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Geckoroverse

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Posts posted by Geckoroverse

  1. I've played this all the way to Foliage Furnace 3 so far; managed to nab the Gold Ring for Act 2, so hurrah I can play FFZ with Lava Powerhouse!...I assume. When do Special Acts become playable? Like, at the end of the Zone, or...?

    Pretty solid so far, I actually really enjoy the bosses thus far, though I admit the final part of CCZ Boss is rather lackluster.

  2. I remember AstroPirahna said a while back he would do some original assets for CCZ, but he hasn't quite got any down; however, I did have this original cactus tile I can resize, and/or make variations thereof:

    cactuswoneedles.png

    I also worked on a crate based on your old concept art...but I haven't touched it in a while. :B (CComZ assets are being worked on currently as well, and me and SG are working out its music too).

    What are reused assets from?

    EDIT - Also, he just posted Act 2's music Jass.

  3. Hey ya'll, I wanna' apologize for the lack of updates in a long while; I'm technically the one in charge of working on Green Gate's sprites, and they're practically done (for the first incarnation) but I've been sending in job applications and setting up college plans quite a lot lately, and as such have not been able to get all the sprites together in one place as quickly as I wanted to. Also, my computer is on its last legs, and needs to be replaced.

    Sorry especially to my teammates, who're probably wondering where the heck I've been and why I haven't contributed any more. :B

  4. I think it's kind of clear that "zone continuity" isn't in their priorities this time around.

    I kind of like it, it's allowing Sonic to explore more landscapes and new level tropes. I don't think Sonics even had a beehive stage before.

    Though the 3DS version of Desert Ruin plays true to the stereotypical "Egyptian" theme. It looks boring and unfun.

    I suppose it's mainly the zone name that irks me in that regard - you don't exactly come into a "Desert Ruin Zone" expecting floating candy and trees with honeycomb. It's almost as if the level tropes themselves are this trope incarnate.

    I mean, I'm sure it will be FUN (auto-running level I'm not sure about though), but I'll give the 3DS version a bit of credit being somewhat in theme (though truthfully I did expect a lot more candy in my desert ruins, Dimps). Though the level shown does look rather tedious - asethetically charming, I will admit however.

  5. This complaint is insane. More level variety is ALWAYS a good thing. Besides from what it's called which to me just seems like a placeholder name for the demo anyway. The food stage and honeycomb stages looked awesome. Too much diversity is the way to go.

    I think the big thing I'm leaning towards here is perhaps my preference toward how diversity was treated in the classic games - essentially the same sort of themes throughout, but each given a unique spin. Same world, different variations of it. I don't see that here, even if the name is a placeholder.

    I'm not arguing against diversity - I'm just pointing out how batshit insane the contrast is between the level tropes thus far. No zone continuity whatsoever.

  6. Oddly enough, despite Dimps overseeing the creation of the 3DS version, I actually kinda' liked it more than the Wii U version on initial analysis. Maybe I just don't see any big Dimp-isms yet (aside from Caterkiller chase and fucktons of hoops together), and yet despite not having seen any big branching paths and what seem to be fences hindering Sonic from going below (as well as the rather half-assed loading portions for the levels), it seems a bit more...stable? From what I've seen classic items such as elemental shields and all appear in this version as well, and they seem to be better embracing the new gameplay than I initially suspected.

    Wii U's Desert Ruins...Sonic Team, there is a point where too much diversity in your levels goes a little out of hand. I mean, the tropes are cool, but they don't seem to fit together. At least the 3DS version gets the "desert ruin" aspect that is suspected: We have gravity-defying sweets for one Act, and suddenly a giant tree with honeycombs in the next. I can maybe understand if honey is being associated with the "sweets" theme, but could you maybe made it more...desert-y? Ruin-y? I could cite similar complaints for the first act as well.

    I dunno, while I do have quirks with the idea of forcing certain gameplay on level tropes I would otherwise play like the game promises from Wind Hill...actually, I might be less questionable of the game's seeming nonsensical diversity if we had the option to explore all these level tropes to the same degree. But it still irks me a bit.

