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Light The Hedgehog

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Everything posted by Light The Hedgehog

  1. So if you are in need of portraits I may be able to help. They won't look like this in final drafts (I used my tablet and quick sketched em') But if you want consistency I could help: PM me if you wan't me to do that for ya. Also I really like the combat so far. It looks more appealing than usual mugen games.
  2. Wow Gistix, I'm blown away! That's freaking awesome! My only, minor, nitpick is- Is this a literal port of 06? Because while it'll fix 06's control problems some things like sliding on water.. I don't know.. But all in all this is so fantastic I can't find the words to describe it. I keep replaying the video.
  3. Hmmm. Try getting Chrome, the same thing happened to me and I still can't figure out why I can't paste into Vanilla Windows Internet Explorer.
  4. So I have the base of Tails flight complete, he goes up upon pressing the button and such, but I don't know how gravity is changed for his flight? I know the maxYspeed is decreased but is there anything else that goes into. (I'm working in Game Maker 8) I coded it as such: // Script - Step Event - Flying Action if Yspeed > 4 { Yspeed = 4; } if KeyJumpPressed && FlightTimer > 0 { Yspeed -= 2.0; } At least something along the sorts. And I don't know why it's sticking Tails to a Yspeed of 4 if it drops below it. I know what the code does but shouldn't pressing it subtract Yspeed by 2 therefor getting it below the Yspeed cap? I don't know I can go further in depth if need be.
  5. *Clears throat* I still think it looks like a Sonic game, just maybe[/ib] more gimmicky. While we saw some gameplay we haven't touched all of it yet. Also I didn't see any 2D platforming yet? Unless you're talking about the 3DS Version? It's just like they said, they found inspiration from many of the titles and put their own twist on it to make something new. Not necessarily, "Not Sonic". The core of Sonic which was long forgotten may not be there but the 'Sonic' (not just in title or looks) is still there. They just [in my eyes] added combat to it, which isn't new to the franchise. Heroes -> 06 Had a problem where they had many, many 'combat' sections which weren't fun because you would, in most cases, just mash a button repeatedly. Also the combat would just be homing attacking over and over. Now that there is real 'combat moves' it should make things at least a little more interesting even if you just press, say, the punch button. I think that the Adventure games, genre roulette or not, got enemy placement (besides mech stages) right for the most part. Besides enemies popping down from the sky on you in SA2 they were placed where they could be a challenge and an obstacle but for more skilled players just a breeze and since these games for the most part it hasn't been the same. What that had to do with Boom... um... I lost my thought but I'll try to post what I was thinking: Combat was pretty prevalent even before Boom. Boom makes it interesting by adding real combat moves. Hopefully Boom will place the enemies in right spots so that it doesn't serve as a nuisance. Ever since Heroes combat became a nuisance because of one button spam and bad enemy placement, hopefully Boom won't do the same. Back to viewing it as a Sonic game. This has been said so many times in different places that, A ) It's not supposed to be a "Sonic" game and B ) It still has the essence of a "Sonic" game. I'm leaning towards more of the essence of one side. Even though it wasn't meant to be a "Sonic" game it still has those aspects that make it one. - Platforming - Exploration - 'Speed' - a couple other things not worth mentioning at the moment. From what I've seen so far it still has "Sonic" in there. No not just the speed sections but what it's shown. Like for example Sonic can spindash leading to a different path than Knuckles, which is cool because that's part of what made S3K pretty darn good. Errg... Don't you hate when you have to do something in the middle of typing a well thought out something then you just loose everything... sigh I'll post an edit or something once I gather my thoughts.
  6. I personally think that people held their hopes up to games like Sonic Adventure and Generations, in short, the main series in general and that's why people are let down. It seems to me that while there is apparent things that stand out as a little off key but otherwise people are mostly saying (on other places, not here mind you) that it's not fast enough and it isn't a sonic game and it doesn't have what a sonic game should have and that it already looks bad but I think that's mostly (not fully but mostly) why people feel this way. This game was not meant to be like a main Sonic game which is why this is separate from the main series in the first place. If this was meant to be like those older/newer/original Sonic games it wouldn't have went under the title of a Sub series. It would have been a normal game from SEGA but that's why this is different it's meant to try something new. and before angry replies, let me tell you: That I DO UNDERSTAND where the complaints and dislikes come from, I have some quirks here and there that I feel uncomfortable with myself, BUT I can cope seeing as I knew this was meant to be different. I didn't hope to see another main series TYPE game because I knew it was meant to be "different" that DOESN'T mean I don't have my own complaints. but it should be considered when posting complaints. As for mine... I'll save them till later :3 maybe I'll make a topic about the Sonic series in general or something.
  7. Does anyone here know how to make blitz sonic stages? I want to make some for "Sonic World" because I want to try to get better at level desgin and etc and stuff

