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Asuma

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Posts posted by Asuma

  1. So, I found this a while back.

    https://sites.google.com/site/pso2db/home/drops

     

    Made an example of a drop table.

     

    =====================================================================

    So it seems like it's a table, and I'm wondering if it would be better do this using straight up alternative Values, or using a array for a table. I actually wonder if you can load data from a xml or excel like table.

  2. I'm curious about something. I've been trying to do a dynamite heady head thing, (you when can shoot his head). I made his body and head seperate. However, when I tired to do it, the results wasn't what I expect. I did something like 

     

    -Every Tick

    X( "Headdy_Head" )+XActionPoint( "Headdy_Body" )+ShootXSpeed( "Headdy_Head" )

     

    ShootXSpeed > 0

    Subtract 1 from ShootXSpeed

     

    ShootXSpeed < 0

    Add 1 from ShootXSpeed

     

     

     

    It works, but it seems stiff. So, Maybe I can try using sin/cos instead?

  3. So, basically, I want to add a certain amount let's say points, in like 2 seconds, no matter how big the value being added it. So, I have a base point of 1000. I win 20000 points. That 20000 additional points would be tallied to my current points within like 2 seconds. When 2 seconds is up, I would have a total of 21000. Then later I could get another 40000, which would tally an additional 40k to my current score which would make it 41000 when it's down tallying up the score.

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