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AldenT

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Everything posted by AldenT

  1. I hope it's more automated, though. The S tunnel is alright for just passing by, it's jumping in there that causes the real problems. The spiral slide looks better to me, but I'd have to see it in action to know if it works just as well. That's how I feel too, the automated sections in Sonic Adventure 1 weren't too bad but the later games got caught up with that and it all felt too linear by comparison. I'm hoping these spiral slides are designed better than that, but if it helps the S tunnels in Dragon Valley were already great for transitions. Especially the one after the first half, it introduces the change in scenery very well.
  2. I know about that. The glitches in 2006 happened because they forced the player to move in a certain direction but ignored the position they took when the script activated, so you could aim yourself at the "wrong" angle and the coding never changed to fix that. Then again, they didn't bother to fix anything there. All that really needs to be done here is to disable player actions while in the slide, or add some kind of speed boost as the player enters. The glitches I found happened because I could slow the girls down enough that they stopped moving entirely, so that's one way it could be prevented.
  3. I wouldn't blame them. Lots of people are out for themselves, even when it comes to art. Money can't buy that sort of passion anyway, so it might be a bad idea to try and hire somebody who isn't offering. I agree, this spiral slide is more unique. Some of the stages in modern Sonic games had such slides, but they stand out more in classic style. They look more scripted too, that would be great to prevent the glitches. The ones I ran into happened because the player could still jump around in there. And speaking of glitches, I made another discovery. It's just one, but it's a major changer for Shang Mu Academy. - At the start of any stage, Lilac can attack once to each side and start moving before the countdown finishes. - Why does it happen? I'm not too sure yet, but I'm guessing there's an error with the damage calculation on Lilac's attacks. For example, she can destroy the steel balls but it only happens during the countdown. After that, her attacks clash just like any other. - It's possible to die to traps before the countdown too, but putting all this together makes it possible to get some really crazy records. I'm talking about the kind of time that would be impossible to get fairly and this alone could ruin the entire feel of the time attack challenge. - Especially when it doesn't even save to the right stage! I'm still trying to figure out what happened here, but I might need to pick a new set of stages, or delete my data and start over. There's no way I'm gonna beat my "record" in a harder stage. - And the weird thing is that Carol's attacks can break the steel balls but CAN'T get her out of the start point. Maybe a Wild Kick would do the trick but it doesn't charge up fast enough. For now, I'm gonna guess the problem is with how Lilac's damage works, or how the "objects" keeping the girls in the start point work. Maybe both? That's it for now. Kind of a bummer to point out something like this before christmas eve but it's better than nothing.
  4. No problem! I have some theories about the story to share too, though that's really just speculation on my part. Animators, huh? Well, you're right, I don't know much about that. But there's , I'm not sure if he's working professionally, but he's got talent. And by style, were you thinking of something like this?
  5. Press F2 in the weapon screen. It tells you other options if you wait there. Also, more impressions of the game as a whole: Just wait until you get to the fortress stages.
  6. Well, Bahn (the guy from Fighting Vipers) and Arthur lose their armors as part of their attacks and Jin still doesn't know what a shirt is. But then some of the ladies in Endless Frontier had that too and that tradition carried on as well. Simply put, it's a biased series. Most people seem to like it that way, or gave up arguing it because every other game did that sort of thing already. Some of the sources were already biased so they're simply rolling with it and chances are the staff assumed people would just enjoy the game based on its coolness and ignore the flaws. I don't like that kind of mindset. But getting back on topic, Street Fighter x Megaman is out now! Some impressions: More to come, of course.
  7. The artists certainly drew themselves into that corner for pushing the behavior in Endless Frontier. It's like they had to keep going with Project X Zone, or assumed fans would be disappointed if they tried to be subtle in a crazy crossover. It's not just their battle animations either. Some of the portraits have different angles (that's what they did with Tron) and the openings tend to favor the girls. The whole deal looks perverted and yet, nobody minds because it's so common these days. Kinda like other attention-grabbing schemes, really.