  8. Okay is there any computer speed up programs, that are safe. I think my laptop might be part of the dilemma. Maybe. Because all there is are graphics, scripts, and objects. (and a room) and since I have no sound or anything, I'm wondering why it's taking so long to boot up. Any help would be appreciated. Also "speed up program" I mean, something that cleans up temp files and such to speed up pc and stuff. Thanks guys for any help.
  9. Making more progress, tweaking Tails' flight to be more tune to the classics.

  10. Google Chrome is being kinda bad right now i don't know what happened, but progress ahhh, doesn't it feel so good... : This won't be often but thanks to thevaleev, Tails' tails work rather awesomely. Thanks again. We, for the most part, are working really hard on this.
  11. Thank you so much! I will credit you in the game! Thanks so much again!
  12. Maybe if there were Three Zeroes, isn't that how it normally is? Either way it's looking really cool so far.
  13. Pretty much what highwire said, but it would be nice a different color imo. Yellow... yellow... Anyways, it's looking good!
  14. Really, Gear? My game maker screens save as png. Sorry for that useless tidbit but I do like the HUD do far.
  15. You know how in the classic's and advance series, Tails' tails would kinda follow his movement/speed/direction when jumping? I'm trying to emulate that but don't know how. In the draw I made it's "rot" (rotation) dependent on his Gravity(Vertical Movement) and Speed(Horizontal Movement) but the closet I got it was all backwards and upside down. I will try to recreate the code as I've already deleted it from the code: // Step or Draw event (neither changed anything) point = point_distance(x, y, Speed, Gravity) // or = point_distance(Speed, Gravity, x, y,) I tried negatives and stuff 2.. draw_sprite_ext(spr_tails,Frame,1,1,point,c_white,1) // or something like that. I'm doing this w/o looking at game maker I can't find a fix or tutorial at all.
  16. So this is a second animation I made awhile More Animation!: http://youtu.be/HBmIksyX_v0ago but touched up recently. Critique appreciated

    1. Light The Hedgehog

      Light The Hedgehog

      Here is the actual link

      More Animation!:

  17. Sad days. RIP non-hazard suit Beta. lol, but It's looking really good so far and I really like the look of the text-boxes even though it's simple. Good job! (Maybe suit-less Beta will be unlockable? I know that she'll occasionally not have the suit on, but my preference is no suit ever)
  18. I'm using Game Maker 8. And I don't have any music resources and I think I don't have that many resources.
  19. (Sorry for making 2 topics but-) I am working with someone making Reboot and I do a chunk of the coding and he codes and animations/adds the sprites, I wanted to help him in that department but have a hard time centering my animations, I've recently been getting better at it by using lines (in which I erase the afterwards) but I wanted to know if there is any other methods or practices I should try to strengthen my centering ability.
  20. I was working on a project recently to give myself a break from Reboot and it was going well until the game started taking a while to start upon pressing "Run" / "Run in debug-mode" button(s). One thing before hand was that it had D&D, which I replace all of it with code, but it still takes a while to load up. Is this a problem with the actual game or... ? Because I was working on Reboot just yesterday and it has more code/sprites/assets but loads up a lot faster.
  21. Hm. Do you just need sketches? After I'm done planning out my levels, then I can definitely help out.
  22. I think I figured it out, it's when rolling into a wall. Like straight 90. I think, that is.
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