Jump to content
A 2021 backup has been restored. Forums are closed and work in progress. Join our Discord server for more updates! ×
SoaH City Message Board

Asuma

Members
  • Posts

    3,166
  • Joined

  • Last visited

  • Days Won

    16

Posts posted by Asuma

  1. STOP THE WAR

    Just hear the JP soundtrack. That's all.

    And yeah, Sonic CD was kinda boring, but I must say that most of the boredom was occasioned by some specific technical issues (e.g. charge a spindash. I doubt you can hear it for 3 minutes in a row.)

    Also, talking about soundtrack, I was hearing

    and I completely thought that SEGA should've varied the kind of levels here. There's what, THREE city levels?

    I would have loved seeing a remake of Chun-nan or Adabat instead of Speed Highway.

    And I didn't like the remakes of the Planet Wisp music, from what I saw in the videos.

    Sonic Unleashed had the best soundtrack IMO. Not saying that it's only good, but it's musically clever. All of the songs were unnatural to my ears, and I like it. The most "strange" one was Spagonia's, that seems to break the compass.

    Sonic Colors comes after.

    Sonic Unleashed = Sonic Star Online.

    Egg Wyvern

    Eggmland

    /
    .

    I'm sure it's the same composer.

  2. I don't know how it is now, but back when I applied, I was told that making one liners ("Cool!" "That was awesome!") wasn't accepted there. Also, you'll need proper typing keeps. Not like a English teacher, just decent enough. No shortcut-ted words. Basically, proper sentence structure. In short, quality posts. The admins are alright, but I'd say Scared Sun is a bit hi-strung, but overall she seems to care for community, which is nice.

    Personally, I like this, because it keeps out the kids who think it's cool to type "leik dis".

  3. I don't like how Pepsi taste, so, I drink coke whenever I go to the fast food restaurant. If they don't have coke, then I'll either choose Hi-C Fruit Punch, Minute Maid Lemonade, Raspberry/Lemon/Peach Iced tea, or Peach flavor drinks.

  4. First, you need to have HWA enabled on MMF2. In the workspace toolbar, click on the name of the of your project. Click the Runtime options and change the "Display Option" to Direct3D 9/8. Effects goes in the effects folder. You can change effects by click on the objects property window and changing the effect option.

    ...Multimedia Fusion 2/Effects

    You'll see two files. XML and FX.

    They'll look like this when opened in any text editor.

    (From the BlendExample.xml, BlendExample.fx)

    XML

    <effect>
    <name>Blend Shader Example</name>
    <description>Simple example of shader with one parameter</description>
    <parameter>
    
    		// Name of parameter property
    		<name>Blend Coef (float)</name>
    
    		// Parameter name (in the .fx file)
    		<code>fBlend</code>
    
    		// Description
    		<description>Simple example of parameter</description>
    
    		// Type (int, float or int_float4)
    		<type>float</type>
    
    		// Property type (EDIT, SLIDER, SPIN, CHECKBOX, COLOR)
    		<property>edit</property>
    
    		// Default value
    		<value>1.0</value>
    
    		// Optional : min and max values, not used by all the parameters
    		//<min>0.0</min>
    		//<max>1.0</max>
    </parameter>
    </effect>
    

    FX

    
    // Pixel shader input structure
    struct PS_INPUT
    {
        float4 Position   : POSITION;
        float2 Texture    : TEXCOORD0;
    };
    
    // Pixel shader output structure
    struct PS_OUTPUT
    {
        float4 Color   : COLOR0;
    };
    
    // Global variables
    sampler2D Tex0;
    
    // Bled coefficient
    float     fBlend;
    
    PS_OUTPUT ps_main( in PS_INPUT In )
    {
        PS_OUTPUT Out;
        Out.Color = tex2D(Tex0, In.Texture) * fBlend;
        return Out;
    }
    
    // Effect technique
    technique tech_main
    {
        pass P0
        {
            // shaders
            VertexShader = NULL;
            PixelShader  = compile ps_1_1 ps_main();
        }  
    }

    As DW said, XML is just the description file. The FX contains the information and code for the shader.

  5. They know about the poor, erm less desirable object handling in MMF2. Their excuse for not fixing it is due to the fact that will break people who haven't updated or something like that. Construct has a better object system. You can define different values for one object.

    Const003.png

    They are working on C2, but C1 is still pretty good, despite that it crashes often. But it is OS, so if any want ot take a crack at it. It's on the SVN. But, I'll save that for another topic. It's nice to see people trying to work around MF2.

×
×
  • Create New...