part of the experience, and I think it's totally worth the price. If you start thinking about it, 3D opens a whole lot of sequence breaking possibility, as long as you can get enough momentum. I'm pretty sure when (if?) this game gets done we'll see a lot of people doing all kinds of amazing things at the levels. Things they weren't intended for. And you shouldn't expect it not to be challenging. The intended audience is Sonic fans who grew playing Sonic as kids, and now are adults or teens. If you can't expect them to keep up with the increased difficulty, if you can't expect them to learn new abilities to help them overcome new challenges, just like they did 15 years ago, then there's no more need for Sonic the Hedgehog. The whole point of adding the WASD + Mouse control was actually to compensate for the control difficulty, in a way that doesn't feel completely unnatural. At least for me, it's the best way of playing a game like Sonic in 3D. But that's probably because I got used to playing SRB2 with it. I think it's totally reasonable for people to complain about the controls because they don't feel comfortable with them. But I think comments like "the control shouldn't be like this because Sonic is not counter-strike" are totally stupid.
  7. oh man. That sucks... I really don't know how to comment.
  8. Yes. .3ds, .x and .obj, if I'm not mistaken. About the textures, their filenames are stored on the materials inside the b3d file. They're loaded from the files when Blitz3D opens the model.
  9. Right now, levels are just one or more giant 3D models. So making levels is currently pretty much modeling stuff at 3DS Max
  10. Now implemented. Actually, for rings, bouncers and springs, We're using bounding boxes for collision, so they're quite similar to their 2D counterparts.
  11. I've tried this before, and it resulted on major control problems. I'm not sure if it will work now with Dami's rewritten code.
  12. Yeah, Taxman has suggested this. I had tryied this before, but back then, Sonic's frontal collision sensibility was way to high, and he would sometimes get stuck.
  13. http://www.youtube.com/watch?v=spymvV-R224 Brothers Forever Remix XD'
  14. Haha, that's awesome. You can actually export any 3d mesh that you want and set it on the XML. .B3D is recommended, but .3DS will do aswell. BTW, I would like to ask people to Digg It. http://digg.com/pc_games/NEW_3D_SONIC_FANGAME_GAMEPLAY_VID_AND_TECH_DEMO_AVAILABLE
  15. Actually, that's his waiting animation XD' He stares at the scenery.
  16. Well, 3D game development with GameMaker is rather bad. I'm not even sure if you can get lights to work properly, and there's no form of built-in alpha sorting, for example. With lot's of effort you would get something completely basic. That guy is probably using a 3D Engine packed on a DLL, and is only using GM to control it. That's more reasonable, but is still a workaround.
  17. Can't you use a flash cart? Or would it be visible from the video?
  18. XD The live video streaming site is awesome. Didn't know about it.
  19. What about the post pictures of girls you know thread?
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