  8. Project X Zone is the latest in a series and yes, the jiggling is part of their tradition. Since Namco x Capcom they snuck the effect here and there, but by the time they made Endless Frontier they embraced sex jokes and such. In fact, Project X Zone is toned down from Endless Frontier. I suppose it makes sense for characters like Morrigan, but every other girl in the cast rolls with that. I admit, it disturbs me too.
  9. I'd say Namco already embarrassed Capcom with Project X Zone. While Capcom neglects Megaman X and Legends, Namco makes them work I wish Capcom would chill about the cinematics too. I know I liked Street Fighter better before supers with overly long animations took over, or Resident Evil 5 when it wasn't trying too hard to impress. Then again, plenty of games could sell on their graphics alone years ago and Capcom's all about money these days.
  10. The sad thing about their "logic" is that they don't listen BECAUSE they think they're giving people what they want. Bringing back popular characters in their games is one thing, but they forget about their sources in their process. And when they listen to criticism, they try to monetize it at the expense of other aspects. They hated him even earlier than that, going by how much they meddled with the Megaman series. From making X6 without his consent to canceling Universe, Capcom really hasn't let Inafune get his way with the series he helped create. Maybe he took the gamble so they wouldn't stop him this time. In any case, for anyone still interested in Street Fighter x Megaman, here's some more info on . It's got a few surprises, too.
  11. Ah, wonderful! For a moment I thought there was gonna be some confusion about Lilac's design and how fans of the original Sash Lilac may be upset that it's not really "her" in the game. But changing Lilac worked out and it's great to know Ziyo supports that. So the script really IS getting revised now? I've had some concerns of my own to discuss but I wasn't too sure if any of my messages were getting to you. I do have experience with writing, though. Especially with characters, so if you don't mind another proofreader on board, I'd like to help out. I don't mind spoilers if it will ensure the final product is as good as it can be.
  12. I liked Megaman 10 better myself, but 9 definitely felt more alive. Retro is pretty much what classic Megaman runs on anyway, they might as well play to its strengths. But it's true, this isn't redeeming Capcom one bit. They'd have to do way more than that, and even then the damage is done. Megaman won't be the same without Inafune, though I suppose they enjoyed screwing up his plans anyway.
  13. I agree. A few years ago, they were constantly pumping out Megaman games. But that was better since they were at least different games. Now with this mass of Street Fighter things are getting repetitive again and as long as it sells, Capcom has no reason to stop. The article explained this game well enough, but I guess it won't take long to explore it anyway. The author has a video with in action, too.
  14. That's definitely a fangame. I'm guessing that, instead of cancelling it, Capcom paid the author so they could announce this officially. And of course, the thought of Street Fighter and Megaman in one game plays off their anniversaries nicely so it'll get attention from both sides. Kind of a publicity stunt, if you ask me. But on that note, wow, I'm surprised by the selection of bosses. Rose and Rolento are nice additions, but Urien? Didn't see HIM coming. And considering the lasers in [1:02], I'm guessing it'll be Viper or Juri for the SF4 character. I'll definitely take this roster over yet more SF2.
  15. By the way, has this been posted already? It's super old, but still funny to this day.
  16. You know, that's true. It'd be a mess of a game if it wasn't playable in the first place, let alone enjoyable. I know I dug into all this BECAUSE I enjoy the game. And all this from a demo? So far so good, I say. Oh, wow, that'd be amazing! The title theme is one of my favorite songs in the game (tied for best with the invincibility theme, in my opinion), I happen to love her work too (which reminds me, I gotta check out her other songs) and really, she's part of the reason Lilac is so fun to play. I hope she's up for it! And for that matter, I hope your trip goes well.
