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SoaH City Message Board

PkR

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Everything posted by PkR

  1. You could have a look at the Advanced Direction object, I'm sure it has some useful features for Homing Attack. I personally use it for Homing too.
  2. It's possible to open files with incompatible extensions. Just copy all MMF1.5 extensions to Extensions\mmf1 folder of your MMF2. You won't be able to run the application, though I doubt that it's needed for a background library.
  3. Didn't want to spoil the surprise, but... Here is the screen of one of TEA cutscenes. Done in Flash by one of the team members.
  4. Since MMF2 has an opportunity to change the application's framerate, I think most of the authors have changed their projects to 60 FPS (if they own MMF2, of course). The problem is: not only does the framerate change, but also this has an influence on the conditions'/actions' speed. In other words, this speeds up the whole application, and this is not as good as it may sound. For example, when you port the engine to MMF2 and change FPS to 60, it all becomes too fast. "It felt like you were Super Sonic" - said one of my friends. The question is - how did you overcome this issue? I see that the solution may be in change of Acceleration, Gravity and other values. I've tried it and it really works, although I still find my engine a bit too fast comparing to the old one. Any other ideas?
  5. If you are sure that the soundcard is broken (not blocked in the BIOS settings, for example), you could buy a PCI soundcard. I also have an integrated soundcard on ASUS nForce2 MB, and I used to have a PCI soundcard with the integrated one disabled. It works fine. Anyway, I think the problem is not directly related to your soundcard. You could try resetting BIOS settings, maybe this will fix the problem. Or just look through them, it could help you guess the case. EDIT: Just a quick thought. Have you checked Windows' Volume Control? I know it sounds ridiculous, but it also could be the case.
  6. OMG it's cute!!! Great work!
  7. I believe it's been released already with MMF2 Bonus Pack. Gimme MMF2 and your source and I'll surely help you! XDD
  8. To Blue Frenzy: This game left a great impression on me. The best thing I liked about it is the first level's music & background. They create a beautiful combination and unforgettable atmosphere of the game. It also gave me some new ideas. Personally, I find the engine quite buggy and not so great, but the gameplay makes me forget about it. On the whole, it's one of the best games I've ever seen. Despite some bugs, it's really cool! Great work.
  9. But we're still unable to use some of the extensions... This will be partially solved when BonusPack comes out, but you can't install Bonus Pack on MMF2 Demo. That's why
  10. You could have a look at the new features' list of MMF2. It's really going to solve a lot of problems. Take the Layers system and alpha-channel into account, for example.
  11. Maaan, this is going to be the hit of the year )
  12. I figured it out after my post The sensor repositioning loops are quite useful, but I hadn't checked the whole engine by that time. Sorry, but I think you are not right. Some people simply can't afford $350 to buy a computer program. Or at least they can't persuade their parents that this program is going to be useful...
  13. I think the code should be like this (see the attachment). I haven't looked into this engine in detail yet, but I suppose you should also place "Moving platforms" group somewhere before "Player control" or so to make it a bit smoother. (It could be also that you have to run that sensor positioning fastloop, but, as I've already said, I haven't looked through it enough to be sure. Damizean should help)
  14. I think the problem is that you don't change the FloatX value of Player object...
  15. It depends on what extensions you have used before. I think most of the extensions have been ported already, especially original MMF1.5 and Bonus Pack ones. Don't know about others, but many authors have recompiled their extensions for use with MMF2, as far as I know from Clickteam forums. EDIT: Just realised that you asked a bit different question Well, as long as your used extensions are ported, you can go on with your project. But if they're not ported, you'll either have to wait, ask the author or start from scratch without using them.
  16. Layers... Finally I'll be able to create a fully functional level editor/loader with external graphics, parallax and stuff... It was much harder in MMF1.5
  17. No, he didn't as I've never seen him online. I just found his game's demo on some site, but it didn't have any levels with water. Yes, this is the one being used. Just had to figure out the ways of proper vertical positioning.
  18. I'm aware of overlay parallaxing method, but I still have no idea how to do that effect in the way shown. Anyway, LarkSS said he has almost done it, so we should wait till he finishes his tutorial.
  19. I'd like to add that DirectPlay is very buggy when it comes to actual playing. You could use MooSock, but it might become a while to get used to it.
  20. What GD suggested is a good option. I personally use Associative Array Object to store lives & score value. When the frame starts, I call that object and set the counters according to savefile's settings.
  21. Sorry for not replying sooner - been sitting for the exams. If so, please do. I would appreciate it. Thanks EDIT:Erm... Just checked out Xoram's game, but failed to find the effect I mentioned above.
  22. I think it can't be resized, as it consists of different levels (separate BG System Boxes, if we make it in MMF), which move with different speed when scrolling to produce horizontal parallax effect. Vertical positioning should be almost the same, but still I can't figure out the proper way
  23. Could someone help to create water parallax effect like it's in Hydrocity zone? I tried several ways, but couldn't do that... Seems that I don't know how to position water levels vertically to make them correspond to the water waves. Anyway, I'll remind you of what it looks like: Pay attention to the water levels. Then, we go a bit deeper: See? Finally, we can't see these water levels. And this is when we go deeper. Could anyone help to make that in MMF?
  24. If you're sure this space is really unallocated, you could also try Partition Magic or Acronis Partition Expert. I personally recommend the last one. And what Smidge suggested.
  25. Sorry for being late ^^; Happy birthday Dami
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