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Chex

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Chex last won the day on March 4 2013

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  1. The closest thing to a "good" version of 2006 is the Generations 2006 Project mod: Unleashed is also the same general idea, but not terrible (or less terrible, depending on who you talk to).
  2. I don't really consider them to be a trilogy. Not even a duology. Unleashed is the only one that really felt like a complete game to me.
  3. I've discovered PSP emulation recently and started playing Mega Man: Powered Up for the first time a month or two ago. It has good parts, but sometimes it's hard to tell whether the game is challenging or just poorly-designed. I play through the original Mega Man games with no problem, but then again it's Mega Man, so a few sucker punches are to be expected. Something just feels off about it though, even in Original Style mode. Maverick Hunter X on the other hand is superb.
  4. Most of the negativity seems to be due to the abundance of combat and people not realizing that this isn't actually a platformer or part of the main series. I think if people viewed this game as the next Sonic Battle or Sonic the Fighters and compared it to other action-adventure games like Batman or Spider-Man (or even LEGO or Skylanders) instead of comparing it to something like Generations or Lost World, it would help them to understand some of the concepts a bit better. Sonic Boom as a branch is probably something that should have happened a long time ago, maybe around the time of Sonic 4 and Sonic Colors. See, Sonic Team has a bit of a problem. We all want different things, but one Sonic game can never cover all of those things, because we are so different. It's a good problem in that it makes for a lot of interesting ideas and conversations, but a bad problem when there is only one team making one type of game for everybody. For the past few years, Sonic Team has been moving away from large scale games such as the Sonic Adventures and Sonic Unleashed and has gone for a much simpler/"safer" approach. This is fine if you enjoy short and simple games, not so much if you want a fuller and more fleshed-out experience. Sonic Boom looks like the first step back to the Adventure/Unleashed format, which emphasized story elements and different areas being woven together by one central theme, rather than going from a desert level to a candy level to a beach level with no real explanation. SEGA knew this would not sit well with everyone. They knew some people would not want another story-driven Sonic game with darker environments and emphasis on combat, so they (finally) decided to split it off into its own branch. What this means is we can finally get the best of both worlds, instead of just settling for one. I am personally looking forward to this. The speed sections aren't daytime Unleashed, but they still look fun. The adventure/combat levels look to have a good amount of depth to them and seem to offer a lot of multiple routes for each character. The combat actually looks very engaging to me, but hopefully they'll throw in a few more moves so that it's not just the same two or three combos every time. And the jokes are actually funny, for once. It looks like the game I've been waiting for since Unleashed. I only wish it wasn't Nintendo-exclusive so that more people could enjoy it.
  5. It's okay. Most people either overrate it or underrate it. I feel the same way about Adventure 2. I tend to prefer Heroes and Shadow because while they share a lot of the same elements, they're not broken up into separate "styles" of gameplay. They're also faster and more complex than the vanilla Sonic/Shadow gameplay in SA1/2. I don't really think Sonic Team's weird genre roulette format worked well until Unleashed.
  6. It looks even worse now. More focus on 2D and more useless power-ups. I don't want to transform into music notes and solve puzzles as Sonic, I just want to go fast. Why is that so hard to grasp? Once again, they have learned NOTHING since Colors.
  7. I hate being part of this generation
  8. I don't want any more consoles. I barely play the ones I have.
  9. http://www.tssznews.com/2013/06/25/new-iizuka-interview-reveals-new-lost-world-details/ Six-act structure is back. Prepare for more short and pointless 2D levels. Let's see, what have we learned since Colors? Absolutely nothing.
  10. Nintendo is not involved with the actual development of the game, they're just publishing it. This isn't the first time a Sonic game has been published by Nintendo. The Olympics titles and I think Colors were published by Nintendo in Japan.
  11. Okay, that was slightly less offensive than whatever that first trailer was supposed to be. The platforming looks a lot less clunky than it did in Colors thanks to the new parkour/running system, but I can't shake the feeling that there's still a little too much of it, to the point where there's barely any running space, especially in the Wii U version. It also looks a lot more like Mario now - that tiny planet at the end of Windy Hill and those rotating squares in Desert Ruins 1 looked like something straight out of Galaxy and NSMB Wii. It's not necessarily a bad thing, if they can make it work with Sonic. Even the fastest level shown (Desert Ruins 2) looks way slower than Unleashed or Generations. So, looking better, but I'm still not sold yet... definitely not something I would get a new system for. Hopefully they'll show some faster/more difficult gameplay videos soon.
  12. I think this mod proves that there are still plenty of people out there who appreciate Unleashed and see it as more than just "that bad Sonic game with the werewolf". Hopefully SEGA will learn something from this, I doubt they will.
  13. Unless this is just a spin-off title done by a smaller team, similar to the Storybook games and Colors. That's the impression I'm getting so far, anyway. This is really the exact opposite of what I've come to expect from the same series that brought us ambitious games such as Unleashed. I really hope this isn't SEGA's idea of the evolution of Sonic. The Wii U is capable of far more than this.
  14. It looks pretty terrible to me. The graphics look worse than Colors and it's yet another nostalgia-fest.
  15. It looks just like Unleashed Day for mobile. Finally a step in the right direction. I'm actually legitimately excited for this. I'll have to wait for the Android version, though.
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