  17. Exactly, it's very playable for a demo and going about it normally, most of this stuff doesn't happen. I had to dig pretty deep for these bugs, especially trying to repeat them to ensure they weren't just assumptions on my end. Besides, would you rather have this "mess" on a fully commercial release? There's at least one Sonic game that does that and to be honest, I don't want to see Freedom Planet go down like those. It should get better with time, not worse.
  18. Alright, I'm back with a few more weird finds. Fortunately there's more proof this time. - The Shang Mu Academy seems to start you off standing, even when you're not actually on the ground. So it's kinda funny when you crouch at that time, and in this particular room you can even hit a few targets on the way down. - Now I understand what happened with Lilac the other day. Running sprites rotate on slopes and loops, but not attack sprites. So when you attack while running upside-down, this happens. - The pounce hangs on upward slopes. It seems Carol might be confusing this for a wall or something, since she just stops. Considering that the pounce helps her to start moving, this is quite a snag. - And speaking of stopping, here's another game-breaker glitch. These tunnels let the player jump inside them, which is useful for returning to the top. But Carol can still confuse them for walls if she jumps in there at odd angles. Eventually, she can get stuck in there with no way out. I might have to record a video to prove this one, but this is how it looks at the end. - I thought the problem was Carol's wall-jump at first, but it can happen to Lilac too if she attacks and jumps at the same time. Unlike Carol she can still attack, but Lilac eventually gets stuck in a permanent spin and can't leave the tunnel. Using her comet dash in there makes her bounce so much and produces so many sparkles that the game slows down. That's it for now. I'm sure there are enough beta testers for Freedom Planet as is, but if you ever need one more I'm here.
  19. I can confirm this. My friend has run into problems with the challenge mode, like gates in boost challenges that don't show up or a ground race on a boat. It's playable but really broken so they're gonna have to patch it. I'm not entirely sure about the cause, though. The Wii U had to make a day 1 patch and since this was a launch game, Transformed didn't get patched in response. So perhaps it's the Wii U's patch messing it up, or else the other versions might have similar problems.
  20. Well, it does have a few things wrong even aside from the glitches, but I only have my friend's WiiU version to rely on for the impressions. I haven't actually played it myself, but I like what I've heard from him and I know I liked the original All-Stars Racing.
  21. Yep, the game really IS amazing! I don't actually have it, but a friend got a WiiU and he's been telling me all about the game. Seems that once you get past the glitches, it really is a fun experience. I just hope it kept some of the items from the original All-Stars Racing, I'd take that one over Mario Kart Wii.
  22. You bet! Ever since I found out about the game, I wanted to support it. But rather than being just another praising voice, I figured I could look for bugs and provide some actual feedback. I'm looking forward to the full release one day and if it can be better, I'm all for it. Nothing wrong with actually acting on that wish, right? In any case, no problem! I've got some theories about how to fix some of these glitches, but I'm sure you know all this better than I do. I'm just glad to help however I can.
  23. Triple post... and it's a bit dry, since this could have more to do with engine limits than actual bugs in the game. In any case... - Hits from behind don't turn the character around or shove them away from the enemy, so it looks a little weird in action. - The swing effects on Lilac's attacks don't disappear if she's hit while doing them. This one makes sense (and it doesn't really affect the game in any way), but I'm not sure if the effects are meant to look like this. - Okay, this is more serious. By ending the Mahjong mini-game with a quick double match, the cursor freezes and the game gets stuck. I tried to replicate the bug several times, and I think it has to do with making the second match before the crystal pop-ups of the first match disappear. This is the result. I've yet to find anything in the Shang Mu Academy, but I hope all this info helps in some way!
  24. Hmm... I usually don't watch movies these days, but yesterday I watched Forrest Gump. Yeah, I know it's a super old movie, but I heard it was a classic, so why not? It's certainly unlike anything I watched before, but I kinda got lost around the middle. Maybe it's because the movie is pretty random about things, but "Stupid is as stupid does" is totally spot-on. And that's all I have to say about that.
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