    That being said, I am still looking forward to seeing more on the game, and I hope our E3ers out there can give us the scoop on how well the level design seems to fair thus far. The told us about having plenty of paths and other such things, so I'll give them the benefit of the doubt.

    ~slight rant over~

  7. Fingers crossed that the gameplay shows promise, because this will be a deciding factor in whether I buy a 3DS or not. I mean, I want all those other great 3DS games, but if I'm going off to college when this game comes out, I sure as heck better have a good handheld version to keep me in business.

  8. The character in question seems rather strange considering the concept we're going for, especially since he popped up with no explanation. Perhaps we could make a specific badnik for this, or use a different character? (Also, first time I've heard of the race concept)

    This sounds like discussion to be chatted through PM, so we'll talk that through there. In any case, I agree with the sentiments that the tiles could be a lot more frosty...and floral...ey.

  9. The guys at Retro are suggesting that it might have been a better idea to wait out on alternate characters because the new gameplay has been mainly directed towards improving Sonic's playability thus far. Putting in other characters would serve as a distraction towards fine-tuning the current gameplay mechanics. Should they finally solve Sonic's polygon ceiling however, I imagine that more playable characters would present themselves as an option in the future.

  10. Some of the more obvious or outdated info aside, I actually didn't notice that walrus animal friend showing up as well, nor did I think too much of that flying energy shot in the background - makes me think more of Newtron then Buzzbomber though.

    Also, I JUST now noticed the gold bells, and I was actually right about that damn sheep being there rather then a dust cloud.

  11. There are 10 pages on this topic,and the big majority of the posts are on and back conversations between the project's group members.Either that,or double posts by the same people I just mentioned.

    The actual progress,which is small beyond concepts,are cool and all,but I can't help but feel like this topic is a huge clusterfuck in all honesty.

    Not to minimod or anything,but why don't you guys just get together,work on your concepts,chat about life or whatever it was you were doing,and then come back to this topic when there are actual REAL updates,that are WORTHY of being posted? Not only would that make this topic less off a clusterfuck,but it'd also make this project less of a joke.Not only it's already a huge BTS/ATS ripoff,but also every single little concept you come up with,you just post here in public,so when (if) the game ever comes out,you would have already shown the whole damn thing in paper already.

    I'd go on further,but my keyboard is being a bitch.

    Truthfully, I suggested that we keep quite a bit of this under the radar a while back, but then everyone sort of barged in and that tidbit was forgotten.

    Also, I really wish that people would go back and reread that this is intended to be a spiritual fan-prequel to LakeFepard's games: the BTS/ATS vibes are utterly intentional and sprinkled throughout. That isn't stopping us from doing our best to make fun and original levels though.

    But yeah, I am feeling that perhaps we should start getting a little more "covert" with our operations, since it sort of spoils some things we may hae planned; though I don't have Skype, which is one problem that needs to be remedied at some point.

  12. Part of me wants to think that Caterkillers are being treated in the vein of female counterparts to Sandworms given the screenshots, but I'm sure that theory will be shot down soon enough. :B

    So I wonder what the enemies will be beyond Wind Hill? Given the plot, it seems like his badniks would disappear and new alien creatures would replace them, but I dunno'.

  13. People actually buy the off-ports of these games? Generations 3DS had no 3D gameplay, and Wii/PS2 unleashed was just garbage.

    If I'm correct, a good amount of people at Retro only got Generations 3DS just to see how shitty it was: the boss fights were really the only high point of the game (as well as some of the music. SOME. Not

    .)
  14. Sadly, I don't think I'll be getting a Wii U until I move out in about 6 years time...

    Still, I can always try.

    Anyway, what do you guys reckon the odds are of the Wii U version being metric shit-tonnes better than the 3DS version, and not just because of the graphics?

    If Dimps is found to be doing the 3DS version as I previously said, than my expectations are rather low, though that would be telling whether or not they could pull their shit with the new gameplay. If otherwise however then I'll give it a better chance.

    In any case, the 3DS has surprised me with how powerful it turned out to be, and given the screens so far, it could actually fare very well in the right hands.

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